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14th November 2010
This week's game will be slightly more minimal than originally planned. I originally was going to add baddies and pickups and progression and all of that. But then I started playing it. After about 10 minutes without a single blink, I figured it'd probably be a bit TOO much to add anything more. <a href="https://socoder.net/uploads/1/Super_Happy_Speedy_Gerbil_(Screenshot_14_Nov_2010_083303).png"><img src="https://socoder.net/uploads/1/Super_Happy_Speedy_Gerbil_(Screenshot_14_Nov_201...
Views 84, Upvotes 11  
Daily Blog
12th November 2010
Ooops, THAT's what I'm supposed to do on Thursdays! No matter, a day late, not to worry! Here's this week's suggestion box. Fill the comments with your ideas/suggestions for future AGameAWeek stuffs.
Views 73, Upvotes 15  
Daily Blog
9th November 2010
Right now, we'll call this version 0.5. The tool is at a working version, and most of the bugs are ironed out. I'll update it as the weeks go by, and hopefully we'll have something Most Excellent by the end. <img src="https://AGameAWeek.com/complete/Jay__s_Retro_Sprite_Tool_20101109B_thumb.png"> Sliders, menus, buttons, etc. Fiddle about, you might figure it out! There's a bunch of presets on the left. Click one, and a sprite appears bottom right. If you click "New" the spr...
Views 163, Upvotes 24  
Release
9th November 2010
Views 4029, Upvotes 68  
Pseudo Random Design
7th November 2010
As I've already mentioned, the MiniRPG's on hold whilst I build the sprite maker doohickey. The doohickey's coming along nicely, and make quite a large leap today, but I'm still fiddling about trying to get it to feel "Just Right" The thing is, although my old sprite maker seemed to come up with nice blobs, the new one appears to be much more random. Either they're preset shapes, or they're crazily splodged messes. <a href="https://socoder.net/uploads/1/Jays_Retro_Sprite_Tool_...
Views 37, Upvotes 11  
Daily Blog
6th November 2010
I'm in too deep. I can't stop! And yet I also didn't plan ahead far enough, and will be spending most of this morning removing a bunch of stuff, and redoing it all. Gah! <a href="https://socoder.net/uploads/1/Jays_Retro_Sprite_Tool_(Screenshot_06_Nov_2010_103755).png"><img src="https://socoder.net/uploads/1/Jays_Retro_Sprite_Tool_(Screenshot_06_Nov_2010_103755)_thumb.png"></a> Tuesday's little sprite buildey bobby will be all nice and super, and with any luck, should...
Views 30, Upvotes 8  
Daily Blog
4th November 2010
It's time for our weekly "Post anything in your head" topic!
Views 40, Upvotes 11  
Daily Blog
1st November 2010
Keeping with the classic retro theme, here's a nice and simple little 15-screen jumping platform game! <img src="https://AGameAWeek.com/complete/GeeBee_Hop_20101101_Logo_thumb.png">
Views 175, Upvotes 19  
Release
1st November 2010
Oops, forgot to post this, yesterday! No matter. After last week's retro styled "random" game, I decided to go for something similarly retro, but much less random. I've drawn some supercheap gameboy style sprites, and have been building a batch of quick and easy jumpy platform levels. I've done 11 levels so far, and am going to go the "Start from level 1, see how far you can get" route, so theres no checkpoints or anything. Just start, and hope you don't die.. 9 lives seems adequate, so far, but I m...
Views 48, Upvotes 9  
Daily Blog
1st November 2010
Views 2205, Upvotes 41  
Platform , Retro
27th October 2010
I've no idea what I'll be tackling this week, again, so pop a random thought or two below!
Views 73, Upvotes 12  
Daily Blog
26th October 2010
Views 5164, Upvotes 58  
Shooter , Shoot Em Up , Space , Arcade , Remake
25th October 2010
A game cram packed into the space of only a day! <img src="https://AGameAWeek.com/complete/Space_Clusters_20101026_Logo_thumb.png">
Views 243, Upvotes 21  
Release
WiLMa?! Blog
25th October 2010
This isn't important.. I just sent off a nice lengthy reply to PixelProspector.com's Authentic Kaizen, all about plans for the future of the site, the possibility of me wrapping my head around Flash, thoughts about new new new new newer NeonPlat, and some kind of unpondered random top down maze thing. None of that's really important, just yet. It's all forward planning, and it all requires bits of learning all over the place. Less importantly, halfway through the email, I used the term "WiLMa" when ...
Views 36, Upvotes 10  
Daily Blog
21st October 2010
Have any thoughts? I'm a bit blank, this week. But then I was blank last week, too, and that didn't turn out TOO badly. (did it?!)
Views 37, Upvotes 10  
Daily Blog
19th October 2010
Stringy Things is out, for iPhone and iPod. Slightly annoying that this didn't happen earlier.. That would've let me do a great big "First AGAW of the year, Second iPod release" thing, earlier. No matter. It's up, now! <a href="https://itunes.apple.com/us/app/id397961479">Grab it from the AppStore</a> Hurray! Stringy Things!! And I'll be building it up as I go, so. .. If AGAW suddenly becomes a bit Wordgame biased.. .. um... that's purely co-incidental!
Views 30, Upvotes 11  
Daily Blog
18th October 2010
<img src="https://AGameAWeek.com/complete/Ted_Bob__s_Pet_Hammer__20101018_Logo_thumb.png"> An ever so slightly shorter edition of this week's intended game, which almost didn't happen!! Nice and playable, although it's probably much more playable on Hard than on the other two levels! This week sees the return of silly-name favourite Ted Bob, as he grabs an Amy Rose style hammer, and attacks oncoming crates. <a href="https://AGameAWeek.com/complete/Ted_Bob__s_Pet_Hammer__20101018...
Views 211, Upvotes 21  
Release
18th October 2010
This week's been super jolly. First, I couldn't settle back into the AGAW mood, then when I finally started a proper game, my Neck decided to completely screw up again, and I spent the next day and a half doing a kind of "1 line of code, 3 hours sleep" type thing. Today, I'm coding better. Which is probably just the right time for my PC to crap it's pants. The world seems to be throwing everything it's got at me, in an effort to stop me from starting AGameAWeek Year 3!!! I'm going to attempt to...
Views 51, Upvotes 11  
Daily Blog
18th October 2010
Views 2988, Upvotes 40  
Smash , Puzzle , Slow Paced
16th October 2010
<a href="https://socoder.net/uploads/1/ThisWeek_Y3W1.png"><img src="https://socoder.net/uploads/1/ThisWeek_Y3W1.png"></a> This week I'm working with boxes, animals, and Ted Bob. Not entirely formulated this game, yet, though, so... Could be anything!!
Views 31, Upvotes 9  
Daily Blog
15th October 2010
(URL "https://blog.nielsen.com/nielsenwire/online_mobile/u-s-teen-mobile-report-calling-yesterday-texting-today-using-apps-tomorrow/">Today's Big News Story) is that kids are texting an average of 3000 times a day! Good gravy, that's HUGE!!!! ... Except, of course, it isn't. When I was a teen, I was on ICQ, AIM and MSN, ALL DAY! If you racked up the number of back+forth messages I used to achieve on that, all day, every day, I'm pretty damned sure it'd be a buttload more than 3000 a day. Except...
Views 28, Upvotes 9  
Daily Blog
15th October 2010
Arseholes. God damned feckin' arseholes. ---- A few weeks ago, my sister lost her job. She's currently in the midst of trying to get a new one, and so is hopping around site to site, grabbing Application forms, sending off CVs and all the other "Trying to get a job" types of things.
Views 53, Upvotes 9  
Daily Blog
14th October 2010
"Haniff" emailed me about 4 or 5 weeks ago, just as I was starting my lazyitis month, and asked if I could do a nice big video, showing how I create a game. I wasn't going to rush a game, there and then, so I figured I'd record my first AGameAWeek once I got around to starting things up again.. Turns out I haven't recorded my first AGameAWeek, because this game's shit! Still, here's a game. <a href="https://socoder.net/uploads/1/SomeGame.zip">Linkage</a> (Win only, but ...
Views 51, Upvotes 10  
Daily Blog
14th October 2010
As promised, a new weekly feature will be the suggestion box. No longer will your suggestions be hidden away inside the locked box. Instead, they'll be readable by all. The first AGAW game (still unplanned, unless I decide to use the rubbishy game I made today) will be posted on Tuesday. Meanwhile, suggest away!
Views 45, Upvotes 9  
Daily Blog
13th October 2010
It's not that I hated the old logo. In fact, in many ways, the old logo fit my whole game making thing a little better than this one does. So, maybe, at some point, I'll switch back. The thing is, though, if you slap the old Recterange logo onto a Tshirt, it looks like a freakin' name badge! Dumb, unoriginal, and a little childish. So, a newer logo for a new year, and I've gone with the whole "Just some text with a Platdude on it" style, which I think looks a teensy bit less childish, and name-badg...
Views 38, Upvotes 10  
Daily Blog
12th October 2010
This is it. End of the road for Jay's relaxation time! Today's Tuesday, no game today, kinda, sort of.. Today I submitted Stringy Things (2 games) to the AppStore for review. That should be properly done by.. um.. about December, at current Review speed! So, what about AGameAWeek? Well, I'm going to start that in a short while. Maybe today, or.. given the fact that half my day's already gone (thanks for making THAT easy, Apple!) it'll probably be tomorrow. I'm still not sure what game I'm doin...
Views 31, Upvotes 10  
Daily Blog
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