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Blog
  20th January, 2015
I've opted to call Year 7 the "Gap" Year, in the sense that not every week will be a game... There will be frequent Gaps!

I'll be trying out the usual crazy ideas, but each game will be given a little more breathing room than I usually give them, in an effort to make games a little more substantial than they usually end up being.

The Rules are as follows..
After week one, the game should at least be playable. If it isn't, then I throw it out and start something else. No good forcing bad ideas down people's throats!
After week two, the game should be bulky, and pretty much ready for launch. Tweaks on difficulty and general "playability" will be the focus, here.
By week three, I'll try to release whatever I've got, and then based mostly on feedback the game might hang around for Week Four where it'll get bulked up.... or I may just move on to the next project, instead!

If a game manages to surprise me, and get finished within a week, then so be it. That's what'll be released.
Similarly, anything that seems to drag on too long will either end up being posted "unfinished", or just be scrapped.
Views 0, Upvotes 0
Daily Blog
Pixelart
  20th January, 2015
Views 72, Upvotes 6
Pixelart
  19th January, 2015
Views 60, Upvotes 7
Blog
  18th January, 2015
Things I should be doing.
1. A new Alien Deathmatch
2. A new RetroRaider
3. A new JNKPlat
4. That space-platformer-shooter thing
5. YBox Drops
6. SpikeDislike3

Each and every one is too large for a Weekly timescale, and as such, I've not started ANYTHING!
They're all random unstarted ideas, waiting for "just the right time", but at the rate of AGameAWeek, there's never really going to be time to get around to them.

Heck, I was supposed to do JNKPlat 2 years ago! I started it for the Xmas special in 2013, and.. That's as far as it ever got.
And let's not forget the wonderfully styled Sheep Goes Right that's been lying unfinished for just as long.

So I've made a decision.
Over the past 2 years I've written nearly 100 games, and that's enough for a while. Instead of scrambling to achieve AGameAWeek, I'm going to be focussing on roughly one every month, and it'll be a nice big decent sized game.
I still have elements of the framework to fix up, but nothing that'll get in the way of game making, as long as I actually get on with the game making!
And that's the important bit. I'll no longer be worrying about what I can cram into a week, and so (with any luck) I should be able to work on some of the bigger ideas.

Feel free to shout at me in the comments, if you dislike my decision
Views 0, Upvotes 0
Daily Blog
Pixelart
  18th January, 2015
Views 63, Upvotes 5
Blog
  17th January, 2015
Currently on my list of ideas, I have...
1. A kind of space shooter style platformer.
2. A redux of YBox Yahtzee from the Alpha Collexion
3. SpikeDislike3
There's also a few other ideas bubbling away, in my head.
The main problem I'm having, is getting started on any, because I know that whichever I choose to start on, will more than likely take more than a week to complete.
As such, I've kinda been sitting here all week going "well, what else could I do...?" and not actually getting ANYTHING started.
It's a bit annoying being in this situation. A sort of time-based writer's block.

I need some short and sweet little game ideas, but I'm also trying to keep the quality up, so they don't feel like they'd fit into the Alpha Collexion..
Bah..
I've coded myself into a corner again!!

I need to get back into the swing of things.
We'll try again, next week..

Meanwhile, enjoy the daily doodles!
Views 9, Upvotes 0
Daily Blog
Pixelart
  17th January, 2015
Views 74, Upvotes 7
Pixelart
  16th January, 2015
Views 71, Upvotes 8
Moon , Creature
Pixelart
  15th January, 2015
Views 70, Upvotes 7
Pixelart
  14th January, 2015
Views 63, Upvotes 7
Pixelart
  13th January, 2015
Views 65, Upvotes 6
Blog
  13th January, 2015
It's time to fry some Butterflies! Use the electrical hubs to generate lightning, and Zzap those bugs to oblivion.


Read More
Views 12, Upvotes 2
Release
Game
  13th January, 2015
Dodge the Butterflies and Zzap them with power!
Views 1839, Upvotes 6
Space , Shooter , Experimental
Pixelart
  12th January, 2015
Views 53, Upvotes 5
Pixelart
  11th January, 2015
Views 64, Upvotes 6
Pixelart
  10th January, 2015
Views 66, Upvotes 6
Pixelart
  9th January, 2015
Views 65, Upvotes 6
Pixelart
  8th January, 2015
Views 62, Upvotes 5
Blog
  7th January, 2015
OK, I still have lots of stuff to work out in my framework, but I've managed to get the important stuff into the engine, and everything else can be added and tweaked as we go.
Although the "Online Scoreboards" aren't even barely started, I have at least made it work in such a way that, in future.. it "should" be pretty simple to head into my old code and bring the stuff to life.
.. Hopefully!

Anyway, that's all background stuff.
What you're really here for is the games, and I'm happy to report that I've started work on this year's first game.

401_001

Not much going on there, I'll agree, but it's a start, and that's something that I very much needed to do.. .. Make a start!

Coming Tuesday : Whatever this turns out to be!
Views 7, Upvotes 0
Daily Blog
Pixelart
  7th January, 2015
Views 58, Upvotes 6
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AGameAWeek - Games by Jayenkai