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18th October 2011
1. Drew new baddies. 2. Tweaked level generator. 3. Made Ducky-Turret's weapon a bit more visible. 4. I also took another 6 items off my todo list, but I can no longer remember what they were, since I've removed them from my list! d'oh! umm.. *shrugs* Still, I got quite a bit work done, and things are all nicey nicey. I haven't yet drawn anymore backgrounds, though... Need to do more of those. This isn't a very lengthy blog, today! Tomorrow, I'll make a list of what...
Views 25, Upvotes 4  
Daily Blog
17th October 2011
Phase One was the simple test engine I release WAY WAY back in the very early stages of this humongous project.. .. last month! Phase One was a basic engine, with simple platforming mechanics. Taking the rules of NeonPlat and adding a scrolling background, I wanted to judge if it'd be enjoyed. True, one piece of feedback was a little downbeat, but on the whole it's been well appreciated. You can't please everyone, but the original's not broken, so hopefully that makes up for it. Pha...
Views 38, Upvotes 6  
Daily Blog
16th October 2011
Tap inside to see Jiro25 playing the NeonPlat Adventures Beta!
Views 31, Upvotes 6  
Daily Blog
14th October 2011
Last night I sat down to jot a few readme notes for the Beta Testers. By the time I was done, I'd inexplicably written 1500 words of gubbins! Whoops!
Views 18, Upvotes 6  
Daily Blog
12th October 2011
I'm in preparation mode, now, and am trying to fix the outer shell of NeonPlat Adventures, so that the game looks a little less rough around the edges, for all the people who'll be playing the lovely beta edition on Friday. Today I worked on the menu a little, fiddled with that "about" section that I never bother to fill in, and added nice level open/close sweepy things that make things look a little less slapped together. They're still just slabs of coloured rectangles, but they swoop left/...
Views 22, Upvotes 5  
Daily Blog
11th October 2011
One of the hardest things about adding baddies to this game is, surprisingly for me, not actually drawing things! With NeonPlat I've created a weird skewed world, where nothing looks exactly as it should. This gives me a little artistic license with my artwork. .. or rather, I can be shit, and nobody'll notice! If something looks a little too odd, I simply make it look odder in the animation, and it somehow cobbles together nicely. Want an example? The Bats don't flap, they kinda invert-...
Views 42, Upvotes 6  
Daily Blog
One Month Blog
10th October 2011
Over the past year or so, I've done a few month-long iOS projects, but NeonPlat Adventures is the first time in a long time that I've tackled a nice big Windows/Mac/Linux project. Today, 11th October 2011, marks the one-month anniversary since I officially started this project.
Views 29, Upvotes 5  
Daily Blog
9th October 2011
At the moment, I'm sending occasional beta editions of NeonPlat Adventures to two people. One is AuthenticKaizen (/PixelProspector). He got instant beta-status, because he started the whole NeonPlat thing. This is all his fault!! I've been sending him little hidden youtube clips, occasional "New Stuff!" screenshots, and discussing possibilities with him. The other is Spinal (/Spinal Cord) who recently redid SpikeDislike as Nintendo DS Homebrew. Spinal and I tend to think and code the same. ...
Views 28, Upvotes 5  
Daily Blog
8th October 2011
Hello developer, We added your games to our website. You can find the entries on <a href="https://html5games.de"> - and vote for it . In return we would love a backlink from you. Multiple banners and textlinks are on Thank you very much in advance and greetings from Germany The html5games.de team That's fantastic! Games get Spread, Games get Played, and more importantly they're all PlayMyCode games, so it's helping to get thei...
Views 20, Upvotes 7  
Daily Blog
5th October 2011
AnotherWorld wanted a complete JNKPlat history page thing, but found my old page a little (3 years?!) out of date. Today, I updated it, and added some nice inbetweeny bits. I give you, The History of JNKPlat!
Views 14, Upvotes 6  
Daily Blog
Hats Blog
4th October 2011
If you've been paying attention to this blog, or my Tweets, you'll have probably noticed a strange increase in Hat mentions, with no real purpose. Around about Day 3 of NeonPlat Adventure coding, I realised the need to do something new with the spheres. The Ice-thing would freeze a baddy, and then you could smash it. If that was all that the spheres did, then they'd be nothing special. The spheres needed to be special. Today, I finally got around to making some Hats! <a href="ht...
Views 32, Upvotes 5  
Daily Blog
3rd October 2011
Back to NeonPlat Adventures today, and I spent a good 6 hours doodling away in Paintshop Pro, trying to get some nice new graphics for the game sorted. In all that time, I managed to draw (and integrate) 2 new World Themes, and 2 new Baddies. 6 hours for THAT?! *sigh* Still, the baddies are in, the worlds look fairly decent, and the game's still ticking away like it should. .. more to come! and no screenies, 'cos that'd be giving things away!
Views 47, Upvotes 8  
Daily Blog
2nd October 2011
On September 30th, I had one game to cope with. Today I was juggling 4!!
Views 17, Upvotes 4  
Daily Blog
1st October 2011
One at a time. Get the task done, finish the game entirely, move onto the next. Our current task is NeonPlat Adventures. Let's see how much I added today..
Views 42, Upvotes 6  
Daily Blog
30th September 2011
NeonPlat Stats So Far Throwables : 3 (still the same 3!?) Objects : 8 Baddies : 9 Bosses : 1 Background styles : 1.5! (first complete, 2nd half done but needs tweaked so everything isn't dodgy looking blue squares!) Level types : 3'ish (depending on how I tweak the numbers) Music : 2'ish (2 very similar tunes, and a separate "Boss Time" tune.)
Views 36, Upvotes 5  
Daily Blog
26th September 2011
Had another Migraine day, today, and thus managed to accomplish bog all. 'tis a bit of a downpoint, considering how productive I've been over the past couple of weeks, but I pretty much ended up reading forums, messing about on Twitter, and.. .. Relaxing a bit. Because, apparently that's important, even when you're kicking ass making a really great platformer. Go figure!
Views 38, Upvotes 8  
Pain
24th September 2011
Apologies for the lack of daily blog/rant lately. Work schedule is crazy, sleep schedule is crazy, and AGameAWeek schedule is also all messed up. .. Well... I say that..
Views 35, Upvotes 7  
Daily Blog
23rd September 2011
A quick and simple Boulderdash clone, written using PlayMyCode.com

PlayMyCode games no longer work

Reason : I asked for PMC-Based Boulderdash clones in this week's Socoder Newsletter, so figured I'd best do one, just incase nobody else did.. If you make one, let me know!
Views 34, Upvotes 8  
Release
21st September 2011
Over a year and a half ago, I made a Music Framework thing to go in my BlitzMax framework. It achieved a fairly modest passable amount of music, and was used in both JNKPlat2010 and NeonPlat2. I stick in a few melodies, it goes twiddle-dee-dee, and out pops a bunch of pseudo random music. yeay!
Views 38, Upvotes 6  
Daily Blog
20th September 2011
The Demo, already!!!? This is nice and playable, so I thought I'd spout out a nice demo for everyone.
Views 190, Upvotes 21  
Release
20th September 2011
Views 5510, Upvotes 81  
Neonplat , Neoplat , Incomplete
19th September 2011
Another day, and still lots of back-n-forth on NeonPlat decisions. There's a lot of gameplay emerging, and it'll be fun trying to pull it all off. Even without a working editor, and still having everything be pseudo random, things are playable, enemy are spawning, and NeonPlat keeps enjoying himself!
Views 47, Upvotes 5  
Daily Blog
19th September 2011
Much as I expected, the initial burst of NeonPlat Adventure building, has now dropped to a stupidly slow rate. I'm currently flicking through all the possibilities for standard baddies, and super-evil-mega-boss baddies. Will the boss baddies be entirely seperate entities? Or will they, like previous NeonPlat games, be the same baddies, but megasized!? And what enemy types will work!? I've already cut out the unpopular "squishy" baddy. People didn't like him, because he wasn't catchab...
Views 49, Upvotes 7  
Daily Blog
16th September 2011
I've been mulling over this post for a few days, now, but the guy at work mentioned them being super cheap, and I found myself in a more pressed position. Would I, or wouldn't I?
Views 42, Upvotes 4  
Daily Blog
14th September 2011
For the past few weeks, I've gotten myself into a schedule on Wednesdays. Worklog posting on Socoder, iDev on the Mac, and now NNI Game of the Week, too. Today, all those things didn't happen.
Views 34, Upvotes 7  
Daily Blog
13th September 2011
Today's plan Make a Font Add a Baddy How much of the plan did I manage to actually bother to do?!?
Views 31, Upvotes 6  
Daily Blog
12th September 2011
<img src="https://AGameAWeek.com/wp-content/uploads/2011/09/platneonplat.png" alt="" title="platneonplat" width="128" height="64" class="alignnone size-full wp-image-1847" /> Platdude vs NeonPlat
Views 46, Upvotes 7  
Daily Blog
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