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7th November 2015
DevelopmentsYesterday I got a rejection email from "OUYA" to say that my references to "OUYA" in the game The Final Warrior on "OUYA" was enough to get it rejected from being on "OUYA". It seems that now that OUYA are no longer OUYA, and are now instead "Razer/Cortex", and as a result I need to stop making so many references to OUYA in my OUYA games. .. Or something to that effect. Changes have been made and the game re-uploaded, and hopefully the new edition will be passed through withou...Views 22, Upvotes 5
Daily Blog
6th November 2015
DevelopmentsThere are now only 4 games left in my OUYA Redux game list. Platdude in Battling Ostriches should be easy enough to do. The Final Warrior will also be easy, but I shan't be uploading it to PlayJam. PlayJam previously had issues with the end credits of Invisible Munky mentioning the OUYAForum, so I expect that The Final Warrior will be an absolute barrel of chaos, since the giant Twitter-Avatar list contains names and avatars of multitudes of people, including a fair number of O...Views 19, Upvotes 4
Daily Blog
Y7 - D309 - Bobbying
Blog
5th November 2015
DevelopmentsYesterday I recreated Hoppy Bobby in the Advent Calendar. It's not an amazing feat, but it is at least something. Other than that, I spent some time rejigging Neon Bike Championships for OUYA, and also sent PlayJam a copy so they can test it to see if it's Multiplayer code is any less crappy than JNKBombers was. I'll keep that copy aside, incase they decide it is indeed worthy of a proper upload, but if you don't ever see it on GameStick/FlarePlay, that'll be why. Today I have...Views 22, Upvotes 5
Daily Blog
4th November 2015
DevelopmentsIt's about time I started to retweak all those PlayJam games. Although they're suitably working as they are, they all need a little rejigging for the newer system. It seems the new PlayJam device is having trouble with one of my reused menu sound effects.. The tiny "blip" sound effect is less than 1kb, at only 772 bytes. It appears (And I really hope I tracked this down, correctly!) that the newer PlayJam device (FlarePlay) is having trouble with this particular sound effect. S...Views 17, Upvotes 4
Daily Blog
3rd November 2015
DevelopmentsMy latest reworking of my Multiplayer code STILL got rejected by PlayJam. Grrr. Android.. Since the game plays perfectly well with wired controllers, it appears that the actual issue is Bluetooth related. Quite how I can solve such an issue is beyond me. I've now put the Multiplayer games on the backburner, and have instead chosen to focus on getting some actual coding done. Which brings us to this. (URL "https://AGameAWeek.com/wp-content/uploads/2015/11/414_007.png">...Views 16, Upvotes 4
Daily Blog
Y7 - D306 - Mummies!
Blog
2nd November 2015
DevelopmentsSpent yesterday powering through a quick monster-maze game. Managed to build a basic dungeon layout builder, got monsters wandering around, and generally made a nice playable little game. (URL "https://AGameAWeek.com/wp-content/uploads/2015/11/414_006.png"><img src="https://AGameAWeek.com/wp-content/uploads/2015/11/414_006-1024x597.png" alt="414_006" width="604" height="352" class="alignnone size-large wp-image-5165" />![]() Views 21, Upvotes 3
Daily Blog
1st November 2015
DevelopmentsAfter basically deciding to mostly ignore the Multiplayer Controller code for the time being, I'm jumping back to the Advent Collection and trying my best to code what little I can, in what little time remains. Over the course of yesterday, I managed to get games 4 and 5 up and running, and also made a start on game 6. Progress is good, but is it good enough? Only time will tell. (URL "https://AGameAWeek.com/wp-content/uploads/2015/11/414_005.png"><img src="https://AGame...Views 30, Upvotes 4
Daily Blog
Y7 - D304 - Apple TV
Blog
31st October 2015
DevelopmentsI got my Apple TV yesterday, and it's exactly what I expected it to be. In many ways, it's exactly the same as the previous model, and will no doubt be used for most of the same things. But now it has games. Except the games have to work with that niggly little tiny touchpad, and if you play (for example) Geometry Wars 3 for about an hour (eek! That went quick!!) then you'll end up with your thumb feeling a little numb, as if you've been rubbing it on some sandpaper for the last...Views 25, Upvotes 3
Daily Blog
30th October 2015
DevelopmentsFeedback from PlayJam suggests that my newest controller code is still causing some kind of lagging ingame, when more than one player's connected at a time. An ultimatum, then. If I can't get it fixed by Monday, then that's it.. I can't fix it, and it's an issue to be dealt with later. I've spent about 2 weeks, straight, trying to solve this one single issue, and I realistically can't keep focussing on it, especially if I'm also trying to get an Advent Calendar AND NeonPlat's C...Views 82, Upvotes 12
Daily Blog
29th October 2015
DevelopmentsHaving poked and prodded at that damn controller code for about a month, I opted to rip the whole thing out and redo from start, yesterday. Took me about 4 hours of tweaking before the thing started to show decent progress. After a little more time, things were looking up, as for the first time ever, my Archos Gamepad merged into one single controller! I battled on, and now appear to have a fairly sturdy bit of controller code in my games. I'm about to test it on the OUYA, jus...Views 101, Upvotes 5
Daily Blog
28th October 2015
DevelopmentsFeckin' Android!!! So, I thought I had my multiplayer code all working and good and stuff, but apparently a quick test by Team PlayJam has revealed unexpected slowdown and broken-ness. Yesterday I set out to figure out why, and got as far as "Hmm, this still isn't working right on my Archos Gamepad", at which point I once again became oddly wrapped up in trying to get that to work. And so it went for several hours. I KNOW I shouldn't keep getting wrapped up in that, but it's s...Views 21, Upvotes 8
Daily Blog
27th October 2015
DevelopmentsThree hundred, what? Three Hundred (URL "https://AGameAWeek.com/Pixelart.php">Daily Platdude Pixelarts,) of course! Three hundred!?! When I started that, at the beginning of the year, I didn't expect to have managed to do 300 of the bloomin' things. And now here we are 300 later, and I'm wondering what'll happen next year. Will I continue to doodle daily, or will I stop on Dec 31st? I'm not sure. Drawing a daily doodle is certainly taking time out of my day, but it's n...Views 17, Upvotes 3
Daily Blog
Trek Through the Desert
Pixelart
#299 -
26th October 2015
Views 112, Upvotes 25
Egypt
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Pyramid
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Wildlife
26th October 2015
DevelopmentsYesterday was spent coding. Like, properly coding.. Like games and stuff!! It feels such a relief not having to faff about with controller code and other boring background gubbins, and instead spend some time actually making a game for a change. Beta Collection now has THREE games in it, as I managed to get two complete games up and running within the short space of yesterday. I then relaxed and enjoyed the Back To The Future documentary "Back In Time" which is currently availab...Views 27, Upvotes 7
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