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Pixelart
  24th March, 2015
Views 45, Upvotes 1
Pixelart
  23rd March, 2015
Views 47, Upvotes 5
Blog
  23rd March, 2015
I say "slow", but of course, I mean "Slow in the realm of AGameAWeek!"
I've been working on Invisible Munky 2 for nearly THREE WEEKS, now! Blimey, that went fast!

I'm currently working on building levels, and trying to keep the momentum of the game flowing in a decent manner. I'm also trying to add a decent mix of music, but it's all kinda samey. I might have to head in a completely different melodical direction, or something. *shrugs* Not sure!

Anyway, the game currently contains 9 levels, and they're all 100%able. I'm now going to start adding trickier elements into the engine, and trying to catch out the player, without resorting to cheap tricks. (Also, so far, I've no horrible death pits.. Trying to avoid using those)

Fingers crossed that the end result is as good as expected!
Views 4, Upvotes 0
Daily Blog
Pixelart
  22nd March, 2015
Views 48, Upvotes 3
Pixelart
  21st March, 2015
Views 57, Upvotes 7
Pixelart
  20th March, 2015
Views 57, Upvotes 5
Pixelart
  19th March, 2015
Views 53, Upvotes 7
Pixelart
  18th March, 2015
Views 64, Upvotes 4
Computer , Amstrad
Pixelart
  17th March, 2015
Views 58, Upvotes 4
Pixelart
  16th March, 2015
Views 59, Upvotes 5
Blog
  15th March, 2015
The engine's working nicely, an art style has been defined, and things are getting put together.
I've started building some proper levels, now, but already the game's feeling like it's still missing something.
At the moment, I'm attempting to add wandering bad-guys into the levels, which should help make things a little less lacklustre, but trying to get them to wander nicely within the areas is proving to be much more complicated than I thought, especially when the levels are build up with nothing more than vector lines, not a usual simmplistic grid.

Still, onward and upward, I suppose.
Hopefully I can get it feeling nice and complicated within the next day or so, so that I can focus on building up the levels again.

IM2_004

Invisible Munky 2 : Happy Banana Land!
Coming.. Soon'ish!
Views 6, Upvotes 0
Daily Blog
Pixelart
  15th March, 2015
Views 56, Upvotes 5
Pixelart
  14th March, 2015
Views 56, Upvotes 5
Pixelart
  13th March, 2015
Views 57, Upvotes 5
Pixelart
  12th March, 2015
Views 55, Upvotes 6
Pixelart
  11th March, 2015
Views 68, Upvotes 6
Moon
Pixelart
  10th March, 2015
Views 51, Upvotes 7
Blog
  9th March, 2015
Tentatively titled "Invisible Munky 2 - Happy Banana Land!" because... why not!



So, um.. Yeah..
The engine seems to be working well, although I've not added too much yet.
I need to design proper levels for this one, and I also have an object limit, which will be odd to have to deal with..
Curious!

Anyhoo, the game's been started, and assuming I can make some decent levels, it should be with you in a week or two. Wish me luck!!
Views 3, Upvotes 0
Daily Blog
Pixelart
  9th March, 2015
Views 55, Upvotes 6
Pixelart
  8th March, 2015
Views 66, Upvotes 4
Site credits : All of the above : Jayenkai
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