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19th January 2009
I'm not sure if you figured it out from the picture I posted the other day, but it seems that the project I'm currently working on in XNA will turn out to be Centipong.
To be honest, I wasn't actually planning to do Centipong!
I was actually just shoving in a basic sprite, and getting it bobbing around on the screen, in order to duplicate my basic "Blitz 2D-in-3D" command set within the XNA environment.
So far that's working out rather well, and I've near enough created a nice littl...
Views 70, Upvotes 22
Daily Blog
The world of XNA
Blog
15th January 2009
I've said on other forums that this year will be my Xbox Live year.
That I'd take the time to learn how XNA should work, and eventually build things up so they work nice and happily.
Unfortunately, my coding's stuck in the 80's&90's, and I can't get out of my "horrible" Basic habits.
Well, other folk call them "Horrible" habits, but honestly, I just see most Basic commands as common sense.
I'd much rather write
If Keydown(1) Then End
than I would write
If (GamePad.GetState(...
Views 77, Upvotes 23
Daily Blog
Slider Puzzle
Blog
13th January 2009
A nice, quickly made game, this week.. For obvious reasons. Bah..
Still, a game created in 2 days can be just as much fun as a great big month long project.
..
Occasionally.
This game's a nice simple puzzle game. Your task is to get the blobs from the top of the sliders, down to their allocated areas in the bottom, by sliding the sliders left and right.
There's a constant timer, so try to get through as many levels as you can.
No scores, no level count, but .. for a change.. The Blitz Basic so...
Views 90, Upvotes 17
Release
12th January 2009
Since I currently have no PC in my room, I'm down to the bare essentials.
I can use the downstairs PC to code on (and have a nice half-finished puzzle game ready for tomorrow), but all my music is sat on 2 inaccessable SATA drives.
My TV shows are on there, my codings on there, and a whole lot more.
Luckily, I found that DVDs with DivX content can actually be played on your Xbox.
Stick in the disc, shuffle over to Video Library, and head into the disc to watch all your favourites.
So, as lacking in...
Views 84, Upvotes 23
Daily Blog
Slight issue...
Blog
11th January 2009
PC 1 is dead.
However, PC 1 made nightly backups from Drive 1 to Drive 2, so all my data's safe and secure.
Unfortunately, They're both SATA drives, and PC2's a really old Celeron that doesn't have a SATA connector!
So, although all my stuff's safe, I can't actually get to any of it!
D'oh!
If PC2 had any more than 1.5Gb remaining, I could've triple-backed my stuff onto this one, too.
Kinda annoyed that I didn't, really!
Oh well, hindsight, 20/20 and all that.
So, until PC3 turns up, I'm back t...
Views 76, Upvotes 20
Daily Blog
6th January 2009
And, back to the old routine we go..
This week's AGameAWeek sees our old friends the Space Monkeys, rolling around in balls, through a maze, to get the bananas.. Again!
As with Super Monkey Balls, you needn't get all the bananas, just reach the goal, and try to get through all 8 available levels.
<img src="https://agameaweek.com/completeB/2009/Space_Monkeys_Go_Bananas_20090106B_thumbb.png">
8 levels not enough? Tough..
I've got other things to code! (Like that Countdown game I st...
Views 127, Upvotes 20
Release
6th January 2009
Views 1708, Upvotes 58
Munky
,
Maze
Still being lazy...
Blog
30th December 2008
No new game again, this week, but here's my New Year's Resolution.
AGameAWeek
There you go!
I almost managed it for a few months, so I'm going to try and stick to it all year round next year.
If you have any crazy game suggestions, stick 'em below, and I'll probably get around to them when I run out!
(.. I wonder if I could make a great big Pot of Ideas script, where folk can dump their suggestions... That'd be handy..)
Meanwhile, don't forget that there's always something to do in Alien ...
Views 82, Upvotes 21
Daily Blog
[500 KILLS]
Blog
27th December 2008
After trying, for ages, to formulate a nice game-wide Achievement setup, Moshboy told me off, and made me just plain put the old ones in, lest I spend the next 8 years trying to figure out how to do the game-wide ones.
So the old ones are back.
They'll flag when you hit the following milestones.
<table width="350px"><tr><td width="33%">Kills
50
100
150
200
250
500
750
1000
1250
1500
2000
2500
5000
10000</td><td width="33%">Tim...
Views 88, Upvotes 17
Daily Blog
27th December 2008
*sigh*
I must apologise..
I assumed I was right.
Never assume you're right!I tried and tested, over and over, and I couldn't find a fault. And then, this morning, I received an email, and through a couple of back-and-forths discovered that, indeed, there was something really really really quite wrong. Thanks, Nathan.. I made myself a new fresh install, and tried to find the bug. The bug happened! I saw it! I thought "WTF!?!" and then tried again, with another fresh in...Views 98, Upvotes 22
Daily Blog
23rd December 2008
You might have noticed a distinct lack of AGameAWeek, this week..
Since I'm getting little or no work done, this week, and.. what with being Xmas and all, I've decided to be lazy, and take a week off.
Nothing wrong with that!
If you feel you really need something new to play with, nip to yesterday's post, and you can grab the WhoSave thing. That's quite nice.. And you can pretend I posted that today, in time for the Xmas episode in 2 days time. Very festive!!
If you'd like t...
Views 130, Upvotes 19
Daily Blog
2008...
Blog
22nd December 2008
( border="0"><tr><td>Blimey!
What a year, eh!
I decided to round off the year with a nice big, old fashioned list, with everything in it.
Except this doesn't have everything in it, because I've forgotten to add the DS games.. I'll do that later!! (Took me about 3 hours to do this, so I'm not going to tweak it, now!!)
Anyway, here's a nice great big list of every game (again, apart from the DS ones) that I made in 2008. It's quite a big list, too..
31 Games.
OK, so maybe not a ...
Views 100, Upvotes 21
Daily Blog
OK, Now What?
Blog
21st December 2008
Next up, Countdown..
Or, it's meant to be, but I can't seem to get it started properly..
I've grabbed a batch of Carol's letters and numbers, and I've got the vowel/consonant packs ready, the number solver's working as it should, but so far, those bits haven't come together to make a full game.. It's just bits here and there.
Needs work, but with Xmas literally days away, I'm not sure that it'll get any.
If it doesn't turn up on Tuesday, assume I'm taking the week off, from AGameAWeek!!
Meanwhile,...
Views 88, Upvotes 16
Daily Blog
RC2!
Blog
19th December 2008
So, I spent a while, last night, playing with the graphics.
Now that the game's out there, and since so many people are complaining about it's lack of fancyness, I decided to make nice with the special weapons..
<img src="https://socoder.net/uploads/1/whooshy.png">
The game's now officially 75% More Whooshy, with the superweapons looking much more fancypants, and the dead baddies giving off a little red "poof!" as they go.
I've also switched the ingame text from Regular Font to...
Views 134, Upvotes 20
Daily Blog
16th December 2008
A sigh of relief, as the game is finally in an upload worthy state.
I'm sure there's plenty of bugs, mounds of forgotten features, and odd little untweaked things that aren't quite right, but what's here is plenty enough to be counted as Release 1.
<a href="https://agameaweek.com/?Game=37">
Download Alien Deathmatch 2</a> 3Mb!!!
The game, in it's current Release 1 state has quite a few new features from those in AD1.
<img src="https://socoder.net/uploads/1/ad2_b...
Views 729, Upvotes 53
Release
Alien Deathmatch 2
Game
16th December 2008
Views 2476, Upvotes 74
Shoot-em-up
,
Maze
,
Swirly
,
Alien Deathmatch
15th December 2008
A more accurate title would be "Just like Windows Vista, here's a list of things I told you I'd be putting in, but haven't yet bothered to, so will be missing when I release the game.."
Except I'm one person, and have spent four weeks doing this.. Not 100 people working for 4 years...
...
*sigh* Vista sucks..
1. Achievements, Good, bad, Pwnage, Suckage, any and all.
I just haven't gotten around to adding these yet.
There's a gap on the titlescreen, that's where they go,...
Views 112, Upvotes 22
Daily Blog
Copy and Paste
Blog
14th December 2008
Sometimes Copy and Paste works..Having finally put the nice simple swooshy spawning sound back into the game, and got a couple of nice test levels up and running, and inside the scoreboard, and then got the whole "Nth position on the online scoreboard" display going, I decided to move onto more pressing matters. I already copy and pasted most of the control scheme stuff early on in the project, so to help give the game a little consistency, and so as not to have to recode the whole thing, to...Views 142, Upvotes 23
Daily Blog
13th December 2008
In the old game you could create levels simply by making little 64x64 pixel .png images. The game would load them as it found them, and convert them to levels on the fly.
This was handy, but it didn't let you control all the possibilities of spawning, weapon types, and things like that..
This new one does!
But what if you really liked your old levels?
It's an extremely complicated procedure, so I've put together this step by step guide to help folk import their old levels into the new g...
Views 100, Upvotes 20
Daily Blog
12th December 2008
Now I remember why the original Alien Deathmatch did this, too!
If I check a directory for files (level directory!) to compile my list of levels, and then add a level in there (Downloaded) and then recheck the directory to make a new list of levels, Blitz has managed to keep a cache of the directory, and so refuses to show up any new ones.
The only option is to close the game, and reload.
*sigh*
I'll have to create my own list of files, and update it as I go..
Still, the upload and download i...
Views 130, Upvotes 21
Daily Blog
Progress!
Blog
11th December 2008
<img src="https://socoder.net/uploads/1/onlinegets.png">
That there's the first official online highscore!
o/ YEAY! o/
But, boo that I had to manually copy and paste bits of text to get the level into the database in the first place!!
I'm now working on getting the whole upload/download thing working again. Shouldn't take too long, but I think I'll have to discard the whole "Bag" idea.
As much fun as it is to have a constant supply of new levels, it means you won't be able ...
Views 102, Upvotes 16
Daily Blog
10th December 2008
I'm not ignoring it!!!
I woke up late, today, and time seemed to slip away fairly rapidly.. I spent about an hour browsing online shops, buying a cheap copy of Sonic Unleashed for only £20 (Gamestation) and an el'cheapo Digital Photoframe (£30 Aria.co.uk), and then surprisingly it was time to settle down, eat, and then go to work.
Where my time went, I don't know!!
Still, I did post the demo yesterday, so that's ok.
Meanwhile I think I've figured out what my NEXT...
Views 93, Upvotes 18
Daily Blog
9th December 2008
I didn't get time to fix this up properly last night, or this morning, either.. Blame Alien Deathmatch!
So, this week's game is exactly as it was yesterday, when posted over at Socoder.
Wednesday Workshop #180 asked us to create a Darts game, so here's a quickly made one.
A target is written on the scoreboard, and with your three darts, you have to try to get as close to that target as you can.
<img src="https://socoder.net/workshop/dlds/180_dart_gets.gif">
Nice and simple.
Bu...
Views 161, Upvotes 24
Release
8th December 2008
Folk who previously visited my DSBrew site will now find themselves plonked into this site.
This is AGameAWeek, and here I write a game a week! Just as it says!
I opened up my own little DSBrew site a while back, and started cataloguing DS games, but soon realised that keeping a DS Homebrew catalogue + writing a game a week didn't really work that well together, so DSBrew got left behind.
Up until today I've left it be, rotting away in an unused corner of the internet..
But.. There have been 4 new ...
Views 142, Upvotes 22
Daily Blog
The other half...
Blog
7th December 2008
Today I started on the online highscore stuff.
Having sat playing AD2 for a while, again, last night, I figured I'd better get a move on and finish the basics off.
So, into the database we go, and I've set up the tables. I implimented the basic checksums to ensure each level is unique enough to qualify, and I additionally added a secondary "Bag" table, that can hold new levels until they're ready to be downloadable. Always something new, ready and raring to be sent!
Next up, work on the...
Views 90, Upvotes 24
Daily Blog
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