201 results 0 1 2 3 4 5 6 (7)
8th July 2019  
Step one, design (and/or copy+paste from previous editions!) a logo and icon for the game.
Step two, start writing game.
Step three, realise I'm a long way from being ready to start writing the game!!

Views 57, Upvotes 8  
8th July 2019  
I was almost certain I was near the end of the Browsercade Framework, but .. Nope.. There are still things to do!

Views 31, Upvotes 2  
Daily Blog , Browsercade
7th July 2019  
I *think* I'm almost ready to start coding my first Browsercade game.

Views 47, Upvotes 20  
3rd July 2019  
Looks much better!!
I'm now struggling with pausing the music when you alt+tab, or otherwise multitask away from the browser.
I seem to have got it working on iPad Safari (which is alarmingly unusual!) and Firefox, but not in Chrome or Edge.
The Pause screen's coming up, but the pause command doesn't appear to be triggering the pause event in the mod player.
Bit odd, but I think I've probably confounded my own code a bit, so will be double checking everything to be su...
Views 63, Upvotes 11  
25th June 2019  
Have spent today working on more menu gubbins, and default "Quit", "Retry" buttons and things. The basic pause screen is looking terribly familiar!

Views 28, Upvotes 1  
24th June 2019  
Yeah, I knew that wasn't going to be easy...

Views 39, Upvotes 4  
Daily Blog , Browsercade
22nd June 2019  
Today I need to rewrite a ton of my input code, to work properly with redefined keys/gamepads, and then add a screen to let you do that.
.. More bloomin' menus.

Views 26, Upvotes 3  
Daily Blog , Browsercade
18th June 2019  
.. Have I said how much I hate doing menus?!

Views 55, Upvotes 7  
Daily Blog , Browsercade , Juggling
17th June 2019  
After a couple of days of back&forth, I've finally decided "meh, whatever!" and opted to go for a Coverflow-RipOff style menu.
It actually looks rather nice, and scrolls quite well, except on touchscreens where the thing's a teensy bit dodgy due to co-ordinate issues.
But otherwise it works nicely. (Although it isn't "quite" centring properly!)
Scroll around, select a game, sorted..
Currently all "games" lead to the exact same test engine, but eventually this will (...
Views 41, Upvotes 5  
16th June 2019  
Shoebox doesn't scale in a normal way.

Views 44, Upvotes 5  
14th June 2019  
I finally got music and sound effects working nicely together in the "not the shoebox" Javascript engine, and it all works nicely on my iPad, too!
Great stuff!!
Next Challenge.. Input!

Views 74, Upvotes 4  
Browsercade , Bc , Mods
14th June 2019  
@RSKGames suggests..
Can you consider making a version of the new AGAW JS mega compilation into an electron app so that you can retain the online scoreboard. In a electron app I think you can restrict users getting into the dev console.
I'll have a look into it.

Views 36, Upvotes 5  
Daily Blog , Browsercade
201 results 0 1 2 3 4 5 6 (7)
Site credits : If you can see it, Jayenkai did it.
(c) Jayenkai 2017 and onwards, site design Rychan. RSS feed
AGameAWeek - Games by Jayenkai