Y5:W35 - BlastTrax
Blog
27th August 2013
Thankyou for waiting patiently, as 95% of the internet inexplicably got to play this yesterday, before I posted it to my own website!!
*sigh*
Ah well, lessons learned, must organise things a wee bit better in future. Doing worldwide launches at 10 in the morning, isn't all that easy!
Anyhoo, this one's a corker, so it's well worth the wait!
Views 136, Upvotes 20
Release
BlastTrax Reviews
Blog
26th August 2013
Rather than have a bunch of different posts all over the place, as usually seems to be the case here, I thought I'd create a game-specific page and dump all the reviews onto it.
<img src="https://socoder.net/uploads/1/BlastTrax_Logo.png">
BlastTrax seems to be gaining a teensy bit of attention, although exactly how much of that is due to one particular reviewer bombarding me with his over-excitement, thus making it feel like there's a bunch of excitement when in fact it's only his own exc...
Views 442, Upvotes 6
Daily Blog
25th August 2013
<img src="https://socoder.net/AGAWGold_128.png" style="float:left;">It's been a while since I did an AGameAWeek Gold.
There's not been a lot of stand-out stuff popping up on the old time-machine. Sure there's been a whole pile of games, but nothing that's really been noteworthy, so for the most part I've kind of been ignoring this section of the site.
Today, however, a lovely little game popped up, and I spent a good hour playing the thing! Whoops!!
Views 79, Upvotes 21
Agameaweek Gold
September... zzz..
Blog
25th August 2013
This coming Tuesday, August 27th I'll be releasing Game #300 in the Archive.
Holy crumpets, 300!?!!?
It's been a long trawl, getting BlastTrax finished in time, especially since I actually had to have it done by LAST week, so's it could get through Apple Review in time for the #300th!
As a result, August has been one heck of a crazy month, and I'm pretty dang tired out.
I'm currently considering taking most of September off, or at the very least a couple of weeks. I've reached a nice goal, it's tim...
Views 22, Upvotes 7
Daily Blog
24th August 2013
BlastTrax has passed iOS Review, so all is looking good for it's target August 27th release date.
Since the game is now up on the AppStore, but currently locked tight until the release date, I thought I'd have a bit of fun with it, so I posted the following challenge onto Twitter.
(URL "https://AGameAWeek.com/wp-content/uploads/2013/08/photo-4.jpg"><img src="https://AGameAWeek.com/wp-content/uploads/2013/08/photo-4-898x1024.jpg" alt="" title="photo (4)" width="590" height="672" class="alignnone si...
Views 20, Upvotes 6
Daily Blog
24th August 2013
Little Ember over on the Monkey forums, has released his first Android game, and it's free, so o/ yeay o/
A nice classic retro Space Invaders styled shoot-em-up, with lovely LED styled graphics, and lots of lovely shooty bang noises
(URL "https://AGameAWeek.com/wp-content/uploads/2013/08/unnamed.jpg"><img src="https://AGameAWeek.com/wp-content/uploads/2013/08/unnamed-300x225.jpg" alt="" title="unnamed" width="300" height="225" class="alignnone size-medi...
Views 25, Upvotes 6
Daily Blog
22nd August 2013
Hello, I'm Jayenkai, and in 5 days time, I'll be adding the 300th game into my Archive.
300 games that I've single handedly created over the course of the past decade.
Today, I received the following email.
(URL "https://AGameAWeek.com/wp-content/uploads/2013/08/anemail.png"><img src="https://AGameAWeek.com/wp-content/uploads/2013/08/anemail-300x30.png" alt="" title="anemail" width="300" height="30" class="alignnone size-medium wp-image-3087" />
"N...
Views 23, Upvotes 5
Daily Blog
Y5:W34 - Variasaurs
Blog
20th August 2013
For the past week, I asked people on Twitter and Socoder if they'd like to join in with a silly new game by drawing costumes onto a sprite of Idigidragon.
The results came fairly slowly, but a number of decent attempts were made.
.. Then Rockford over at Socoder sent a HUGE batch of stuff, and I had to spend a good hour or so cutting them up into little parts! D'oh!
Anyway, this is the result.
Views 121, Upvotes 13
Release
300?
Blog
15th August 2013
Coming up is a game that I've been building up over the past week or so.
On August 27th, I'll be releasing the wonderful game BlastTrax.
The game started well enough, but soon spiraled out of control as I realised it was much better than the quick experiment that it started life as.
Rather timely, too, as it means I can release it as #300.
But, what exactly IS #300?
Hmmm...
Views 21, Upvotes 6
Daily Blog
Y5:W33 - Blockaid
Blog
13th August 2013
An extremely rapidly cobbled together game, this week.
If you've been following me on Twitter, you're probably expecting a nice swirly glowing awesome shooty thing.
.. Tough, this isn't it!
Views 89, Upvotes 15
Release
11th August 2013
We're a little bit later than usual, this month, but only because I couldn't come up with anything.
This morning, I spent a little time making a new Facebook Avatar, and figured "what the hey! might as well big-ify it, for a wallpaper!" so, this is that!!
(URL "https://AGameAWeek.com/wp-content/uploads/2013/08/AGAW_Desktop_2013.jpg"><img src="https://AGameAWeek.com/wp-content/uploads/2013/08/AGAW_Desktop_2013-1024x1024.jpg" alt="" title="AGAW_Desktop_2013" width="590" height="590" class="alignnon...
Views 24, Upvotes 8
Daily Blog
10th August 2013
I'll try not to make a habit of making iOS Pay-For apps the "Weekend Retreat" thing, but there's something to be said for having decent iOS games that charge you upfront, rather than slamming adverts into your gameplay, and IAPs all over the damn place..
So.. Yeah.. If a game's good, it's good!!
Views 19, Upvotes 8
Daily Blog
Y5:W32 - OneDee
Blog
6th August 2013
As we near adding game #300 to the Archive, things are getting a wee bit chaotic in my Dev-folder.
Games are being started, then largley ignored, as I constantly jump from project to project in a desperate attempt to find "That special something" which will do for #300.
So far, nothing big has turned up, so, with only a few weeks until we get there, I've still no idea exactly what that game might end up being.
Hmm..
Still, it's a fun trip, and this week's game idea comes courtesy of Twitterer (URL "ht...
Views 108, Upvotes 21
Release
2nd August 2013
Foppy's (URL "https://twitter.com/foppygames">(@FoppyGames)) finally released his lovely little retrotastic Grand Prix game!! o/yeayo/
It's a good old fashioned 3D-in-2D styled racing game.
Looks like Pole Position..
Feels like Pole Position..
MMMmmmm....
Complete a lap before the time runs out, and then continue to do that until you can't do it no more!
Scores are based on distance travelled, and cars passed.
Views 28, Upvotes 9
Daily Blog
30th July 2013
Although this week seems like a quick re-use of old sprites, I can assure you that they are in fact a completely different set of sprites!!
Brand new Puzzobomb sprites, ready for an all new Puzzobomb game!
But before I tackle the lengthy process of making a whole bucketload of levels, let's see what it's like without any levels at all...
Views 130, Upvotes 22
Release
28th July 2013
Yet again, my lack of forward planning has resulted in me coding myself into an awkward corner. This time with NeonPlat.
NeonPlat 1 & 2 occurred on the PC. NeoPlat exists on the DS and is features entirely different gameplay mechanics. NeonPlat Adventures takes things even further! NeonPlat Classic is on iOS and uses Tilt controls.. And then there's NeonPlat Raw on Android/Windows which uses touch/key controls, but has no moving platforms.
There's a whole lot of variety for a single game!
I have,...
Views 46, Upvotes 10
Daily Blog
27th July 2013
@Madgarden's wonderful little retro shooter has finally been released to iOS, this week, so that's getting the Weekend Retreat treatment!
It makes quite a change from AGameAWeek's fast pacing and insane difficulty levels, as you leisurely float from side to side, gently blasting away at the bad guys!
Views 39, Upvotes 7
Daily Blog
Y5:W30 - RepeatyBots
Blog
23rd July 2013
The BoopyBots return, to dance in this week's teensy little game.
Yes, it's a quickly cobbled together game, and it isn't all that big, or clever.
What can I say, I've been doing a lot of background stuff!! Crazy times ahead.
Views 97, Upvotes 11
Release
Giving Up..
Blog
18th July 2013
I don't give up, very often, but on this occasion, it's unfortunately going to happen to my big Month-Long project.
I seem to have narrowed the problem down to the following issue.
... Wasn't hard enough!
It seems that, nowadays, I can only tackle a project if it's got enough of a challenge attached.
Either a game has to be coded in a stupidly small amount of time, or the game needs to have lots of new things required, to keep my interest held.
<img src="https://socoder.net/uploads/1/RRDS_M...
Views 37, Upvotes 8
Daily Blog
16th July 2013
This week's game was suggested as a silly idea by someone who plays Words With Friends against my mum!!
The two started chatting about Spiders, or something, and the idea of battling spiders with toothpicks somehow came up.
I'm not quite sure, it all seemed a bit odd and random, but in the spirit of AGameAWeek, here's a game of it!!
Views 133, Upvotes 14
Release
16th July 2013
Views 1458, Upvotes 32
Fight
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Shoot
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Battle
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