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24th August 2008
This week's game will not include Super Online Highscore functions. The way it works makes it impossible to stop people from cheating. Ho hum..   In the meantime, here's a couple of bonus games.  

Space Loops

<img src="https://socoder.net/workshop/dlds/164/space_loops.gif"> This is last week's WW entry. Nice as it is, it now also includes online highscores. Right click on the titlescreen to update them. Type on the titlescreen to change your name. Sorted! Now try to bea...
Views 125, Upvotes 32  
Daily Blog
21st August 2008
I'm not the type of person who usually does a lot of things! For starters, you'll probably notice that 99% of my games are locked to the refresh rate of your screen. If your screen's higher than 60hz, my games will run all that much faster. The reason for that is that all my systems are set at 60, and.. to be honest, I tend to forget that other people's aren't! Whenever a game relies 100% on framerates and specific timings, I'll more than likely bother to sort that out, but usually I'm onto the next gam...
Views 256, Upvotes 18  
Daily Blog
19th August 2008
<a href="https://socoder.net/?Workshop=Challenge&Week=164">Wednesday Workshop #164</a> suggested we should make a game using vector graphics. I took this opportunity to remake the fantastic Dos game, Boogaloopers! Move the ship around with your mouse, and trap enemy within it's trail. Nice and simple gameplay-wise, but a complete git to get working code-wise! Not only did I have to figure out the points that the mouse crossed the trail, but then do that whole polygon-shrinking thin...
Views 180, Upvotes 20  
Release
19th August 2008
Views 1654, Upvotes 20  
Capture
12th August 2008
This week, Socoder's <a href="https://socoder.net/?Workshop=Challenge&Week=163">Wednesday Workshop (#163)</a> challenge was to create a game with Money in it. I initially was going to create a top-down dungeon romp, but as the plan grew and grew in scale, I scrapped it and just ended up making a nice quick platformer instead! ?? <img src="https://socoder.net/workshop/dlds/163_mr_money_grabber.gif"> Mr Money Grabber features you rushing through the level collecting all the coins...
Views 214, Upvotes 36  
Release
12th August 2008
Views 1641, Upvotes 42  
Theft , Platform
The Heist Blog
5th August 2008
<a href="https://socoder.net/?Workshop=Challenge&Week=162">Wednesday Workshop #162</a> asked for folk to create a game with a big-ass timer. My entry was simple. Open a vault, Grab the loot, Run for your life, Drive to escape, have a gunfight, sorted! All with a timer in the corner, and all played with the mouse. <img src="https://socoder.net/workshop/dlds/162_the_heist.gif"> The game's mostly all Left clicks, but the short driving scene requires you to right click occasionall...
Views 215, Upvotes 20  
Release
The Heist Game
5th August 2008
Views 1794, Upvotes 39  
Broken , Multiple Games , Mouse Minute , Minigames
4th August 2008
I tried to keep a blog. It didn't work. It's no surprise, though. I've never been one to keep a working active blog. No matter, I'll try something else. Welcome to A Game A Week.com I'm pretty much already producing games at a fast enough pace, what with the Wednesday Workshop and all. So I figured I might as well get a bit of publicity out of it by adding a nice shiny noticeable domain name! Will it work? We'll have to wait and see. Here's the ...
Views 173, Upvotes 40  
Daily Blog
Monoblast Game
18th July 2008
Views 1652, Upvotes 33  
Warning , Shoot-em-up
14th July 2008
Views 2401, Upvotes 69  
Munky , Puzzle , Strategy
The Event Game
6th July 2008
Views 1557, Upvotes 24  
Effect
15th June 2008
<a href="https://AGameAWeek.com/media/puzzobomb_webuser_189_med.png"><img src="https://AGameAWeek.com/media/puzzobomb_webuser_189_med_thumb.png"></a> Puzzobomb gets a place in WebUser, issue 189. That's exactly 20 issues after Horizontal Shooter was in. And, if you're counting, it's exactly 2 pages earlier.. I've been bumped up to page 38, now! Woot. 2 pages in 20 issues.. Hmm.. By issue 549 I should be on the front page! Woohoo! That's only 13 years away!
Views 148, Upvotes 20  
Media
5th June 2008
Puzzobomb rears it's head once again, this time in a Junior capacity. Puzzobomb Jr DS is basically just Puzznic! But, hey, there's nothing wrong with that! Just because the titular "Bomb" is completely missing, doesn't mean the game's not fun. And with over 2000 levels to work your way through, you'll be playing away for quite a while.. .. Or giving up! This game might end up with lots of extras, some time in the future. For now, though, it's just a big collection of leve...
Views 160, Upvotes 22  
Release
30th May 2008
Views 1316, Upvotes 25  
Avoid
16th May 2008
Tomb Raider meets Pitfall! <img src="https://AGameAWeek.com/windev/crofty1.png"> Retro Raider took a few days to get into a decent build, and then over the course of a few weeks I added lots of extra little chunky bits. <img src="https://AGameAWeek.com/windev/crofty2.png"> Recently I've been tweaking it even more. There's now a handful of levels, a few collectables, doors, keys, and even a little Ghost Replay/Time Trial mode. <img src="https://AGameAWeek.com/windev/crofty3...
Views 308, Upvotes 29  
Release
16th May 2008
Views 1846, Upvotes 88  
Remake , Demake , Retroraider
Who Save! Game
8th May 2008
Views 1503, Upvotes 26  
App
Spider Game
8th May 2008
Views 1592, Upvotes 62  
Remake , Shoot-em-up
Lojigz Game
30th April 2008
Views 1483, Upvotes 72  
Multiple Games , Logic , Puzzle , Jigsaw , Minigames
22nd April 2008
Views 1571, Upvotes 68  
Classic , Puzzle , Strategy , Remake
9th April 2008
Views 1766, Upvotes 29  
Platform
Puzzobomb Blog
3rd April 2008
Puzzobomb, a mix of Puzznic and Bombs.. (For Jericho!) (URL "https://AGameAWeek.com/windev/puzzobomb_01.png"><img src="https://AGameAWeek.com/windev/puzzobomb_01_thumb.png"> Starting with the (URL "https://AGameAWeek.com/?p=54">Wednesday Workshop base) from the other day, I decided that yes, I would build it up a bit.   So, I opened up the Amstrad CPC game "Puzznix" which, since I was a kid, I'd always assumed to be "the original game".. Turns ...
Views 370, Upvotes 19  
Release
30th March 2008
I don't normally post individual Workshop entries. They're not usually good enough to make it to single-post-worthy status! This week's workshop is a Jericho-based "Explosive" challenge, and so I made a small puzzle game with Bombs. It's quite an interesting puzzle game. Take the basic rules of the classic Puzznix game, add bombs, and score it all on a Golf-style scorechart. The game looks quite nice, nicking the "chunky" block style from Blockman, and there's some half-assed soun...
Views 157, Upvotes 38  
Release
13th March 2008
Last month I got my Samsung U600 phone. On Sunday I decided to get Java installed, and give it a go. Today, I'm releasing Centipong Jr. ?? <a href="https://AGameAWeek.com/javadev/centi001.png"><img src="https://AGameAWeek.com/javadev/centi001_thumb.png"></a> ?? You should know how the game goes, but this one's lacking in a few features. 1. It's not got any audio, 'cos I haven't figured out how to do that yet! 2. There's no Levels structure, just more and mor...
Views 205, Upvotes 21  
Daily Blog
13th March 2008
Views 1602, Upvotes 41  
Remake , Pong
9th March 2008
For starters, let me just point out that Alien Deathmatch has still been slowly updating over the past couple of weeks. It's strange that a single game has taken up so much of my time. I guess that once you find the right type of game, you're more motivated than usual. Still, more weeks playing with 1 game = less time to get some actual new games coded. As such, there's not really been a whole lot to report over the past week or so. No new games, no new ideas, nothing. I had initially planned to do ...
Views 131, Upvotes 28  
Daily Blog
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