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Blog
  3rd January, 2020
OK, looks like I've started, then.

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Views 10, Upvotes 1
Daily Blog , Starting
Poetry
  3rd January, 2020
Views 7, Upvotes 0
Pixelart
  3rd January, 2020
Views 8, Upvotes 0
Movie , Ghost , Ghostbusters
Game
  2nd January, 2020
Throw the ball down the well, and collect all the stars along the way.
Views 16, Upvotes 0
Strategy
Blog
  2nd January, 2020


Throw the ball for points!
Try to collect all 10 stars along the way to complete the level.

If you've a Switch, and have downloaded PetitCom4 from the (Currently) Japan-Only eShop (vague instructions here), you can grab a copy of the game using the Public Key...

4SEKE8EHE


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Views 9, Upvotes 0
Petit Computer , Smilebasic , Nintendo , Switch , Petit Switch , Petitcom4 , Release
Blog
  2nd January, 2020
Went for a checkup this morning.

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Views 10, Upvotes 1
Daily Blog , Health
Poetry
  2nd January, 2020
Views 6, Upvotes 0
Pixelart
  2nd January, 2020
Views 6, Upvotes 0
Wildlife
Blog
  1st January, 2020
2020! Crikey.
We're definitely in the future, now.
Past Back To the Future's future, and even beyond Blade Runner, we're entering a world where literally anything is possible.

I should probably carry on making games, then?

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Views 13, Upvotes 2
Daily Blog , New Year
Poetry
  1st January, 2020
Views 8, Upvotes 0
Pixelart
  1st January, 2020
Views 9, Upvotes 0
Vehicle , Storm , Arrrgh
Blog
  31st December, 2019
A decade is over, and what have I done?
373 games, created a new blogging script for here, rewritten the Socoder forum, started a few new sites and more!
Oh, and a brain tumour!

It's been a wild and crazy decade, and over the next few days I'll be looking back at the best (and worst) games from the decade.

2010 - BlitzMax
2011 - Touch Control
2012 - The Bad Year
2013 - Monkey-X
2014 - OUYA!!
2015 - The Gap Year
2016 - Forget-V
2017 - Cuddle Me
2018 - Ringing the Changes
2019 - Overload

2019 - Overload


This year's been intense!!

Starting the year with the C++ framework, but lacking in ideas, a player (Michael Fernie) asked me about the possibility of making a card game.
I hadn't done a card game in a while, and it seemed like an ideal time to try something new.
..But the C++ framework wasn't exactly suited to drawing nice high-resolution cards.
The framework had been created to draw tons of tiny sprites, not 52 large ones.

I wondered how best to handle a deck of cards onscreen for a while, and eventually decided to try it out in Javascript.
After all, if it runs in one browser, it should theoretically run on a lot of different ystems, right?

I spent a number of weeks tweaking out the basics of a new framework, drew a deck of Platdude themed cards, and was somewhat amazed when it all came together reasonably well.
The ShoeboxOfGames was born, and soon I was able to make a companion site, Browsercade, to handle more arcade-like games.
Juggling games for both sites, as well as the Foldapuz site, has lead to an INSANE number of games being made, this year.

Meanwhile, over in Japan, a new version of SmileBASIC had launched for the Nintendo Switch, called Petit Computer 4.
Signing up with a Japanese account, I hastily whipped up a copy, and set about making my traditional AGameAWeek games on the system.
SpikeDislike, Foldapuz, Clampett, Platdude and more, were all transposed week by week.

For a solid couple of months, I was churning out a weekly game for PetitCom4, ShoeboxOfGames, Browsercade AND Foldapuz.
Four games a week!?!
!!

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Views 71, Upvotes 2
Looking Back , 2010s
Blog
  31st December, 2019
Here comes 2020!!

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Views 9, Upvotes 0
Daily Blog , Thoughts
Poetry
  31st December, 2019
Views 7, Upvotes 0
Pixelart
  31st December, 2019
Views 8, Upvotes 0
Alien
Blog
  30th December, 2019
A decade is over, and what have I done?
373 games, created a new blogging script for here, rewritten the Socoder forum, started a few new sites and more!
Oh, and a brain tumour!

It's been a wild and crazy decade, and over the next few days I'll be looking back at the best (and worst) games from the decade.

2010 - BlitzMax
2011 - Touch Control
2012 - The Bad Year
2013 - Monkey-X
2014 - OUYA!!
2015 - The Gap Year
2016 - Forget-V
2017 - Cuddle Me
2018 - Ringing the Changes
2019 - Overload

2018 - Ringing the Changes


OUYA was gone.
Razer gave up with Android TV Consoles.
Mark Sibly gave up with Monkey-X.
My faith in anything iOS had left a long time ago.

It was time for some pretty drastic changes to my devkit.
As with any devkit switchout, I tried all manner of different languages and prebuilt engines, before ultimately deciding to go it alone.
I created a brand new framework, from scratch, using nothing much more than basic C++ and OpenGL.

Over the course of the year, I built up a whole bunch of little games in the new framework, porting them to Windows, Mac, Linux and even 3DS as Homebrew.

Last year's Highscore framework was integrated, and everything seemed to flow well enough.

.. But it wouldn't last.

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Views 65, Upvotes 1
Looking Back , 2010s
Blog
  30th December, 2019
Two days, and two years, as I still need to write my Decade-Roundup post for 2018 and 2019.

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Views 8, Upvotes 0
Daily Blog
Poetry
  30th December, 2019
Views 7, Upvotes 0
Pixelart
  30th December, 2019
Views 7, Upvotes 0
Snow
Blog
  29th December, 2019
A decade is over, and what have I done?
373 games, created a new blogging script for here, rewritten the Socoder forum, started a few new sites and more!
Oh, and a brain tumour!

It's been a wild and crazy decade, and over the next few days I'll be looking back at the best (and worst) games from the decade.

2010 - BlitzMax
2011 - Touch Control
2012 - The Bad Year
2013 - Monkey-X
2014 - OUYA!!
2015 - The Gap Year
2016 - Forget-V
2017 - Cuddle Me
2018 - Ringing the Changes
2019 - Overload

2017 - Cuddle Me


This year went pretty smoothly, to be honest.
I used the same framework, carried on making games on Forget-V and making them available as OUYA downloads, and carried on posting them for Windows and HTML, too.
At the end of the year, however, Razer decided to kill off .. Everything..

OUYA, Forget-V, the lot.

Meanwhile, Mark Sibly was killing off support for Monkey-X, and my whole devkit was breaking down.

Next year would need a rethink.

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Views 589, Upvotes 1
Looking Back , 2010s
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