201 results 0 1 2 3 4 5 (6) 7
12th August 2019  
Platdude runs through the endless forest, throwing balls at bad guys.
He can only hold 5 balls at a time, so be sure to pick up what you can, and use them wisely.
Views 140, Upvotes 24  
Browsercade , Platform
12th August 2019  
Game number three in the Browsercade sees Platdude running through the endless forest, smashing balls at the enemy creatures within.
You can Play Endless Forest in the Browsercade.

Views 248, Upvotes 11  
Browsercade , Release
12th August 2019  
On my desktop sits a sticky note with the words "The Menu is Broken"

Views 72, Upvotes 10  
Daily Blog , Browsercade
5th August 2019  
Grab hexes from the floor, and jump up to combine them with giant clusters.
Earn extra points for completing larger clusters.
Views 98, Upvotes 3  
Browsercade , Puzzle , Hexagon
5th August 2019  
The clusters return, in this fun little puzzle game.
Grab a hex from the floor, and jump it up towards the giant stream of falling clusters.
The larger the cluster, the more points you'll earn.
But don't let the clusters reach the floor!
Views 28, Upvotes 2  
Browsercade , Release
5th August 2019  
There's a couple of little quirks I need to fix, but I should soon be uploading Clusters of Hex.

Views 39, Upvotes 2  
Daily Blog , Browsercade
4th August 2019  
A little shadow added to the back buffer, and everything scaled so that the gameplay fits within the alcove.

Views 73, Upvotes 13  
4th August 2019  
Right then. Today I need to make a start on reconstructing Clusters of Hex again.
I'll be getting it up and running on Browsercade, so everything has to be converted over to Javascript.
It shouldn't be "too" hard, as I have practically only just done this in SmileBASIC, but I expect I'm not sure how well the resolution/ratio issues might confound the task.

Views 49, Upvotes 3  
Daily Blog , Browsercade
3rd August 2019  
Crikey, this took some doing!

Views 50, Upvotes 3  
29th July 2019  
As more and more games get dumped into the archive, more and more players are sending feedback.
Let's dig a random letter from the mailbox!


In 2017 ''Blockman Returns'' was released and that was the first JNK's Blockman game I played. #1 Browsercade game is a remake of ''Blockman Returns'' game.
Views 69, Upvotes 4  
Browsercade , Player Thoughts
29th July 2019  
Protect your Blocklet friends from the evil ghosts, and guide them all home.
Views 92, Upvotes 8  
29th July 2019  
The original Blockman is recreated in glorious Javascript!
Run around the platform-maze, gather up all the blocklets, and take them all home.
The more you can manage in one go, the higher your combo score.
You can Play Blockman in the Browsercade, in your browser, on Desktop, Mobile or Tablet.

Views 256, Upvotes 10  
Browsercade , Blockman
28th July 2019  
I'm currently about 98.36% happy with Blockman, but one little niggling issue is happening on iOS.
For some reason, it's occasionally slowing down to about 25fps, instead of sticking at 30.
I'm fairly sure this is to do with my dodgy framerate code, again, so will be holding off a final post until tomorrow.
For now, though, if you'd like to give Blockman a whirl, head on over to Browsercade.com and .. Play the Game!!!
Views 34, Upvotes 5  
28th July 2019  
A few more tweaks, and Browsercade Game #001 should be more or less ready to go.

Views 45, Upvotes 15  
Daily Blog , Browsercade
27th July 2019  
Spent an hour or two testing various enhancements to the FPS stuff, and I think I managed to find a nice middleground that seems to run fairly well.

Views 45, Upvotes 10  
27th July 2019  
I should probably try to finish off Blockman in the Browsercade, today, but I'm slightly worried that there's a teensy bit of slowdown in the engine, so I think today's plan should probably be to track that down.

Views 44, Upvotes 6  
Daily Blog , Browsercade
24th July 2019  
I've had to add a limit to how many hexes I'm drawing on the Petit-Switch screen at once!!

Views 231, Upvotes 4  
Daily Blog , Petit Switch , Browsercade
23rd July 2019  

Alan suggests

Looks pretty good. I did spot a slight half-pixel seam where the background wraps around. I like the parallax effect, though.
I've cheat-fixed that for the meantime, by simply wrapping the buffer a single pixel closer to itself, but it might look more glitchy once I start doing different types of backgrounds.
I need to add a "sprite to buffer" function, to check that, though.
Views 196, Upvotes 5  
23rd July 2019  
1. People seem utterly baffled by the start-screen of Browsercade.
I put that there, because a lot of browsers need a single click before they initiate any audio, but seemingly people are instead "waiting" for it, and think the thing's broken.

Views 569, Upvotes 4  
Daily Blog , Browsercade
22nd July 2019  
The gradient background in the above screenshot has been drawn to a secondary canvas, which is then redrawn onto the main canvas.
This seems to work reasonably well, and should hopefully allow for a fair number of generated backgrounds and other such effects, without requiring huge 1024x1024 background images to be downloaded.
The whole thing runs a little slowly on my Samsung Galaxy 10 A, however, so I'm going to have to add an option to disable the buffer when necessary.
But otherwis...
Views 1369, Upvotes 12  
21st July 2019  
In order to properly test my onscreen touch controls, I'm going to need some kind of quick playable game, so that's going to be today's task.
Something short and simple, but complex enough to really put the controls to the test.

Views 46, Upvotes 6  
Daily Blog , Browsercade
15th July 2019  
I'm fairly content with how the touch controls seem to be working, now, and they're apparently functional on both iPad Wide and iPhone Tall displays.
The DPad can be a teensy bit large on iPad Tall, though, so I might yet still make an optional thumbstick mode instead.
Simple testing has been done on the menus, but "real world" testing won't be happening until there's a "real world" game to test it with.
Views 50, Upvotes 18  
15th July 2019  
Crikey, I wasn't expecting this to be as hard as it is!
Reminder to developers : Just because it works with a mouse on your PC, doesn't mean it'll work well with a giant iPad screen or tiny iPhone screen, directly in your hands!
I think the rest of today will probably be about shuffling the buttons on the screen, to try to find something that feels just right..
Also, I might try making an analogue thing, instead of a dpad.
Views 27, Upvotes 3  
12th July 2019  
Started to make some progress with Touchscreen Controls, for Browsercade, today.
The hard part was getting this button to work..

Views 38, Upvotes 4  
12th July 2019  
I honestly can't fathom why Firefox's cache isn't doing what it's supposed to.

Views 30, Upvotes 6  
Daily Blog , Shoebox , Browsercade
11th July 2019  
It's the little things..
Like how the game isn't saving highscores, and the onscreen scores aren't quite readable enough, and the music doesn't end during the game-over screen, and ..
The little things..
Still haven't actually coded the game, yet, either! This is all Framework stuff.
Views 44, Upvotes 11  
Daily Blog , Browsercade , Shoebox
9th July 2019  
I think, today, I'm going to focus on getting the final Framework touches of Browsercade done.
Step One will be working out how plausible buffer-drawing is, whilst in a html canvas.

Views 28, Upvotes 5  
Daily Blog , Browsercade
201 results 0 1 2 3 4 5 (6) 7
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