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Hats Blog
4th October 2011
If you've been paying attention to this blog, or my Tweets, you'll have probably noticed a strange increase in Hat mentions, with no real purpose. Around about Day 3 of NeonPlat Adventure coding, I realised the need to do something new with the spheres. The Ice-thing would freeze a baddy, and then you could smash it. If that was all that the spheres did, then they'd be nothing special. The spheres needed to be special. Today, I finally got around to making some Hats! <a href="ht...
Views 37, Upvotes 5  
Daily Blog
3rd October 2011
Back to NeonPlat Adventures today, and I spent a good 6 hours doodling away in Paintshop Pro, trying to get some nice new graphics for the game sorted. In all that time, I managed to draw (and integrate) 2 new World Themes, and 2 new Baddies. 6 hours for THAT?! *sigh* Still, the baddies are in, the worlds look fairly decent, and the game's still ticking away like it should. .. more to come! and no screenies, 'cos that'd be giving things away!
Views 48, Upvotes 8  
Daily Blog
2nd October 2011
On September 30th, I had one game to cope with. Today I was juggling 4!!
Views 18, Upvotes 4  
Daily Blog
1st October 2011
One at a time. Get the task done, finish the game entirely, move onto the next. Our current task is NeonPlat Adventures. Let's see how much I added today..
Views 43, Upvotes 6  
Daily Blog
30th September 2011
NeonPlat Stats So Far Throwables : 3 (still the same 3!?) Objects : 8 Baddies : 9 Bosses : 1 Background styles : 1.5! (first complete, 2nd half done but needs tweaked so everything isn't dodgy looking blue squares!) Level types : 3'ish (depending on how I tweak the numbers) Music : 2'ish (2 very similar tunes, and a separate "Boss Time" tune.)
Views 65, Upvotes 5  
Daily Blog
26th September 2011
Had another Migraine day, today, and thus managed to accomplish bog all. 'tis a bit of a downpoint, considering how productive I've been over the past couple of weeks, but I pretty much ended up reading forums, messing about on Twitter, and.. .. Relaxing a bit. Because, apparently that's important, even when you're kicking ass making a really great platformer. Go figure!
Views 39, Upvotes 8  
Pain
24th September 2011
Apologies for the lack of daily blog/rant lately. Work schedule is crazy, sleep schedule is crazy, and AGameAWeek schedule is also all messed up. .. Well... I say that..
Views 40, Upvotes 7  
Daily Blog
23rd September 2011
A quick and simple Boulderdash clone, written using PlayMyCode.com

PlayMyCode games no longer work

Reason : I asked for PMC-Based Boulderdash clones in this week's Socoder Newsletter, so figured I'd best do one, just incase nobody else did.. If you make one, let me know!
Views 34, Upvotes 8  
Release
21st September 2011
Over a year and a half ago, I made a Music Framework thing to go in my BlitzMax framework. It achieved a fairly modest passable amount of music, and was used in both JNKPlat2010 and NeonPlat2. I stick in a few melodies, it goes twiddle-dee-dee, and out pops a bunch of pseudo random music. yeay!
Views 44, Upvotes 6  
Daily Blog
20th September 2011
The Demo, already!!!? This is nice and playable, so I thought I'd spout out a nice demo for everyone.
Views 202, Upvotes 22  
Release
20th September 2011
Views 5557, Upvotes 98  
Neonplat , Neoplat , Incomplete
19th September 2011
Another day, and still lots of back-n-forth on NeonPlat decisions. There's a lot of gameplay emerging, and it'll be fun trying to pull it all off. Even without a working editor, and still having everything be pseudo random, things are playable, enemy are spawning, and NeonPlat keeps enjoying himself!
Views 55, Upvotes 5  
Daily Blog
19th September 2011
Much as I expected, the initial burst of NeonPlat Adventure building, has now dropped to a stupidly slow rate. I'm currently flicking through all the possibilities for standard baddies, and super-evil-mega-boss baddies. Will the boss baddies be entirely seperate entities? Or will they, like previous NeonPlat games, be the same baddies, but megasized!? And what enemy types will work!? I've already cut out the unpopular "squishy" baddy. People didn't like him, because he wasn't catchab...
Views 52, Upvotes 7  
Daily Blog
16th September 2011
I've been mulling over this post for a few days, now, but the guy at work mentioned them being super cheap, and I found myself in a more pressed position. Would I, or wouldn't I?
Views 43, Upvotes 4  
Daily Blog
14th September 2011
For the past few weeks, I've gotten myself into a schedule on Wednesdays. Worklog posting on Socoder, iDev on the Mac, and now NNI Game of the Week, too. Today, all those things didn't happen.
Views 40, Upvotes 7  
Daily Blog
13th September 2011
Today's plan Make a Font Add a Baddy How much of the plan did I manage to actually bother to do?!?
Views 61, Upvotes 6  
Daily Blog
12th September 2011
<img src="https://AGameAWeek.com/wp-content/uploads/2011/09/platneonplat.png" alt="" title="platneonplat" width="128" height="64" class="alignnone size-full wp-image-1847" /> Platdude vs NeonPlat
Views 50, Upvotes 7  
Daily Blog
11th September 2011
Fuck game developers, and Fuck their publishers, too..
Views 38, Upvotes 21  
Daily Blog
9th September 2011
It's September. My boss is about to go on his hols, and I'm more or less at a nice "Not too much" level of codey work.
Views 22, Upvotes 7  
Daily Blog
7th September 2011
Sheep Goes Left now has two versions of it's soundtrack! Yeay! <a href="https://bitly.com/SGL_OST">Disc One</a> : The iOS Soundtrack : 20 tracks, plus the opening jingle! <a href="https://bitly.com/SGL_OST_MOD">Disc Two</a> : The DS Homebrew Soundtrack : 20 tracks, all rearranged into little mods, then oddly upscaled back to MP3s to be playable at www.archive.org!. I'll be posting the mod files in a few days, once the latest game release is finished.. Sheepy'...
Views 21, Upvotes 4  
Daily Blog
6th September 2011

WARNING

Tonights blog is sickeningly self-congratulatory

<a href="https://AGameAWeek.com/GameList.php">The Jay Archive</a> total now says a whopping 260 games! Is it True?! Look inside!!
Views 18, Upvotes 4  
Daily Blog
5th September 2011
Sorry folks, kinda ran out of oomph again, there! Now, Where were we?
Views 50, Upvotes 4  
Daily Blog
ROAWR!!!! Blog
2nd September 2011
Something's been annoying me, lately. I've known what it is, but no matter how I wrangle the numbers in my head, it just doesn't seem to work out. So, apologies to all, but I'm going to have that well earned rest, whether my schedule accepts it or not..
Views 34, Upvotes 8  
Daily Blog
31st August 2011
I had planned a post, earlier. I was thinking the text through whilst walking to work.. I'm now home from work, and have sat down to write it. .. I need to learn to jot things down, because I can't remember what it was..
Views 27, Upvotes 7  
Daily Blog
Thankyou! Blog
30th August 2011
Another donation received today. That's the third donation this month. Quite frankly I'm gobsmacked by the generosity of people at a time when, to be fair, AGameAWeek's actually been a bit shit!
Views 26, Upvotes 7  
Daily Blog
29th August 2011
Ugh.. Bank Holidays. Days when everyone around you is complaining that it's a "Boring Bank Holiday" again, and you have to play Mr Entertainer, whilst in actual fact you've just spent a whole weekend being ill, and now have a huge pile of work to do which you REALLY wouldn't mind actually getting around to doing.. Thanks everyone. FFS.
Views 23, Upvotes 4  
Daily Blog
28th August 2011
Thursday, started to feel a bit queasy. I know this one!! I know how to cope. Relax a bit, deal with it, make it through to the other side!
Views 36, Upvotes 7  
Pain
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