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13th November 2008
All games must start somewhere, and Alien Deathmatch 2 starts right here! <a href="https://socoder.net/uploads/1/ad2_shot001.png"><img src="https://socoder.net/uploads/1/ad2_shot001_thumb.png"></a> This isn't the most entertaining shot I've ever posted, but it does show that work has now actually begun on the sequel.
Views 155, Upvotes 23  
Daily Blog
11th November 2008
Another quicky, today.. In fact, it's a little later than usual, but that's only because I'd only just thought of it, this morning!! Panic coding at it's best.. Wheel of No Prizes sees you spin the wheel, guess the place name, Hangman style, and carry on as much as you can until you've run out of lives. Neat! <a href="https://socoder.net/uploads/1/wheel.png"><img src="https://socoder.net/uploads/1/wheel_thumb.png"></a> Nice and simple stuff, but with obscure ...
Views 223, Upvotes 36  
Release
11th November 2008
Views 1450, Upvotes 47  
Puzzle , Word , String
4th November 2008
..I got an X360, and I've really been playing the heck out of it, lately. It's fun! I'm worried it'll RROD at any minute, but while it's still going, it's still fun. And last week I bought Geometry Wars 2, for 800 points, as well as Geometry Wars 1 for 400 points. Lovely stuff. Except, there's something annoyingly wrong with GW2. It's all nice and glowy, but the "lovely glow" is also really really annoyingly blurry... I bought a VGA adaptor for the console, and have it hooked up so that everything'...
Views 149, Upvotes 22  
Daily Blog
4th November 2008
If you're slightly above the age of people who are still meant to be pissing about playing silly games, like I am, you probably remember Gearworks, from the Amiga/C64 era. I don't know why, but the game suddenly popped into my head, this week. So I made a quicky clone. It's not perfect, there's loads missing, and there's no editor in sight, but as a testbed for my still growing 2D-in-3D engine, it does the job. <a href="https://socoder.net/uploads/1/gearworks.png"><img s...
Views 194, Upvotes 29  
Release
4th November 2008
Views 2056, Upvotes 33  
Puzzle , Strategy , Gearworks
28th October 2008
Having headed back to Blitz3D (from BlitzMax, with it's annoying incompatibilities) I decided to make something quick and easy to test it out. Snake! With a 1 minute timer on it. Get all the points you can, as fast as you can. <a href="https://socoder.net/uploads/1/snake.png"><img src="https://socoder.net/uploads/1/snake_thumb.png"></a> The online scoreboards are in, and .. um.. that's about it. You can <a href="https://agameaweek.com/?Game=44">Download Snake Here&l...
Views 174, Upvotes 25  
Release
28th October 2008
Views 1910, Upvotes 67  
Bombs , Remake , Snake
26th October 2008
In what can only be described as a complete disappointment, I've given up with BlitzMax. Technically, the engine's great, the language runs fast, and things are good. But.. It doesn't run on some systems.. And some of the features I'd really like to use run really stupidly slow on certain other systems. It's a big downer. And it's certainly most notable with Horizontal Shooter, and it's need to have a background that can be (shock horror) turned off! It'd be less annoying if the Slow systems were ...
Views 135, Upvotes 27  
Daily Blog
Ball Up! Blog
21st October 2008
This week's Wednesday Workshop <a href="https://socoder.net/?Workshop=Challenge&Week=173">#173</a> was a redoing of an old one. Wednesday Workshop 1 asked us to make games using only 5 objects onscreen. Rather than doing that, I opted to take my original 5 object game, and remake it, turning it into a slightly more interesting game. It's still not anything amazing, but at least it's something! <a href="https://socoder.net/uploads/1/ballup.png"><img src="https://s...
Views 212, Upvotes 20  
Release
Ball Up Game
21st October 2008
Views 1639, Upvotes 30  
Platform
14th October 2008
This week I decided to remake Centipong, this time for the DS. It's pretty much the same as it's always been, except now it's portable, stylus playable, and has the pickups unlike the Mobile edition. It's not all 100% yet, though.. More to come, and plenty of tweaking to be made. <img src="https://agameaweek.com/completeB/2008/Centipong_20081202A_thumbb.png"> In the meantime, you can <a href="https://agameaweek.com/?Game=40">Download Centipong DS here</a>, and get kic...
Views 163, Upvotes 24  
Release
7th October 2008
I spent most of this week rebuilding a few of my older games with the new Highscore stuff, so there's a couple of nice new-ish games to play. First off, we've the 3rd version of Horizontal Shooter.. <a href="https://agameaweek.com/?Game=49">Get it here</a>. It's pretty much the same as ever, but with Mr Scouter from the original, thrown back in for good luck. The new highscore method should help ward off nasty hackers from the scoreboard system.. Or at least for a little while...
Views 187, Upvotes 26  
Release
3rd October 2008
Dum-dum-durrrr.. Over at Socoder, someone (Naming no names.. he knows who he is..) figured out that the encryption on my Highscore system wasn't exactly the most foolproof of encryptions, and that it's fairly easy to hack in a few fake scores. Can't have that! So I worked my arse off, early this week, and a new encryption method has been successfully trialled and put into place. It's no super-amazing method either, but it oughta do for a while. The extra workload has meant that I might not get time...
Views 124, Upvotes 30  
Daily Blog
30th September 2008
This week, I haven't entered the Wednesday Workshop. Instead I had a try at the Monthly one (#013), which asked us to create a game with lots of guns, and bullets and shootyness. Since I'd already done a decent enough shooter the other day (H~S) I decided to try my hand at something a little different. <a href="https://AGameAWeek.com/windev/sheriffmunky.png"><img src="https://AGameAWeek.com/windev/sheriffmunky_thumb.png"></a>
Views 183, Upvotes 22  
Release
30th September 2008
Views 1962, Upvotes 64  
Munky , Shoot-em-up
23rd September 2008
Due to all manner of obscure things happening this week (A HD Crash being one of them..) this week's effort isn't anywhere near as good as last week's!! Still, a game's a game, even without a titlescreen, music, sound, an ending, scores, or anything else like that.. .. *cough* ... <img src="https://socoder.net/workshop/dlds/169_afros_chair.gif"> A guy called Afro, over at Socoder had modelled a few little 3D objects. We all decided that the aim of this week's Wednesday Wor...
Views 166, Upvotes 26  
Release
23rd September 2008
Views 1657, Upvotes 47  
Incomplete , Avoid
16th September 2008
A while ago, I made <a href="https://AGameAWeek.com/?p=14">this</a>. Horizontal Shooter. Fly about, shoot the bad guys, guard the good guys. A nice enough game, lovely lines all over, but somehow lacking in something extra. This week.. I added something extra!
Views 346, Upvotes 34  
Release
16th September 2008
Views 2116, Upvotes 75  
Shoot-em-up , Swirly , Horizontal Shooter
9th September 2008
A quick update, albeit not a proper one.. If you download (URL "https://socoder.net/uploads/1/jnkplat08ds.zip">this new version) of JNKPlat, you can use the inbuilt editor to play around with all the nice new features I've been adding in, lately. I've not really gotten around to building a bunch of levels, yet, though! So you'll have to wait for that. I'll be posting a new version next week with some new packs of levels, and maybe even a bunch more new features, too! Head inside to find the list...
Views 266, Upvotes 31  
Daily Blog
9th September 2008
A sequel/repeat this week, as the <a href="https://socoder.net/?Workshop=Challenge&Week=167">Wednesday Workshop #167</a> asked us to create a game with 2 main characters. At first I considered doing a Bill and Ted game, but couldn't think of a decent gameplay element other than "Move the blocks".. That'd be a most excellent waste of the characters. So I resurrected Bibbleman and Bobbleman, and just used them instead. Still the same game, mind.. So if you're worried that ...
Views 154, Upvotes 28  
Release
9th September 2008
Views 1547, Upvotes 54  
Puzzle
6th September 2008
A game a week's going to be hard to keep going, so I'd like to have a nice bag of thoughts that I can pop into every now and then when the ideas start dropping off. If you've a crazy zany game idea, now's your time to get it, if not made, then at least considered Do keep in mind that "a game a week" pretty much reduces the complexity I can add to these things, so I'll be trying my best to simplify (See Platdude's Retro Collection!) any suggestions that come m...
Views 145, Upvotes 33  
Daily Blog
2nd September 2008
This week's Wednesday Workshop <a href="https://socoder.net/index.php?topic=1206">#166</a> asked for us to create a game that uses lots of Balance. I couldn't come up with anything! So, instead, here's JNKPlat DS 08. <img src="https://AGameAWeek.com/dsdev/platds8_menu.png" align="right"> It's a complete restart of the engine, coded wholly from start, but using the old sprites so as to keep the good old fashioned style of the last one! (Although, had I redrawn the spr...
Views 248, Upvotes 31  
Daily Blog
2nd September 2008
Views 2848, Upvotes 88  
Platdude , Platform , Strategy , Puzzle
26th August 2008
I'm not entirely sure who came up with this idea, but it's been roaming around the internet for the past few years. This week's Wednesday Workshop #165 was to create a game using only one button. So, Heck, why not! ?? I grabbed the generic Cowbell Hero logo from the net. I'm still not sure who originally designed it, but there it is. In went Platdude, and a few silly songs, and then a few extra songs from the folk at ModArchive.com, and within just a few days the job was done. ?? <...
Views 615, Upvotes 57  
Release
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