More Music Work
Blog
18th September 2022
Can't seem to focus on my game-dev this week. I spent most of yesterday tweaking that ALChoon from the day before.
Views 43, Upvotes 5
Daily Blog
Musical Horror
Blog
17th September 2022
Tried to make a lovely ALChoon yesterday, and all seemed to flow amazingly well.
The beat seemed perfect, the "meeees" and the "maaaws" appeared in tune. Everything was going perfectly!
Views 58, Upvotes 14
Daily Blog
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Bits
Not Going Anywhere
Blog
16th September 2022
I started to recreate yesterday's Platdude Pixelart as a game in GotoJSE, but I didn't get very far in my creation of a game.
Views 31, Upvotes 5
Daily Blog
,
Vague Progress
Ugh...
Blog
15th September 2022
Struggling to get anything done again, and yet surprisingly managing to get plenty done.
The results weren't all that great, but .. At least it's another check off the list.
Views 88, Upvotes 22
Daily Blog
,
Catching Up
Storm the Castle
Pixelart
#2802 -
15th September 2022
Views 91, Upvotes 29
Monsters
,
Castle
,
Swords
14th September 2022
Today's plan is simple.
Compose an entire ALChoon, Make a video for it, write a Newsletter, then panic because I haven't started a game, yet!
Views 83, Upvotes 21
Daily Blog
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Chaos
Uhoh, It's Tuesday!
Blog
13th September 2022
I haven't got a plan for this week. Not a clue..
Honestly, nothing. No idea.
Views 74, Upvotes 14
Daily Blog
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Juggling
1, 2, 3, 4!
Blog
12th September 2022
The SmileBASIC framework can now cope with 4 players at once.
Hurray!
.. I think..!
Views 104, Upvotes 27
Daily Blog
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Smilebasic
Today's Plan
Blog
11th September 2022
The Multiplayer menu for SmileBASIC games is kinda functional, now, but the controllers aren't quite as good as they could be.
Views 61, Upvotes 17
Daily Blog
,
Thoughts
Whack a Mole
Game
10th September 2022
Bop the moles on their heads, as they appear in your garden.
Hit similarly-nosed moles to rack up a combo, and .. As always.. Spike, Dislike Views 210, Upvotes 28
Mole
,
Tap
,
Speed
,
Timer
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