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5th December 2011
<a href="https://www.youtube.com/user/Slumlord27">Slumlord27/Moshboy's Youtube Channel</a> For a long time, Moshboy's been building a nice big list of indie games on his Youtube Channel. There's LOADS to see, and I highly recommend that you spend a month or two playing through them all! Great stuff. Today, he decided to add Kee Bo Ard to his list! yeay!
Views 28, Upvotes 6  
Daily Blog
4th December 2011
Half an hour!!! And, while we're at it, I've done another little vid of the iOS version. Still a long way off, though.. The menu's not even started, yet!
Views 23, Upvotes 9  
Daily Blog
2nd December 2011
With only a matter of weeks left until 2012, I opened up Google Docs and created "AGameAWeek : Year Four", the Spreadsheet/Calendar! Fun fact : The Olympics will be on from 27 July until 12 August. This may or may not be relevant! I've filled a few interesting dates in, with themes and things. It should help to keep us a little bit on track, but if I'm honest, they're not BIG dates.. Just little things here and there.
Views 25, Upvotes 6  
Daily Blog
1st December 2011
1. Socoder Newsletter 2. NeonPlat Adventures iOS 3. That 4-pack thing I started ages ago, and still haven't finished yet. (Yeah, so much for the "make 4 quicky games" plan, there, Jay!) 4. I'm apparently not doing an Advent Calendar this year. Either that or I'm going to be really really late with it!!! 5. Xmassy Spike Dislike!? 6. Probably should start JNKPlat 2012 at some point, since I've said I'm aiming for April 16th. 7. Get Monkey, Get Learning, Get building a new Framework...
Views 24, Upvotes 10  
Daily Blog
30th November 2011
For NeonPlat Adventures, I tried my best to get rid of all those horrible nasty evil things that I tend to cram into my games, but as with all things Jay, there's always going to be a few leftovers that seem pure evil. teehee!
Views 26, Upvotes 6  
Daily Blog
29th November 2011
Sorry, I missed a day or two, there.. Must be getting into the code. I say "into the code".. What I mean is, I'm getting really cheesed off by all this converting stuff and it's driving me completely insane! Lesson Learned : I need to layout my code better! .. I won't, but it's a nice lesson to learn!
Views 53, Upvotes 5  
Daily Blog
28th November 2011
You can't possibly complain that this game is evil and sadistic! It's just a happy happy game, with instructions permanently written, right at the top!! Who could possibly complain!!!?

PlayMyCode no longer works


Views 28, Upvotes 7  
Release
Tutorial Blog
26th November 2011
The following blog post contains words, which are built up using various letters. You are expected to read the words in the correct order, moving your eyes from left to right to read each line, and then moving on to the left hand side of the next line. Continue in this method until you have read all of the words of this blog post, and are <em>happy</em> with your understanding...
Views 36, Upvotes 10  
Daily Blog
25th November 2011
I WAS going to spend some time this week rebuilding the look of this blog, so it'd point to NeonPlat Adventures. Instead, I'll post this, and point to NeonPlat Adventures. <a href="https://bit.ly/NeonPlat_Adventures">Get NeonPlat Adventures, Here!</a> It's FREE, and it's FANTASTIC! I'll start working on the site some other day. .. too lazy!
Views 42, Upvotes 10  
Daily Blog
24th November 2011
<a href="https://www.reddit.com/r/gaming/comments/mmpdm/heres_the_deal_reddit_year_2012_one_man_365_games/">One man, 365 games</a> Luckily, he decided against that, and has now shifted gears to a much more manageable 52 games a year, or AGameAWeek if you will. As I always say, I'll wish you all the best on your quest. It's a toughy. You have a life, and unlike me, you probably also have one of those "Social Life" thingies! These tend to get in the way. As does enjoying yourself.
Views 33, Upvotes 9  
Daily Blog
23rd November 2011
Yesterday was a bit of a missed day, again, as a weekend filled with iDev has left me worn out, and mentally exhausted. AGAIN.. Quite why iDev always seems to do that is beyond me. So, next year..? I'm going to get Monkey. (I think!!) AGameAWeek will still be attempted, and I'll start another Google Spreadsheet to keep track of it all.. I'll probably do most of the early AGameAWeeks using PlayMyCode.com, because I'm already used to that, and vaguely know what I'm doing. Once I've learned the Mo...
Views 30, Upvotes 12  
Daily Blog
21st November 2011
As I was falling asleep, last night, I had a great idea for a new game. I didn't jot it down, and now I can't remember what it was, except it had something to do with a stickman running around a black and white maze. ... bugger..
Views 34, Upvotes 6  
Daily Blog
20th November 2011
Korodny Just finished the game, so I'm here to say *Thank you* for some real good entertainment. A couple of things I noticed: Loved the game concept, and the visual design is spot on for that kind of game. Unfortunately, sound doesn't work on Ubuntu 11.10. It's a shame that the progress isn't properly recorded: The game should automatically offer me to play at the 'highest' levelset and the highest starting point I reached in my last session. Having to write ...
Views 53, Upvotes 8  
Daily Blog
17th November 2011
I should take solace in a couple of facts. 1. My iOS Apps have been selling oddly, this week. Usually I sell about 1 copy of SpikeDislike, every day, but this week I seem to be getting oddities like Puzzobomb and StringyThings suddenly springing back to life. .. sure it's still a max of 3 a day, total, but... it helps! and it's odd! 2. My daily analytics stats have doubled. Of course, I should probably also point out that for the past two months, my lack of AGameAWeek has caused the stats to halv...
Views 21, Upvotes 5  
Daily Blog
16th November 2011
<a href="https://gfbrobot.com/2011/11/16/interview-with-neonplat-adventures-jayenkai/">Interview with NeonPlat Adventure's Jayenkai</a> A nice big interview, randomly waffling on and on, in that strange unplanned way that I do! Thanks to darthvid who sent all those questions over the other morning. A nice surprise to wake up to! Kinda makes me want to do more of the same.. <a href="https://www.formspring.me/Jayenkai">Jayenkai on Formspring!</a> Ask away.. I'll ...
Views 89, Upvotes 14  
Reviewed
16th November 2011
When I coded my BlitzMax edition of NeonPlat Adventures (Still online, still free, still available, still awesome, still getting the odd blog post on sites!) I threw things in, wherever they seemed appropriate. I coded randomly, as I usually do. I didn't worry about memory issues. I didn't even give a munky about how many sprites were hurtling all over the screen. (My 2-year-old framework takes care of that.. Hit F12 for your system's stats.) As I attempt my conversion to iOS, I DO have...
Views 49, Upvotes 16  
Ios Dev
15th November 2011
Hurray! Everyone can play NeonPlat Adventures. Look at it go!!! Weee!!!
Views 68, Upvotes 5  
Daily Blog
13th November 2011
<a href="https://bit.ly/NeonPlat_Adventures">NeonPlat Adventures : Available now for Windows, Linux and MacOSX</a> Inside, a list of all the features I had or hadn't planned, and why they are/aren't in there!
Views 38, Upvotes 6  
Daily Blog
12th November 2011
Oooh, I got to click the "Release" tag today! Not done that for a while! The game is out, right now, and is available at.. 1. <a href="https://AGameAWeek.com/GameList.php?ShowJust=268">The Jayenkai Archive</a> 2. <a href="https://bit.ly/NeonPlat_Adventures">The Minisite</a> and hopefully a few more places by the end of today.. .. unless it tanks, or goes mostly unnoticed, which given my track record, wouldn't be all that surprising. <img src="https://AGameAWeek.co...
Views 56, Upvotes 13  
Release
!yeay! Blog
12th November 2011
Tomorrow's the day you all get to play! Had a last minute email, last night, from Shadow1w2, filled with some really nice ideas that would be great to implement. Thing is, we've hit the point of no return. I'm off to work all day, and tomorrow's the release. So. dangit.. no time to fiddle. (I now remember why AGameAWeek is usually a Tuesday release!!) <a href="https://AGameAWeek.com/wp-content/uploads/2011/11/NeonPlat-Adventures-Screenshot_12-Nov-2011_130918.png"><img sr...
Views 36, Upvotes 5  
Daily Blog
11th November 2011
Couldn't be arsed doing all the building and hosting, and especially couldn't be arsed doing the whole "design a half-decent looking site" thing, so I gave up trying and used Google Sites instead! <a href="https://bit.ly/NeonPlat_Adventures">NeonPlat Adventures : The Minisite</a> Job done! Game : Sunday!
Views 36, Upvotes 6  
Daily Blog
10th November 2011
This took WAY longer than expected. Step one, compile the Windows exe. Click. Job done. 2. Compile the Mac version. Click. Job done. 3. Compile the Linux edition.. ..
Views 52, Upvotes 5  
Daily Blog
9th November 2011
Today's long, long, long day of development was 100% iOS related. Having put it off entirely yesterday, I figured I'd better port that level builder doohickey. I opened TextEdit on the Mac, copied the level builder function from BlitzMax, and set about converting it, line by line, to something that XCode would compile for iOS. 800 lines of code, an estimate of "should only take a few hours, surely!" and then a completely exhausted Jay who just about managed to get the thing working 8 hours late...
Views 47, Upvotes 8  
Daily Blog
8th November 2011
I should've spent today doing more iDev. I didn't. Already I'm looking at the iDev stuff, and going "uuugh..." Try again tomorrow.
Views 61, Upvotes 5  
Daily Blog
8th November 2011
When I launched the original demo of NeonPlat Adventures, way way way way way back in September, I made a complete backup of the game, code and everything. I thought it might be fun to look at it, and the progress it's made, by release date. To be honest, I'd mostly forgotten I did that.
Views 40, Upvotes 5  
Daily Blog
7th November 2011
Oh yeah, iDev annoys the shit out of me.. Never mind, carry on. <a href="https://AGameAWeek.com/wp-content/uploads/2011/11/photo-4.png"><img src="https://AGameAWeek.com/wp-content/uploads/2011/11/photo-4-300x200.png" alt="" title="photo (4)" width="300" height="200" class="alignnone size-medium wp-image-2035" /></a> Coming up shortly, Jay attempts to reconstruct his level construction gubbins, one line at a time. But not right now. 'cos trying to get a decent speed on that tilem...
Views 53, Upvotes 7  
Daily Blog
6th November 2011
I wasn't aiming to do the Final Beta until about Wed/Thursday this week. Today, the Final Beta went out. A few days early, but there was nothing more I could come up with. The game is done. There's been a few tweaks, today, to sort out a couple of beta-player's issues, and I've been fiddling with some of those slightly annoying things that I never got around to fixing. .. but yeah, it's done.
Views 28, Upvotes 5  
Daily Blog
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