127 results 0 1 2 3 (4)
21st July 2019  
In order to properly test my onscreen touch controls, I'm going to need some kind of quick playable game, so that's going to be today's task.
Something short and simple, but complex enough to really put the controls to the test.

Views 28, Upvotes 1
Daily Blog , Browsercade
15th July 2019  
I'm fairly content with how the touch controls seem to be working, now, and they're apparently functional on both iPad Wide and iPhone Tall displays.
The DPad can be a teensy bit large on iPad Tall, though, so I might yet still make ...
Views 36, Upvotes 15
15th July 2019  
Crikey, I wasn't expecting this to be as hard as it is!
Reminder to developers : Just because it works with a mouse on your PC, doesn't mean it'll work well with a giant iPad screen or tiny iPhone screen, directly in your hands!
I t...
Views 13, Upvotes 0
12th July 2019  
Started to make some progress with Touchscreen Controls, for Browsercade, today.
The hard part was getting this button to work..

Views 11, Upvotes 0
12th July 2019  
I honestly can't fathom why Firefox's cache isn't doing what it's supposed to.

Views 14, Upvotes 1
Daily Blog , Shoebox , Browsercade
11th July 2019  
It's the little things..
Like how the game isn't saving highscores, and the onscreen scores aren't quite readable enough, and the music doesn't end during the game-over screen, and ..
The little things..
Still haven't ...
Views 15, Upvotes 2
Daily Blog , Browsercade , Shoebox
9th July 2019  
I think, today, I'm going to focus on getting the final Framework touches of Browsercade done.
Step One will be working out how plausible buffer-drawing is, whilst in a html canvas.

Views 15, Upvotes 2
Daily Blog , Browsercade
8th July 2019  
Step one, design (and/or copy+paste from previous editions!) a logo and icon for the game.
Step two, start writing game.
Step three, realise I'm a long way from being ready to start writing the game!!

Views 27, Upvotes 1
8th July 2019  
I was almost certain I was near the end of the Browsercade Framework, but .. Nope.. There are still things to do!

Views 17, Upvotes 0
Daily Blog , Browsercade
7th July 2019  
I *think* I'm almost ready to start coding my first Browsercade game.

Views 17, Upvotes 2
3rd July 2019  
Looks much better!!
I'm now struggling with pausing the music when you alt+tab, or otherwise multitask away from the browser.
I seem to have got it working on iPad Safari (which is alarmingly unusual!) and Firefox, but not in Chrome or Edge...
Views 56, Upvotes 9
25th June 2019  
Have spent today working on more menu gubbins, and default "Quit", "Retry" buttons and things. The basic pause screen is looking terribly familiar!

Views 18, Upvotes 0
24th June 2019  
Yeah, I knew that wasn't going to be easy...

Views 22, Upvotes 1
Daily Blog , Browsercade
22nd June 2019  
Today I need to rewrite a ton of my input code, to work properly with redefined keys/gamepads, and then add a screen to let you do that.
.. More bloomin' menus.

Views 18, Upvotes 1
Daily Blog , Browsercade
18th June 2019  
.. Have I said how much I hate doing menus?!

Views 41, Upvotes 2
Daily Blog , Browsercade , Juggling
17th June 2019  
After a couple of days of back&forth, I've finally decided "meh, whatever!" and opted to go for a Coverflow-RipOff style menu.
It actually looks rather nice, and scrolls quite well, except on touchscreens where the thing's a teensy bit d...
Views 30, Upvotes 2
16th June 2019  
Shoebox doesn't scale in a normal way.

Views 30, Upvotes 2
14th June 2019  
I finally got music and sound effects working nicely together in the "not the shoebox" Javascript engine, and it all works nicely on my iPad, too!
Great stuff!!
Next Challenge.. Input!

Views 64, Upvotes 1
Browsercade , Bc , Mods
14th June 2019  
@RSKGames suggests..
Can you consider making a version of the new AGAW JS mega compilation into an electron app so that you can retain the online scoreboard. In a electron app I think you can restrict users getting into the dev console.
Views 24, Upvotes 2
Daily Blog , Browsercade
127 results 0 1 2 3 (4)
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