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2nd May 2010
After the fun of a JNKPlat-based April, it's time to get back into the AGameAWeek spirit, and out of the silly ranty 2BeesInDePub mood that I'm currently in. This week I'm playing around with black holes. Except they're not black. The player has 4 coloured shooty bobs, and must fire missiles to clog up the not-black-holes. Each hole hit blasts out more little missiles, and it all becomes a nice swooshy swirly colourful frenzy of dots. <a href="https://socoder.net/uploads/1/Gravit...
Views 46, Upvotes 8  
Daily Blog
2nd May 2010
2beegames.com has, since May 1st, become IndiePub, but haven't bothered to claim indiepub.com domain, or indiepub.co.uk, or .net, or.. well.. whatever. For the past month or two, they've been banging on and on about their all-new coming soon site, and how amazing and new it'll be. They were originally going for a nice bright yellow theme, with all nice sparkly-ness, and instead seem to have settled on kind of dull desaturated brown/orange theme, along with a complete identity change. Still, their m...
Views 35, Upvotes 8  
Daily Blog
30th April 2010
WarioWare DIY arrived via lady-postman at about 12pm today. I finally finished tap-tap-tap-tap-tap skipping my way through the tutorials about half an hour ago. My god, talk about mind-numbing pap! Every little bit of "How to make games" all drawn out in a way that only Nintendo could manage! To give them credit, it's actually a fairly competent tutorial, and I can see it being really helpful to most.. The "And/Or" tutorial, in particular, was quite comprehensive even in it's fairly short manner. ...
Views 30, Upvotes 8  
Daily Blog
30th April 2010
Mmmm.. Wallpaper! (URL "https://AGameAWeek.com/Platshot%20Brick.png"><img src="https://AGameAWeek.com/Platshot%20Brick_thumb.png"> (URL "https://AGameAWeek.com/Platshot%20Metal.png"><img src="https://AGameAWeek.com/Platshot%20Metal_thumb.png"> (URL "https://AGameAWeek.com/Platshot%20Dirt.png"><img src="https://AGameAWeek.com/Platshot%20Dirt_thumb.png">
Views 27, Upvotes 8  
Daily Blog
28th April 2010
Very rarely do I get feedback direct, other than from the few of you who seem to hang around here a lot, but there is feedback out there.. if you really hunt for it! This past couple of weeks have, as per usual, been all about the Two-Button-Jump. "OMG! Two!? WTF!" and so on. I can deal with those complaints, I've heard them many a time before, and even added the extra one-button rubbishy mode to help those who can't shut up about it. It's annoying, but what the hey. *fingers in ears* "La, La, La, ...
Views 40, Upvotes 7  
Daily Blog
28th April 2010
New tube video to match the newer 100 level release, including it's nice new graphical styles, and snippets from the first 50 levels. Let's see if we can make it.. um... maybe 150 for the next one!?!? Get them levels in!!
Views 27, Upvotes 8  
Daily Blog
27th April 2010
This is the 2nd release, unless you got the Editor Pre-release, in which case, this is actually the third!! Oooh! 100 levels, with #100 having a nice big star on the titlescreen! There's a couple of new tiles to play around with, but I've had no time to actually build any levels with them, due to silly bad-head days. Bad head days suck! No matter, here's the newer version. <a href="https://AGameAWeek.com/GameList.php?ShowJust=195">You can grab the Win and Lin versions here.<...
Views 31, Upvotes 9  
Daily Blog
23rd April 2010
So, I'm currently busying away redoing all of Sir Voe's gfx, and they're actually fitting in quite nicely. So that's going well.. Gudgud! I've gotta start working on doing more levels, and I've yet to actually add any new tiles yet. Plenty to do, then. Meanwhile, if anyone's making any levels, get'em in by Monday, and I'll attach them to the next release. Ta muchly!!
Views 37, Upvotes 7  
Daily Blog
22nd April 2010
We're not done yet! In order to further our quest to redo DS08 in Bigginess, we've also got to redraw all of SirVoe's wonderful alternative graphics that he designed for DS08. There's 3 extra sets of sprites, and it's taken me about 2 hours to redraw about 1/4 of the first sheet. Uhoh!! Rush time!! <a href="https://socoder.net/uploads/1/JNKPlat2010_BigShot6.png"><img src="https://socoder.net/uploads/1/JNKPlat2010_BigShot6_thumb.png"></a> Here's what I&...
Views 57, Upvotes 8  
Daily Blog
21st April 2010
<a href="https://socoder.net/uploads/1/DSConverts.zip">DS Converts : Part One</a> As much as I tried to make the 2 versions compatible, I did mess a few things up along the way. Plungers and Darts move at a slightly different speed, and even Platdude runs at a different "steps-per-block" speed, too. It's not a whole lot of a difference, but there's enough changes to have broken some of the levels. So, rather than having a "Load my Levels" option, I'm doing things bit by bit, and ...
Views 57, Upvotes 9  
Daily Blog
20th April 2010
It's Platdude Time! <a href="https://AGameAWeek.com/complete/JNKPlat_2010_20100420A.png"><img src="https://AGameAWeek.com/complete/JNKPlat_2010_20100420A_thumb.png"></a> Guide Platdude through 45 puzzling platform levels, dodging darts, fleeing flames and always being mindful of mines! A nice and easy game, with more buttons than you'd probably care for. Cursors to move, Z to hold, X to jump left, C to jump right, and V for one single purpose!! How many levels can yo...
Views 47, Upvotes 9  
Release
20th April 2010
Views 16263, Upvotes 92  
Platdude , Puzzle , Platformer
19th April 2010
It's been three whole weeks since I made a post with that title, but we're ready to get going with the whole JNKPlat 2010 thing, and nothing short of a complete hard drive failure could stop it, now!! *Jay quickly does a backup* <a href="https://socoder.net/uploads/1/JNKPlat2010_BigShot5.png"><img src="https://socoder.net/uploads/1/JNKPlat2010_BigShot5_thumb.png"></a> Mmm.. Luvly big shot!! Hi-Def JNKPlat, Tomorrow! Send in your levels, guys!
Views 50, Upvotes 10  
Daily Blog
18th April 2010
Woot! He's on his way! Everyone excited? Probably not!! JNKPlat 2010's first release will be right here, Tuesday morning. There's a handful of bits and pieces yet to be done, but as it stands it's entirely playable. Tomorrow I've got to set up lives and midpoints, but other than those there's nothing too "missing" in the game. I've even enabled one-button-method. Euwww! Level makers should be preparing to send in their packs, for the end release, and I'll get strapp...
Views 46, Upvotes 10  
Daily Blog
15th April 2010
On Sunday we had a new bathroom fitted, during which time we discovered an old leak which had previously gone unnoticed. In what can only be described as "Water Timing" the leak decided to smash through part of our kitchen. dangit. So, this week, we've been busy doing house destruction, removing part of the ceiling, and preparing to get a whole new one. Although I've not really been doing too much towards it, the ceiling coming down isn't the big job, that's coming soon when we put the new one up.. It ...
Views 28, Upvotes 6  
Daily Blog
MAV Blog
14th April 2010
Folk who currently have the editor should be aware that there's a slight bug with the far right, and lower sides of the levels! Try not to go too far!! Thanks! I probably mis-counted something, somewhere, and it's all gone a bit pants! Otherwise everything should, hopefully, be working just fine. Although I'm a little disappointed that I didn't test that. It popped into my mind a couple of days ago, but I was too busy trying to get the encoding to work that it then popped right back ...
Views 52, Upvotes 11  
Daily Blog
13th April 2010
To the 7 people who asked, the editor has been sent. This kinda counts as a release, but since it's not a public release, it also kinda doesn't. 2 weeks in, and the game's coming along in leaps and bounds. There's a couple of DS08 tiles that aren't in there yet, but otherwise it's about the same game. <a href="https://socoder.net/uploads/1/JNKPlat2010_BigShot4.png"><img src="https://socoder.net/uploads/1/JNKPlat2010_BigShot4_thumb.png"></a> With 1 week le...
Views 76, Upvotes 10  
Daily Blog
10th April 2010
Think you've got what it takes to make JNKPlat levels? Want to get your name into a game before the game's even finished yet? Want to even get to play the game before it's even finished?! email me, NOW! Jayenkai@Gmail.com or post "Me!" (or otherwise) into the comments below. A limited selection will receive the pre-pre-pre edition of the game, with a very simple batch of test levels, and the fully formed level editor, ready to build some kick-ass new stuff. Pre-pre-pre editi...
Views 66, Upvotes 13  
Daily Blog
10th April 2010
Things aren't going too badly in the Level Editor. <a href="https://socoder.net/uploads/1/JNKPlat_EditorShot2.png"><img src="https://socoder.net/uploads/1/JNKPlat_EditorShot2_thumb.png"></a> A nice bar, Selectable objects, Test button, Tabs.. In many ways, things are about the same as they were before, and that's exactly how Platdude likes them! Keen observers might notice the lack of lights and switches. The whole purpose of the lights was to limit what the player could s...
Views 86, Upvotes 12  
Daily Blog
8th April 2010
(note, this is a bit waffley, and tends to jump about from point to point!!) Today I've been working on the editor. It's been a bit of a challenge, trying to think of every little think you might use, and also the keys for all of it, but I think it's coming along quite well. Draw with the mouse to draw, left for the selected tile, right for blank. WASD will scroll the screen around E picks the tile under the mouse Q allows you to draw a rectangle using either Left or Right mouse butt...
Views 48, Upvotes 11  
Daily Blog
8th April 2010
<a href="https://socoder.net/uploads/1/JNKPlat_2010_edition_(Screenshot_08_Apr_2010_121224).png"><img src="https://socoder.net/uploads/1/JNKPlat_2010_edition_(Screenshot_08_Apr_2010_121224)_thumb.png"></a> It's amazing that, a week and a bit later, there are still loads of old things that must be put into the game. I completely forgot about those little mines, and the TNT Plunger based mines, too! Then getting them all working on Travellators, too. Plenty of work.
Views 42, Upvotes 7  
Daily Blog
6th April 2010
Yeay! Platdude's on his way! Here's the first teaser.. Odd things to spot. 1. Framerate's a little quirky, because my screen-capture STILL sucks, even on the new fancy PC. Dangit. 2. No ingame audio, same reason. 3. Those aren't real levels!! Those are just made up to show off different things. 4. I made the music WAY too short, and couldn't fit all 8 video that I'd captured. Oh well, never mind, there's always the 2nd teaser! 5. The exit doesn't work yet, ...
Views 53, Upvotes 9  
Daily Blog
6th April 2010
No release yet, it's nearly ready, but still so far away! Not to worry, it's Platdude's month, so let's carry on. By the end of this month there'll be a PC version, and a Linux version, too. That's hopefully apparent by now. What I've not mentioned, yet, is my hopes to recreate this game onto other platforms. So let's talk about that, now.
Views 48, Upvotes 9  
Daily Blog
3rd April 2010
Blocks and Spikes are in the engine now, as are the default sound effects! Seems a bit of a long time for Blocks and Spikes, but those Blocks are always more complicated than they oughta be! Work is coming along at the regular rate, but I'm now starting to think about the frontend of the game. Not entirely sure what I'll be doing for it. I might try to replicate the DS's menu screen, since that seemed to work out nicely. We'll have to wait and see!! Tuesday, if I can get it don...
Views 59, Upvotes 7  
Daily Blog
The Blog
2nd April 2010
I've spent ages working on the whole Music Engine thing, and so far it's not sounded 100% great. Today's work got it up to about 75%, or thereabouts. As Background music, it does it's job. As anything more, it's a little lacking. So I think I'll just say "That'll do!" and carry on. JNKPlat 2010 + random'ish music, coming soon! I'd post a new High-Def screenshot, but you can't really screenshot music, and I've not really done any new graphics since ye...
Views 55, Upvotes 9  
Daily Blog
1st April 2010
I haven't really been updating this like I oughta be, so here's the "So Far" Day one (Tuesday 30th March 2010) Make it Big Decided to go with the "upped size" style, so set about redrawing all the old background tiles at a higher resolution. I considered making 50-odd brick tiles, and give them all a slight texture, but figured that'd kill your memory, so instead created an overlay texture that would be added to the screen once the game's done it's frame drawing....
Views 73, Upvotes 9  
Daily Blog
30th March 2010
Today I've made a start on the next JNKPlat. Everything will be sprite based, but MASSIVE compared to previous outings. Where previously they'd been 8x8 pixel tiles, this time around they're going to be 64x64 pixels. That's a 6400% size increase! (Assuming I did the maths right!) Look inside for the super high-resolution mock-shot!
Views 61, Upvotes 8  
Daily Blog
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