A brand new game
for Windows, Linux, Mac, HTML5, 3DS Homebrew and more
10th February, 2019
Added the new game Combinations to the fold.
Fill in each of the two puzzles using only numbers 0 to 9, without any repetition.
Each row and column has a total which you should attempt to achieve whilst filling in the grid.
I'm not 100% sure how solvable these might be, so do let me know if they're insanely hard!
5th February, 2019
Added a new logic puzzle, Linjat, to the Fold.
Dots show areas that must be covered, whilst the numbers suggest the length of a "line" which must be placed either horizontally or vertically.
There's an online version of the game here, created by the author of the puzzle.
Permission to duplicate the puzzle type has, of course, been asked for and granted by the author Juho Snellman
28th January, 2019
Added a new game, Scrambled Grid, to the fold.
It's been a good week or so since I last added anything to Foldapuz, so I decided to spend a bit of time with the game, tonight.
A few days ago, I found a lovely function in PHP which would allow me to do quick Anagram-Tests, and so I made full use of that, today.
A set of 5 words are chosen at random, and shuffled about until an anagram can be found connecting them all together.
Your challenge is to unscramble all 5 of the 6 letter words, and place them into the grid so that the 5-letter word fits in its place on the grid.
17th January, 2019
Since I created Foldapuz, I've been posting all the updates to a single updates.html file, and.. As much as that's been functional, it's also been growing and growing and growing.
JNKsg (The unnamed Sprite Generator thing) has been created in much the same way, with a similarly expanding updates.html file charting the progress of the site.
Today I decided that's probably not the best way to do it, and so I've taken the contents of both of these update pages and (with a lot of database hacking to falsify their dates!) have archived them into this very blog.
From here on, any interesting additions to either sites will appear at the top of this site, much like any other regular update, but with the addition of specific tags, can easily be accessed directly from either the Foldapuz site or the JNKsg one.
You can find the Foldapuz Blog posts here, and the JNKsg Blog posts here.
Sorted, and with the added ability to comment on the updates, which wasn't possible with the previous basic .html file. Hurray!
15th January, 2019
A slight tweak to the Maths Maze generator, as it was making some puzzles far far too easy.
I've now added a "20 or above" limit to the goal, which should help increase the difficulty level a little, as the previous day's puzzles all seemed to be a little too simplistic.
I might yet tweak it a bit further to avoid repetition, but for now it's good enough.
14th January, 2019
Added Maths Maze. A simple roam around a maze, totalling up scores to reach the target.
Although these puzzles have multiple solutions, the "proper" method should only require four moves.
Aside : It's been a few weeks since a new Puzzle game popped into my head, but lying awake at 3am seems to help!
23rd December, 2018
Another new/classic game.
Futoshiki is another sudoku-like puzzle. Each row and column contains all numbers 1 to 5. You must use the arrows to help guide the numbers.
An arrow always points between a high number and a lower one.
This is probably the fourth puzzle which makes use of the Wordoku premade 5x5 layouts!
I might enhance this game to include 6, 7 or 8 sized layouts, but I'll need to make some larger layouts, first.
20th December, 2018
I started off the day by removing the single pre-drawn fence on Rebordered. Without the border, the game's now a bit harder. The one little border was making the whole puzzle a lot simpler than it should've been.
Next, I added Kakuro. Each of the triangles hold a number, containing the total sum of the next few cells, either to the right or below.
Your job is to fill in the digits.
I'm not 100% convinced these are solvable, as I've yet to properly tackle one myself, but I'm sure I'll find out eventually. The puzzles are all over the internet, so I guess there must be some kind of logic to these, right!?
If you attempt any of the Kakuro puzzles, do be sure to let me know if they work!
19th December, 2018
Added Rebordered.. Should probably call it "fences" but the sillier name seemed to go well with the font I found.
Thanks to Tom Murphy for the wonderful fonts.
Reusing the puzzle layouts from Wordoku, your task is to draw borders around groups of the silly faces/objects/etc, in such a way that all 5 symbols exist within each area.
15th December, 2018
Added Slitherlink. It's a fairly standard puzzle game, but it's honestly not one I can manage to complete myself! Still, they generate well enough, and the solutions aren't always exact, so there's a bit of variety involved in the outcome.
Draw one large looping line touching various points on the grid. The numbers show how many of the sides of each box are filled with part of the loop.
14th December, 2018
Added Multi Box, a grid of numbers and their products. Simply decide which numbers don't belong in the grid and cross them out.
There should be 3 numbers in each row and column, along with their product.
The number of puzzles in the engine is now reaching a point where each of the categories can have it's own set of puzzles on the default sheet.
No longer does the default Maths sheet contain a few Word games, and Word sheets don't have random Logic puzzles in them.
There's still the occasional inclusion of the "Extra" games (Doodle and Find a Way) but there's now 8 word puzzles, 6 maths ones and 7 logic, more than enough to completely fill each day's sheet without the need to pluck from the other categories.
23 games in total!
12th December, 2018
8th December, 2018
Added Bracket Surgery, whereby you need to add two sets of brackets into the equation so that the result is correct.
This game relies on your understanding of BODMAS, so if you're not "into" your maths, it might not appear that the original equation is incorrect!
Rest assured, the maths have been checked, and the equation is wrong.
4th December, 2018
Added Link Janitor, named after my AGameAWeek game of the same name.
Link up the lettered pairs without crossing paths. I've not accounted for diagonals, so avoid those. They might be do-able with diagonals, and may be easier or harder, but they're not part of the puzzle, so.. Avoid!!
The previous week's cleaning up of the structure meant that everything was a little easier to work with, today, although I did forget how to use some of my own functions. Previously, I could quickly Page-Up to find a previous use of the function, but now the other puzzles are stored in separate files!
Other than that, I also now have to draw a new icon for the Unfolded version, as well as update all the game-lists to account for the new puzzle. It's taking longer and longer to simply add a new game!
But it's not broke yet, so I guess that's ok
28th November, 2018
A fair amount of icon drawing, today, as I tried my best to come up with some kind of over-arching style for the many different game icons.
I'm not sure it's been that much of a success, if I'm honest, but at least I tried.
27th November, 2018
I've spent a good couple of hours shuffling the script around a bit.
Probably should've used includes from the start of this project, but.. Too lazy to do that kinda thing!
The whole site is now split up into individual game scripts, so that the main script is a little more manageable in future.
I've also neatened up the style of the Cross Target game using a bit of grey, as well as taking the time to rewrite a lot of the site's Text functions to allow for more colour and size changes in future!
An awful lot of tweaking, this morning.
Additionally, I refurbished the main page a bit. Need icons for Instructions and Play Online, but otherwise it's a better layout than it was. I think!
26th November, 2018
Added Cross Target
Spent ages trying to find the best way to represent a Scrabble-Style board using only black ink! I should probably redo bits of it with grey, I think.. Hmm..
Anyway, it's a simple enough concept. You have a rack of tiles, and a specific target to hit. Try to score exactly that many points.
24th November, 2018
A whole lot of tweaks to Unfolded, to make it all a little more stable. Just minor background things, nothing too notable, but enough to keep things working!!
I've also rewritten the way the Alternating Maze is generated, and it now ends up taking about s full second to generate each puzzle. Eeek! Still, with the recent puzzle-cache functionality, that should be a little bit easier on the server.
The Alternating Maze mazes should now be a little more difficult to solve, with the paths hopefully being better than just a single straight line going down the page!
22nd November, 2018
Further tweaks to the Unfolded part of the site.
Things seem to be fairly functional now, and I took the time to jiggle the menu about a bit to make it more like the main page's layout.
I'll have to remember to keep both list of games the same, in the future, though, and will also need to keep the little icons updated, too.
*sigh* So much to keep track of.
This whole thing's started to get a little large!
21st November, 2018
For the past week or so, I've been gradually putting together a "On your mobile's browser" edition of Foldapuz.
Although there are still a few tweaks to be made to get things "just right", the site now appears to be functional enough to be tested.
If you'd like to test it, head to Unfolded, where you can hopefully figure most things out.
On the top right are page selection, alongside a puzzle selection.
The rest of the tools should be self explanatory, although you may need to click around to figure everything out.
Expect plenty of tweaks in the days to come.