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15th February 2009
My mum likes crosswords!!! And, heck. I like crosswords, too! Except, the trouble is, there's not really a decent crossword game on the DS. Don't get me wrong, there's a fair few games, and The Times (released this week) in particular, has a cracking selection of clues/answers, and some really nice layouts. In fact, it's really quite nice, and would be fantastic if the actual game UI wasn't so mind bogglingly bad. And, I'm not saying it's "A little bit bad.." I'm say...
Views 83, Upvotes 19  
Daily Blog
9th February 2009
Doing your homework on the back of the bus.. A crazy week of illness, busyness, and a party, have meant that this week's game had to be done.. .. um.. today! And, as you could probably guess. I ain't got Jack! There's still a game, though! Take a look inside to see what it is..
Views 79, Upvotes 16  
Release
6th February 2009
I've taken onboard a few of AuthenticKaizen's suggestions, and there's now a slightly better edition of Disasteroids available. <a href="https://agameaweek.com/?Game=33">Same download link, right here</a> The game's pretty much the same as it was on Tuesday, except with a few added powerups to play around with. There's also (I forgot to mention this anywhere, but it's in there!!) a "Chill" mode. Hit Tab to start the game, and you play without those little white cr...
Views 200, Upvotes 15  
Daily Blog
3rd February 2009
This week's Wednesday Workshop <a href="https://socoder.net/index.php?topic=1414">#186</a> was to create a nice Asteroids game. As I started creating it, I was planning a nice Horizontal Shooter-esque game, with powerups and all kinds of crazyness. But I ran out of steam midway. A shame.. <img src="https://agameaweek.com/completeB/2009/Disasteroids_20090203A.png"> BUT. It's still a nice swooshy game, with fancy particles, and nice explosions. It's mouse controlled, l...
Views 107, Upvotes 14  
Release
3rd February 2009
Views 1618, Upvotes 66  
Shoot-em-up , Remake
2nd February 2009
This week, I've been working on an Asteroids game. On Thursday, it was a bog standard Asteroids game, that seriously needed updating. On Friday, I changed the controls to mouse. The game plays like a cross between Asteroids and Horizontal Shooter. On Sunday, I tweaked the controls further, and added particles. And today, I spent some time tweaking the difficulty. At this point, the gameplay's "OK". It's not amazing. And, I think because of that, I've kind of stalled. Right now, the...
Views 87, Upvotes 16  
Daily Blog
J-Walker Blog
27th January 2009
Much as expected, this week's AGameAWeek has become a Vib Ribbon style game. To be honest, I had this idea for a moment, last week, whilst doing the Go Left game. The idea stayed in my head for about a minute, before vanishing. But having finally gotten around to playing Vib Ribbon, this week, I figured it was time to put the plan into action, and with a nice time-saving addition (the graphics!) I managed to get it done in time. So here's J-Walker. <a href="https://agameaweek.com/complet...
Views 155, Upvotes 17  
Release
J-Walker Game
27th January 2009
Views 1400, Upvotes 31  
Music
23rd January 2009
I've had it in my desk's cupboard for years. I bought the game not long after my original Playstation broke, thinking I'd pick up a PSX cheap somewhere.. I never did. And, I never bought a PS2, or a PSP, or PS3, or anything else that could play it. Over the years, I've tried it on Various emulators, only to have them spit it out, and die.. And yet I kept it, hoping to eventually play it some day. Yesterday I finally DID! And it's a cracking game. A wonderful piece of music based gaming, all nice a...
Views 49, Upvotes 12  
Daily Blog
22nd January 2009
Every so often, I like to rant here, for no real reason. Today, whilst playing Burnout 3 on my Xbox Classic, the whole "Customisable Soundtracks on the X360" issue appeared once again, so I figured I should rant about it. See, on Burnout XBox, you used the game to pick the soundtrack, and then that played it in the background. But, it ALSO stopped the music when you crashed, turned down the music when there was information to be told, and other useful things. But, for some really bizarre inexplicable ...
Views 55, Upvotes 18  
Daily Blog
21st January 2009
I've had a couple of emails about the donate button already, so thought I should clarify why it's there. I write a game a week.. Sometimes they're good, sometimes their rubbish, and sometimes they're really fun, playable, and can keep you playing for a good few hours. I can do this, because I have a lot of free time. And by "a lot of free time", I mean A LOT of free time. The webhost is pretty much minimal cost (GoDaddy), the programming languages range from 0 cost (DS/XNA) to very mi...
Views 99, Upvotes 26  
Daily Blog
Go Left! Blog
20th January 2009
A short and sweet game, this week. Would've been more (extra graphical niceness) but I ran out of time! Aw well.. Here's the basic form. <img src="https://socoder.net/workshop/dlds/184_go_left.gif"> Rules : Go Left, avoid spinning spiky things. There's 13 levels, and then it wraps back to level 3 but faster, and then continues to wrap, getting faster and faster all the time.. Infinite lives, so if you're really bored you can just keep going and going and going! Maybe! Yo...
Views 147, Upvotes 18  
Release
Go Left Game
20th January 2009
Views 3047, Upvotes 42  
Avoid
19th January 2009
I'm not sure if you figured it out from the picture I posted the other day, but it seems that the project I'm currently working on in XNA will turn out to be Centipong. To be honest, I wasn't actually planning to do Centipong! I was actually just shoving in a basic sprite, and getting it bobbing around on the screen, in order to duplicate my basic "Blitz 2D-in-3D" command set within the XNA environment. So far that's working out rather well, and I've near enough created a nice littl...
Views 59, Upvotes 19  
Daily Blog
15th January 2009
I've said on other forums that this year will be my Xbox Live year. That I'd take the time to learn how XNA should work, and eventually build things up so they work nice and happily. Unfortunately, my coding's stuck in the 80's&90's, and I can't get out of my "horrible" Basic habits. Well, other folk call them "Horrible" habits, but honestly, I just see most Basic commands as common sense. I'd much rather write If Keydown(1) Then End than I would write If (GamePad.GetState(...
Views 69, Upvotes 20  
Daily Blog
13th January 2009
A nice, quickly made game, this week.. For obvious reasons. Bah.. Still, a game created in 2 days can be just as much fun as a great big month long project. .. Occasionally. This game's a nice simple puzzle game. Your task is to get the blobs from the top of the sliders, down to their allocated areas in the bottom, by sliding the sliders left and right. There's a constant timer, so try to get through as many levels as you can. No scores, no level count, but .. for a change.. The Blitz Basic so...
Views 83, Upvotes 14  
Release
12th January 2009
Since I currently have no PC in my room, I'm down to the bare essentials. I can use the downstairs PC to code on (and have a nice half-finished puzzle game ready for tomorrow), but all my music is sat on 2 inaccessable SATA drives. My TV shows are on there, my codings on there, and a whole lot more. Luckily, I found that DVDs with DivX content can actually be played on your Xbox. Stick in the disc, shuffle over to Video Library, and head into the disc to watch all your favourites. So, as lacking in...
Views 75, Upvotes 20  
Daily Blog
11th January 2009
PC 1 is dead. However, PC 1 made nightly backups from Drive 1 to Drive 2, so all my data's safe and secure. Unfortunately, They're both SATA drives, and PC2's a really old Celeron that doesn't have a SATA connector! So, although all my stuff's safe, I can't actually get to any of it! D'oh! If PC2 had any more than 1.5Gb remaining, I could've triple-backed my stuff onto this one, too. Kinda annoyed that I didn't, really! Oh well, hindsight, 20/20 and all that. So, until PC3 turns up, I'm back t...
Views 69, Upvotes 18  
Daily Blog
6th January 2009
And, back to the old routine we go.. This week's AGameAWeek sees our old friends the Space Monkeys, rolling around in balls, through a maze, to get the bananas.. Again! As with Super Monkey Balls, you needn't get all the bananas, just reach the goal, and try to get through all 8 available levels. <img src="https://agameaweek.com/completeB/2009/Space_Monkeys_Go_Bananas_20090106B_thumbb.png"> 8 levels not enough? Tough.. I've got other things to code! (Like that Countdown game I st...
Views 118, Upvotes 18  
Release
6th January 2009
Views 1702, Upvotes 56  
Munky , Maze
30th December 2008
No new game again, this week, but here's my New Year's Resolution. AGameAWeek There you go! I almost managed it for a few months, so I'm going to try and stick to it all year round next year. If you have any crazy game suggestions, stick 'em below, and I'll probably get around to them when I run out! (.. I wonder if I could make a great big Pot of Ideas script, where folk can dump their suggestions... That'd be handy..) Meanwhile, don't forget that there's always something to do in Alien ...
Views 74, Upvotes 19  
Daily Blog
27th December 2008
After trying, for ages, to formulate a nice game-wide Achievement setup, Moshboy told me off, and made me just plain put the old ones in, lest I spend the next 8 years trying to figure out how to do the game-wide ones. So the old ones are back. They'll flag when you hit the following milestones. <table width="350px"><tr><td width="33%">Kills 50 100 150 200 250 500 750 1000 1250 1500 2000 2500 5000 10000</td><td width="33%">Tim...
Views 79, Upvotes 15  
Daily Blog
27th December 2008
*sigh* I must apologise.. I assumed I was right.

Never assume you're right!

I tried and tested, over and over, and I couldn't find a fault. And then, this morning, I received an email, and through a couple of back-and-forths discovered that, indeed, there was something really really really quite wrong. Thanks, Nathan.. I made myself a new fresh install, and tried to find the bug. The bug happened! I saw it! I thought "WTF!?!" and then tried again, with another fresh in...
Views 91, Upvotes 19  
Daily Blog
23rd December 2008
You might have noticed a distinct lack of AGameAWeek, this week.. Since I'm getting little or no work done, this week, and.. what with being Xmas and all, I've decided to be lazy, and take a week off. Nothing wrong with that! If you feel you really need something new to play with, nip to yesterday's post, and you can grab the WhoSave thing. That's quite nice.. And you can pretend I posted that today, in time for the Xmas episode in 2 days time. Very festive!! If you'd like t...
Views 121, Upvotes 16  
Daily Blog
2008... Blog
22nd December 2008
( border="0"><tr><td>Blimey! What a year, eh! I decided to round off the year with a nice big, old fashioned list, with everything in it. Except this doesn't have everything in it, because I've forgotten to add the DS games.. I'll do that later!! (Took me about 3 hours to do this, so I'm not going to tweak it, now!!) Anyway, here's a nice great big list of every game (again, apart from the DS ones) that I made in 2008. It's quite a big list, too.. 31 Games. OK, so maybe not a ...
Views 94, Upvotes 20  
Daily Blog
21st December 2008
Next up, Countdown.. Or, it's meant to be, but I can't seem to get it started properly.. I've grabbed a batch of Carol's letters and numbers, and I've got the vowel/consonant packs ready, the number solver's working as it should, but so far, those bits haven't come together to make a full game.. It's just bits here and there. Needs work, but with Xmas literally days away, I'm not sure that it'll get any. If it doesn't turn up on Tuesday, assume I'm taking the week off, from AGameAWeek!! Meanwhile,...
Views 78, Upvotes 14  
Daily Blog
RC2! Blog
19th December 2008
So, I spent a while, last night, playing with the graphics. Now that the game's out there, and since so many people are complaining about it's lack of fancyness, I decided to make nice with the special weapons.. <img src="https://socoder.net/uploads/1/whooshy.png"> The game's now officially 75% More Whooshy, with the superweapons looking much more fancypants, and the dead baddies giving off a little red "poof!" as they go. I've also switched the ingame text from Regular Font to...
Views 123, Upvotes 16  
Daily Blog
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