A brand new game
for Windows, Linux, Mac, HTML5, 3DS Homebrew and more
13th February, 2012
It's Valentines Day, and what better way to celebrate than to play a game with a slightly askew title!
This isn't a game about a couple of white birds in love.
This is a game about a lonely turtle who dives towards the floor!
Awww.. Feel the Love!!
12th February, 2012
NeonPlat Classic is the original edition.
If I hurry up and quickly build a version of that on iOS, I can get it released in time for my Birthday, then have a 24 hour giveaway like I did with SpikeDislike last year.
For some reason I wasn't thinking about the "it takes a week to pass through review" thing.
Stupid bloody Apple...
Never mind. I'll probably do another SpikeDislike freebie day or something, instead.
11th February, 2012
8th February, 2012
...this iOS stuff isn't quick, is it!?
Week one, decide on game, start game..
Week two, keep tweaking annoyingly broken things in framework and get game done.
Week three, Trailer, Forum post formatting, email formatting, gather email addys, etc.
FFS, Week three's the smegging PR gubbins.
7th February, 2012
Last weekend, most of the developers on the internet took part in the great big Global Game Jam, whereby everyone settled down to a nice long weekend of coding, all based on the same topic.
Think of it as Ludum Dare, but with a slightly different name.
The game topic was to build a game where a snake eats it's tail, and plenty of games were made with that in mind.
I was at work, as per usual.
5th February, 2012
Over the weekend, Sheep Goes Left has been free.
Don't worry if you missed it, because it's actually still free until the 8th of February, I just won't be banging on about it on Twitter like I have been!
...Feel free to tell your mates, and turn your twitter output into a giant sheep filled spam-attack!
Want more Sheep?
There's ALWAYS more Sheep!!
The Nintendo DS Homebrew edition of the game is right here, while the PC (/Linux/Mac) edition is also here.
Both the DS and PC versions have 100 levels, but only the iOS edition contains a whopping 300 levels to play through. Yikes!!!
There's also the original iOS soundtrack, 100% free, downloadable here, and the DS's mod-based edition of the soundtrack here.
Gotta love the sheep!
Enjoy the game!
3rd February, 2012
Last week, there was no AGameAWeek.
It was the clown's fault..
.. stupid clown..
With my newer shinier iOS Framework running the way it was more-or-less supposed to be, I decided to take a week to "quickly" port an AGameAWeek game over to iOS.
People had expressed an interest in a tilt-controlled version of Unijuggler, and I figured what the hey.
1. Scrolling Background
2. Moving Objects
It's pretty much SpikeDislike, except you're hitting the objects instead of avoiding them.
Should be easy, right? Especially since I already had all the sprites drawn from the original AGameAWeek edition.
So, in the assets went, and in went a simple scrolling background.
It took a good couple of hours to get those clown sprites realigned, so that the guy's head wasn't inexplicably 16 pixels over his shoulders, and his legs weren't flailing all over the place as he cycled.
Then I added a ball...
31st January, 2012
Insert sad face here..
This week I've been concentrating on iOS development, getting a nice half-assed version of Unijuggler up and running, and playing with the game's rules in a vague attempt to make it a bit more playable. Seems to be coming along OK!
After that I had one of those horrible lack-of-sleep weekends, and all went to pot.
Next week, something fun!
28th January, 2012
It's Saturday morning, and I've not yet started Tuesday's game.
Haven't even got any thoughts in mind, either!
As such, I figured I should warn you all incase I don't actually get a game posted, this week.
If I do attempt something, it'll probably be done in PlayMyCode, because that'll save all the current Mac crap that I'm having to put up with. Damn you Lion!!!
24th January, 2012
A sequel for this week's AGameAWeek!
I've been thinking about Key, Bo and Ard since I popped them into NeonPlat Adventures a few months back, so I finally sat down to build this nice new puzzler.
22nd January, 2012
News, today, of a new Sitcom under development at HBO.
HBO are converting Indie Game The Movie into a sitcom!
A sitcom based on a bunch of videogame developers?
How on earth would THAT work!?!
19th January, 2012
Bah.. I knew that'd happen..
As soon as AGameAWeek kicked back into action, the "Daily Blog" would take a bit of a fall.
I'm trying to keep up, though! Honest!!
17th January, 2012
It's another uninteresting game this week, so apologies if you just plain hate it!
It's not bad, it's just not good, either!
16th January, 2012
So, I'm sitting there trying to get a nice GameCenter thing added to my new framework, and I figured that having to display people's names might very well require a bit of Unicode..
(Note : This is the reason my other iOS games don't have names on the highscore lists!)
In Cocos, you can use 3 font styles.. one is a simple bitmap font (this one I can handle!) one is a complex bitmap font (with a required 50,000,000,000,000 images to handle all the possible languages!) and the third one uses ttf fonts.
Obviously, I opted for the ttf one!
15th January, 2012
Today, I'm continuing to build a framework for my iOS games.
You might've noticed that I've started a buttload of iOS games, lately, and yet I haven't finished any of the things..
I've noticed that, too, and quite frankly it's getting to be a bit of a joke.
12th January, 2012
Tonight, I got home from work with a game idea in mind.
Using my freshly reinstalled PC, I settled down for the first bit of coding on the thing, copied my FrameworkTemplate to a new folder, drew a couple of sprites, opened the code, built up a simple array/tilemap test engine, and then hit Build..
Seems my dev-environment isn't quite at 100% yet, because I coded the thing into a FrameworkTemplate from about a year ago, and all the nice new stuff is missing.
What a waste of an hour!
Tomorrow, I'll attempt to do the same thing again, only with newer files!