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Y7 - D184 - Chaos!
Blog
3rd July 2015
DevelopmentsMy Socoder site has been mostly inaccessible for about 18 or so hours, now. I'm trying to sort it out, but there seems to be something wrong with the file system on the server. It's acting very strangely. I've asked GoDaddy to do a server-restore, but if things are still.. .. weird.. I'll have to ask for a complete overhaul of my server. Very strange behaviour. Due to all of that madness, I've had little/no time to code anything. I spent what little time I had, yesterday, ...Views 19, Upvotes 5
Daily Blog
2nd July 2015
Well, @Jayenkai , I've always supported you in the past. And I warned you focusing on piracy would turn you into something untenable.
Point one : I'm NOT focussed on the "Piracy"
I'm focussed on the twat that took my game, and uploaded it to Amazon, then tried to make a profit from it.
That, to me, is a million times worse than anyone who simply finds the game online and downloads it.
That's not just taking something, that's taking something then trying to profit from someone else's hard work...
Views 23, Upvotes 11
Daily Blog
2nd July 2015
DevelopmentsIt's been about a week and a half since SpikeDislike3 appeared on Android and iOS. In the space of just over a week, it's managed to do "fairly" well on iOS, and has sold over 100 copies. True, that's not amazing, but at least it's something, and it's great to know that at least 100 people still enjoy good gaming! Meanwhile, on the Android side, the game has now sold 12 copies. Of those 12, at least one was a pirate, and that copy ended up being splashed over every damn piracy ...Views 19, Upvotes 8
Daily Blog
1st July 2015
DevelopmentsFor all that I've done over the years, I rarely get noticed. I'm ok with that, but other people see "Made LOADS of games, never got noticed" as some kind of terrible failure. Instead, I see it as just a fun little hobby, and I continue to do what I do because I still get enjoyment from it, after all these many many (many!) years. Recently, somebody stumbled onto my site. I'm not sure how, whether it be via my GameJolt archive, or something to do with SpikeDislike3, or whatever...Views 39, Upvotes 3
Daily Blog
30th June 2015
DevelopmentsHurray! (URL "https://AGameAWeek.com/wp-content/uploads/2015/06/SD3_036.png"><img src="https://AGameAWeek.com/wp-content/uploads/2015/06/SD3_036-1024x597.png" alt="SD3_036" width="604" height="352" class="alignnone size-large wp-image-4799" />![]() Views 20, Upvotes 4
Daily Blog
29th June 2015
DevelopmentsAs I continued, for a ludicrous amount of time, to fiddle with theme #16 yesterday, I found myself finally getting around to tackling a second new theme. Over on the TouchArcade forum, (URL "https://forums.toucharcade.com/showpost.php?p=3583882&postcount=17">Coolpepper43) suggested doing a Psychedelic theme, and so I attempted to do that. To say that the theme ended up as a tragic mess of nastiness would be a bit of an understatement. I mean, don't get me wrong, I'm all fo...Views 27, Upvotes 6
Daily Blog
28th June 2015
DevelopmentsOne of the new themes sees me playing a bit more with Monkey's Skewing. The Transform and Matrix commands let you do some weird things with sprites. I never bothered to use them in the past because it's generally hard to pull off a good effect with them, that doesn't just look like you're pissing about with fancy effects! But during SpikeDislike3 I decided to experiment with it a little. You can see it used best in the Pseudo-3D theme. No 3D is used, and only simple skewing is...Views 34, Upvotes 13
Daily Blog
27th June 2015
SpikeDislike3 is getting a lot of attention, around the net, so I thought it'd be nice to keep a In-The-Media Page all about it's journey.
(URL "https://AGameAWeek.com/wp-content/uploads/2015/06/SD3_15Themes.jpg"><img src="https://AGameAWeek.com/wp-content/uploads/2015/06/SD3_15Themes-1024x768.jpg" alt="SD3_15Themes" width="604" height="453" class="alignnone size-large wp-image-4790" />
![]() Views 16, Upvotes 4
Daily Blog
27th June 2015
DevelopmentsI really should be getting back to Boxsplosions, but watching SpikeDislike3's journey through the AppStore has been so much fun!! Yesterday, (URL "https://twitter.com/craiggrannell">@CraigGrannell) posted a glowing review over at (URL "https://www.pocketgamer.co.uk/r/iPad/SpikeDislike3/review.asp?c=66176">PocketGamer.co.uk) (URL "https://www.pocketgamer.co.uk/r/iPad/SpikeDislike3/review.asp?c=66176"><img src="https://AGameAWeek.com/wp-content/uploads/2015/06/SD3_Po...Views 28, Upvotes 11
Daily Blog
26th June 2015
DevelopmentsBy now I should be mostly done with Boxsplosions, but unfortunately, and yet again, I've found myself wasting the day away doing not much more than SpikeDislike3 things! .. and a lot of that has been playing! Alarmingly, Rychan has been reaching amazing heights on the GameCenter scoreboards, easily slaughtering most of my best scores. Of course, I'm all too aware that people are much better at SpikeDislike than I am, but to see such HUGE scores shows just how compelling the gam...Views 10, Upvotes 2
Daily Blog
25th June 2015
One month, Three games!? Sure, why not!!
It might not be "AGameAWeek" but getting 3 games onto iOS in a month is still a pretty decent achievement, especially when they're all nice and big.
As you might know, my old MacMini (from 2010) was starting to rot away due to lack of use.
This month, knowing that SpikeDislike3 was due to arrive, I attempted a quick test compile, and.. well.. it didn't go very well.
So, out with the old, and in with a brand new MacMini.
Further compiles were quick and pai...
Views 28, Upvotes 5
Daily Blog
25th June 2015
DevelopmentsI honestly never considered the time it takes to restart a level in SpikeDislike3 to be all that much. If nothing else, it gives you a second to stop, breath, and prepare for the next attempt. But bloody hell, the number of people asking for a "Quick Restart", is MENTAL!!! Yesterday I spent a good number of hours rejigging the way the saves work, and a lot of other things necessary for the new "Quick Restart" to work properly. (Previously the saves only saved when the menu rel...Views 14, Upvotes 5
Daily Blog
24th June 2015
DevelopmentsAfter a good 28'ish hours, the game appears to be picking up pace. Hopefully the pace will stay up for some time, and not peter out in the way that most of my games tend to do! First day's sales (keep in mind that Day One was only about 4 hours) was 9 whole sales.. oooh! Day two's not shown up in my stats, yet, as it's too early in the day for that sort of thing. Apple's timezones and schedules are all over the frickin' place!! One day starts at one point, and ends at a complet...Views 26, Upvotes 8
Daily Blog
23rd June 2015
DevelopmentsHURRAY! After 20 (TWENTY!) days in review, SpikeDislike3 is finally available on iOS! o/yeayo/ And it's about damn time, too. ( width="560" height="315" src="https://www.youtube.com/embed/KnfnkRnT2Ag" frameborder="0" allowfullscreen>![]() Views 38, Upvotes 10
Release
22nd June 2015
DevelopmentsOh, boy, did I sleep, yesterday!! Saturday night was FAR too hot, and I couldn't settle at all. I spent most of the night lying in bed, listening to music and not achieving anything at all. Sleep wise, I got around about 2 hours total, leading to a very very sleepy Sunday! Suffice to say, Sunday I got NOTHING done.. Nothing at all, except for sleeping. Lots and lots and lots and lots of sleeping!! Dev-wise, I'm a bit closer to getting a good feel in Boxsplosions, but it's sti...Views 13, Upvotes 4
Daily Blog
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