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5th May 2021  
Michael Fernie says..
The text display for this sample and the SFX list is very messed up on my iPhone.

Views 54, Upvotes 1
Jse , Player Thoughts
5th May 2021  
Had a little quirk with this, yesterday.

Views 563, Upvotes 1
Daily Blog , Jse , Audio
3rd May 2021  
Can it play Pong yet?!

Views 149, Upvotes 1
Jse
3rd May 2021  
Yesterday I struggled with those bloomin' brackets again.
RAWR!!

Views 53, Upvotes 1
Daily Blog , Jse
2nd May 2021  
I spent a lot of yesterday fiddling with controller code some more.

Views 52, Upvotes 1
Daily Blog , Jse
30th April 2021  
Michael Fernie has been playing around with the JSE language, and has spotted something slightly awry with the documentation.

Views 130, Upvotes 1
Jse , Player Thoughts
30th April 2021  
Right then, time to tackle variables.. Aaargh!!!

Views 133, Upvotes 1
Daily Blog , Jse
28th April 2021  
You can try out my scripting language in your browser, right now!!

Views 144, Upvotes 1
Daily Blog , Jse
27th April 2021  
Switching from 2 values per line to 3 values per line was indeed exceedingly complicated.
I should probably have accounted for further values in the future, and will now be kicking myself that I haven't.
Ho hum..

Views 113, Upvotes 2
Daily Blog , Jse
26th April 2021  
The rewrite of the Parser, to account for a more complex set of stackage, is going reasonably well..
.. I think!

Views 53, Upvotes 1
Jse
25th April 2021  
Definitely going to have to cut out a huge chunk of code, I reckon.

Views 51, Upvotes 1
Daily Blog , Jse
24th April 2021  
I guess that Covid Jab hit me, after all.

Views 52, Upvotes 1
Daily Blog , Jse
16th April 2021  
A lot of rejigging, but eventually I got...

Views 69, Upvotes 1
Jse
15th April 2021  
Bow Wow, Platdude Bob!!!!000!!!

Views 53, Upvotes 1
Jse , Sprites
15th April 2021  
I haven't yet coded the functionality of the Sprite Editor, and instead have chosen to work on its data compression...

Views 64, Upvotes 1
Daily Blog , Jse
13th April 2021  
JSE's coming along at a measured pace, and as with all things, SpikeDislike will be my test.

Views 78, Upvotes 1
Jse
13th April 2021  
I took a huge chunk out of the RPN code, yesterday, and sat rewriting it all.

Views 51, Upvotes 1
Daily Blog , Jse
11th April 2021  
Yesterday I spent most of the day battling with Scales.
I added my first "sprite" to the JSE engine, and things went downhill from there!

Views 52, Upvotes 1
Daily Blog , Jse
10th April 2021  
By this point, I've completely lost track of what day I'm up to.

Views 55, Upvotes 1
Daily Blog , Jse
8th April 2021  
Took some time to work on the basic UI for JSE, yesterday.

Views 53, Upvotes 1
Daily Blog , Jse
6th April 2021  
I was supposed to be starting a Browsercade game, yesterday.
I certainly wasn't expecting to do much to the JSE engine..
But the fun of the puzzle dragged me back in!

Views 56, Upvotes 1
Daily Blog , Jse
5th April 2021  
Most of the tweaks to the JSE recently have been little bits over the past couple of days.

Views 57, Upvotes 1
Daily Blog , Jse
4th April 2021  
7am, woke up with a banging headache.

Views 54, Upvotes 1
Daily Blog , Smilebasic , Jse
3rd April 2021  
Not 100% sure where this week's SmileBASIC game is heading.

Views 50, Upvotes 0
Daily Blog , Smilebasic , Jse
2nd April 2021  
Reverse Polish Notation is a form of mathematical layout, whereby your equation function is left until the end of the numbers that it'll work with.

Views 78, Upvotes 1
Jse
1st April 2021  
Day five, and after a bit of tweaking, Function Values are being returned.

Views 70, Upvotes 1
Jse
30th March 2021  
Over on my last JSE Scripting Engine post, Alan suggested the following...

Views 71, Upvotes 2
Daily Blog , Jse
88 results 0 1 (2) 3
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