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Blog
  24th November, 2007

Platdude's Retro Collection was first released in November 2007. Each new release will contain a handful of new games.
How many will there be in the end? Who can say!

The latest release, Download Here, contains 18 games from the list below.

Note : If you'd like to play, but don't own a DS, you can use No$GBA to play the game.














































































Centipede

Blast away all the approaching Centipede bits. Every piece that escapes from play removes 25 of your hard earned points.
Rated 4/5

Snake

Guide the Snake towards the numbered blocks. Pick up the number of points displayed on the Block. If it reaches 0, the block becomes a solid brick. Try not to crash.
Rated 3/5

Invaders

Destroy all the Alien Invaders before they reach the bottom of the screen. No bases to hide with and plenty of enemy gunfire makes this a super-rapid version of Invaders. A fan favourite.
Rating 5/5

Light Cycles

Guide your way away from the enemy lines in a rather basic remake of the classic Tron game.
Rating 3/5

Asteroids

Shoot all the floating Asteroids for whatever reason there ever was for doing it in any other version of the game! Asteroids is fun!
Rating 4/5

Racer

This game sucks, and has since been hidden away like some kind of rubbish Easter Egg..
Rating 1/5

Escape

Grab the blue square and keep it away from the red ones. Pick up Green ones for extra points.
Rating 4/5 : Windows version by Magicman

Missile Command

Destroy the approaching missiles, before they destroy your bases! Every missile that hits the land takes away a point!.. The Green ones are worth extra.
Rating 4/5

Dot Pop

With 30 seconds on the clock, hit as many squares as you can.
Will probably be renamed by the time you play it! Then again, maybe not!
Rating 4/5

Pacman

With two full screens of pills to empty, and eight ghosts running around, you'd better get moving. (Strangely, it's not as much fun as it oughta be..)
Rating 3/5

Frogger

No river, just 2 huge busy roads to pass. The top lot move faster, so you're gonna have to be quick to score any points. Get to the top and start again, but with more cars.
Rating 5/5

Pong

Just you, a CPU, and a ball too. And another ball if you play on High.. .. And 3 on Extreme.
Rating 3/5

Tetris

Much requested, and so eventually added. This game tries to be a Good Tetris game, and hopefully you'll enjoy it. I might add Bombliss later, since I really love that game, too!
Rating 4/5

Buzzard Bait!

Flap about and kill the other jousters. Collect their eggs before the re-hatch!
Rating 3/5

Lights Out

Tap the grid to invert a + of lights. Switch them all off to advance to the next level.
Rating 4/5

5 in a Line

Shuffle the grid around to match up 5 tiles of the same color in a single line. Do it quick, because you only get a minute to clear as many as you can.
Rating 3/5

Tune Tap

A tune is played, then you must repeat it. It's like a really cheap version of Parappa!
Rating 4/5

QBert

Hop around the blocks, color them all in, and avoid the flashing balls of death.
Rating 4/5

Dodge Spikes

Move left and right, avoid all the spikes, and collect as many coins as you can.
Rating 3/5
Views 17, Upvotes 3, 24th November, 2007
Daily Blog
Blog
  20th November, 2007
And so it begins, the long boring task of making lots and lots of games

I lie. It's not boring!
Centipede took shape, gradually, over the course of a day. Most of the tweaking was in the main engine, as opposed to the game itself, since I had to be sure of all my different variables, and how all the pieces of the menu system would fit together.

Now that the main code is mostly sorted I should be able to get things done at a much faster pace. The actual menu design hasn't yet been decided upon, and to be honest I'm even starting to wonder if it'll even be a "Greenie" collection. I guess we'll have to wait and see.

In the meantime I threw in a small second, slightly related game. Snake.
You know the drill. Run from side to the other, grab all the blobs, and try not to kill yourself.
It's a bit slow. But then, every Snake game is. So it was whilst creating this game that I decided to add Difficulty levels into the mix. I'm not sure where the level will be chosen, but all the games in the pack should use a standard "Easy, Normal, Hard" setting in the main menu, somewhere.
Set it to Hard, and Snake becomes a much more enjoyable game.

More games to come, and suggestions for gameplay mechanics, or additional games are welcome.
Views 12, Upvotes 1, 20th November, 2007
Daily Blog
Blog
  15th November, 2007
Having started and given up on a fair few projects over the past couple of weeks, I've decided to go back to basics. It's time to bring return to the 8-bit Tiny collection, and get things started once and for all.

So today I got working on a base program that can use a series of includes to incorporate a bunch of games. I've designed a neat collection of generic looking graphics, and started listing games that may or may not be included. I'll try to make all the games as Repeat-Play-able as I can, but obviously some games will need to use preset levels and things, so that might be something to avoid for the meantime.

If all goes well it should be quite a little collection once its all finished. (if it ever IS finished!) I'm going to challenge myself to produce at least two games a week, and hopefully I can work quick enough to do more. I've recently enjoyed doing some super-fast coding, getting as much done in a couple of hours as I can, so I might even attempt to do some small games in that space of time, too.

I'll be releasing occasional versions of the game, as the amount included builds up. Depending on how the menu ends up looking I'd expect each release to include about 5 new games, so the first one should be up and running within the next couple of weeks.
In the meantime, if anyone has any suggestions for games they'd like to see/play on the DS (albeit in a tiny form) list them below.

My only worry, right now, is how to make use of the second screen.....

(If you'd like to see a list of possible games, you'll find it here.)
Views 13, Upvotes 0, 15th November, 2007
Daily Blog
Game
  15th November, 2007
After the game ends, unshoot all the bad guys that you can before the game starts.
Views 1482, Upvotes 12, 15th November, 2007
Backwards , Experimental , Shoot-em-up
Game
  14th November, 2007
Type in the game before your tea's ready.
Views 1495, Upvotes 3, 14th November, 2007
Typing , Cpc
Blog
  1st November, 2007
Retro Remakes are holding a Top Down 2D Dungeon challenge.
Socoder are holding a Remake a Workshop Game challenge.

In a way, these two coincide, since I'd already decided to remake Greenie's Gameboy



Adventure for the Socoder, before the Retro Remakes challenge was finalised.
So that's what I'll be working on for the next couple of weeks, a larger version of Greenie's Gameboy Adventure, complete with a proper storyline, a few more enemies, and more than just Jelly Babies for Greenie to collect!

Or at least, that's the plan, anyway!
Views 13, Upvotes 0, 1st November, 2007
Daily Blog
Blog
  28th October, 2007
Wow, how time flies!
A total of 2 weeks and 4 days work (although I did take a few days off ) , and here's the first release of Arcade Slots.

It's a Slot machine, with Arcade rules applied.


Not much else to say, really!

Download Arcade Slots for DS : 500Kb

Enjoy!
Views 21, Upvotes 1, 28th October, 2007
Daily Blog
Game
  28th October, 2007
Play classic arcade games as if they were rebuilt as Slot Machines
Views 2662, Upvotes 13, 28th October, 2007
Fruit Machine , Slots , Arcade , Gamble , Minigames
Blog
  22nd October, 2007
Most of my remakes seem to fall into a single category, in that they all tend to feature my character Greenie.

To be honest, I'm not sure why I started doing this. It was never something I planned, it just kind of happened that way!
Still, here's a whole page dedicated to that stupid bumbling idiot!

Green's 8-bit Tiny Collection

BlitzCoder, 2005. The 8-bit compo asked us to create games in a 8-bit style. No more than 20 sprites, all of which were 2 colors, and 8x8 pixels in size. So I made 12 games in one. Then after I won the compo, I felt compelled to add a few more.
The collection includes (reading, and occasionally playing like something from Cascade 50!)
Football, Centipede, Platformer (JNKPlat!), Maze (JNKMaze!!), Arkanoid, Tron, Bouncer, Frogger, Matrix Blaster, Monkey Balls, Slalom, Tanks, Mummy, Invaders, Shuffler, Dropper, Mr Driller, Squares, Sumo, Shoot It, Spell Em and Make it Blue.
A classic collection if ever there was one.

Download Them All!

Greenie : The Helecopter Hero

I'd been doing the Wed.Workshop for about a year, so when the Retro Remakes 2006 compo opened, I was ready for a decent-length compo. Unfortunately I have the memory span of a goldfish, and within a week or two I'd forgotten I was remaking Activision's Hero. When Socoder had it's "March = Finish it off Month" in 2007, I took the time to.... finish it off! And it turned out pretty well, too.

Download Greenie : The Helecopter Hero

Greenie : The Eccentric Egyptologist

In September, Socoder asked for classic games recreated (or new games!), but with loads of Pickups thrown in for good measure. I spent the time recreating the classic CPC game Oh Mummy. I added a fair few (mostly useless) pickups, but sped up the gameplay from the old 80s pace. I also added a couple of tweaks to the gameplay. And multiplayer

Download Greenie : The Eccentric Egyptologist
Views 21, Upvotes 1, 22nd October, 2007
About , Greenie
Blog
  22nd October, 2007
This page was updated Jan-2009

6 nice little games, all running happily on your DS.

There might be more releases in the future that I forget to add to this page, so keep your eye elsewhere on my site, just incase!

#1 - JNKPlat

JNKPlat, the DS edition was a souped up version of the classic JNKPlat games. It features "Amazing" animated graphics!

Click here for more JNKPlat DS info, and the download!

#2 - Stringy Things


This is a half-finished version of Stringy Things, but there's plenty of gameplay to be had within. A nice bunch of word games, a game of Yahtzee, and the "Escape" game from Platdude's Retro Collection.
Play it.. You'll like it!!
You can Download Stringy Things 2-ish here

#3 - Arcade Slots

My third release was Arcade Slots. A set of slot machine games with Arcade rules.

Download Arcade Slots for DS

#4 - Platdude's Retro Collection


Platdude gets his own collection of retro arcade classics! Click here for a full list of games, and the latest release.

#5 - Centipong DS


A remake of the PC edition, whereby you control the Pong paddle, and have to destroy the centipedes with your ball.. And then it goes crazy!
Nice and simple gameplay, but fun.
You can Download CentipongDS here

#6 - Puzzobomb


A nice simple puzzle game.. Connect the alike coloured blocks to make them disappear.
LOTS of levels..
Like, tons of them!!
Really really really a LOT of levels!
You can Download Puzzobomb here.
Views 15, Upvotes 1, 22nd October, 2007
Daily Blog
Blog
  22nd October, 2007
A list of games you can download, and play in Windows. Most systems can suitably handle most of these games, so no need to worry if you've a slow machine.

To help neaten things up, I've moved all my main Platdude games to their own JNKPlat page.
The Greenie page has become home to some of my Remakes.
You can find the best of my Wednesday Workshop entries, all ripe for the picking.
And if you still want to try out some more stuff after all that, you can check out the Space Monkeys.

and then, there's...

Star Trek Pong : 3!

Back when I worked in Amos on the Amiga, I coded a silly little test game of Pong with the 2 Enterprises batting a ball to each other. It was very silly! Then I made Star Trek Pong 2 on the Amiga, and added all sorts of collectible items. It was kind of like Arkanoid, but for Pong. And it was still silly, but it was also fun!
When I first got started in Blitz, I made Star Trek Pong 3, and this is it. It's still silly, but it's still fun. Think of it as Arkanoid meets Pong... But with Deathmatch rules thrown in, too.

Download Star Trek Pong 3

Stringy Things 2

One of the last games I made in Green's 8-bit Tiny Collection was Spell Em. As soon as I'd created it, I realised how much fun it was to play, and decided to build it up into a bigger collection of word games. The result was Stringy Things, which was a good game to play, but not exactly the best looking game in the world. A year later I recreated it with much better graphics. Stringy Things 2 is probably the best collection of word games you could have in one single download!

Download Stringy Things 2

Even More!

For the latest info in my Windows game creation, check out the WinDev section of the site, and to try out a few of the oddities, you can take a peek at the Experimental section.
Views 14, Upvotes 1, 22nd October, 2007
Daily Blog
Game
  12th October, 2007
Spin the reels, and hope for the best!
Views 1902, Upvotes 9, 12th October, 2007
Platdude
Blog
  8th October, 2007
Greenie - The Eccentric Egyptologist Version 0.9
A few additions will be added in due time, but for now this is all well and good!
Enjoy running away from Mummies!
Views 24, Upvotes 1, 8th October, 2007
Daily Blog
Game
  8th October, 2007
Hunt through the tombs to uncover the lost treasures.
Views 1602, Upvotes 21, 8th October, 2007
Greenie , Remake
Blog
  30th September, 2007

I decided to do things the easiest way, code wise. To unlock the exit to a level, you need to open all the boxes within that level. Nice and simple.
There are 10 level layouts currently in the game. I might add more, I'm not sure. So far the largest level only uses up about 1/16th of the available map size, but if I make them too big they get a little dull.
So, 10 levels, and then it loops back with a higher difficulty, going right up to level 100.
There's plenty of pickups, 3 types of enemies, and even a stash of TNT to blow 'em all up with.
I've also played about with the colourings a little. There are 6 Background colour schemes, and the engine picks out one colour for floors, one for buttons and one for blocks. It keeps things a little more interesting instead of it all being drab sandy yellow throughout.

The game, as it stands, is pretty much what I'd aimed for when I started. It has all the elements I'd planned and a fair few more.
But I've two more weeks before the Monthly Challenge's deadline.
What more could I add?
I'm sure I'll think of something!

Greenie - The Eccentric Egyptologist - Coming soon!

|update| The final release is available here |update|
Views 23, Upvotes 3, 30th September, 2007
Daily Blog
Blog
  24th September, 2007
This month, Socoder are having a "Make a game with Pickups" challenge.
It took me a bit of a while to decide what game to do, but I think I've finally settled on one.


Greenie - The Eccentric Egyptologist.. Named so it fits alongside Greenie - The Helecopter Hero.

It's a remake of Oh Mummy but with a couple of tweaks here and there, including the way you open the areas.

Instead of just being "Walk around the box" there's now a set of buttons around the edges of the areas. Push down all the buttons and then the area opens up. But if you leave the buttons, they slowly pop back up again. This means you have to run all the way around, trying to keep the buttons down.
Different sizes and shapes of areas means there's plenty of variety, and the levels can become easy/hard depending on how the areas are layed out.

So far, only Mummies are in the game, but I'm planning on adding a few more creatures, and the pickups are coming along rather well.
The one thing I haven't yet decided, though, is how to end each level.
In the original game, you had to find the key in each level, then get back to the door. For this one I'd like to make things a little more complex.
..
But I might not! I haven't decided yet.

More info later.

|update| The final release is available here |update|
Views 19, Upvotes 2, 24th September, 2007
Daily Blog
Game
  20th September, 2007
Trap all the monsters inside the girders using your space gun.
Views 1380, Upvotes 22, 20th September, 2007
Remake
Blog
  10th September, 2007
I'm currently working on a nice shooter game. A "take it in turns to kill each other" type blaster.
Like Scorched Earth..
Or, if you prefered the Amiga version, like I did, Scorched Tanks.

Anyway, this game isn't exactly like either of those!
Imagine the tanks being UFO's, and they're floating in space, with a bunch of randomly sized planets between them.
They fire shots, and the weapons float about in space, being pushed and pulled by various gravitational forces, until they either float away, hit a planet, or hit a player.. (sometimes that could even be yourself!)

I've been working on this game for a couple of days, now, and it seems to be coming together quite nicely.
For it's title theme, I decided to take the original theme from Scorched Tanks. A tune by Sidewinder, named Horizon's Edge.
I spent most of today working on a nice new rearrangement of the theme, and figured I'd let you hear the tune as it currently stands.
Horizon's Edge : Beta!

The mix will probably be tweaked, here and there, between now and the game's release (I'll probably tighten up the start, and neaten the end a little, and do a few little twiddly bits in the middle) but, all in all, it's pretty much what I wanted out of it.

Enjoy!
And.. Credit goes to Sidewinder for his amazing 30Kb, 4 channel original version!
Views 16, Upvotes 2, 10th September, 2007
Daily Blog
Blog
  7th September, 2007
Yesterday whilst browsing through Google Analytics, I stumbled upon a website for the magazine WebUser. They'd sent 3 people to my site, from this webpage.

It seems that on page 40 of their latest issue (Issue 169), they'd included a link to Horizontal Shooter! With no description of that page available online, I knew my only choice was to pop out and buy a copy.

They gave me a paragraph.


o/ !!!YEAY!!! o/

They could've told me!

Views 18, Upvotes 3, 7th September, 2007
Media
Game
  31st August, 2007
Help Dave decide what to do about Ian Prices bug.
Views 1453, Upvotes 7, 31st August, 2007
Point , Click , Adventure , Codas
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