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Blog
  11th October, 2009

Munky's Block is graphically coming along nicely, but unfortunately I've yet to actually start making levels.

So far it's all been "Niceness" stuff, and as a result things are lacking a bit.

Probably should've stuck to the blocky background like last time.
Oh well, no matter.

With only one day remaining, I'll be spending tomorrow messing around with the blocks, and trying to come up with some nice puzzle, and if I've some time adding music into the mix.
I should probably add a level editor, too, but that'd be horribly rushed at this stage, so you might have to start ascii-tweaking to do any form of editing!

Make sure you've got notepad on standby!

And wish me luck!!
Views 12, Upvotes 0
Daily Blog
Blog
  9th October, 2009
Ok, let's try that Munky thing again, shall we!?

I've scrapped the "Portal" style stuff, and am instead focusing on a Munky Blocks styled affair.
Munky's Block seems an apt title, so we'll stick with that.

Currently I have only 1 setpiece, and 1 silly simple test level.
Woo!


But the engine's up and running, and Munky's hopping around about the same as he did in the last game. So, yeah, things are definitely coming together.

My biggest challenge over the next couple of days will be to try and come up with a batch of complex puzzles to keep you entertained.
And then add a batch of setpieces, and maybe add a level editor if I get time.
But otherwise, it's a good start.
Views 2, Upvotes 0
Daily Blog
Blog
  6th October, 2009
Same game, different system.
I started working on the Munky Portal thing this week, but it didn't really happen.
A shame.
No matter, because it gave me just enough time to remake Blockman Gets and pop it onto the DS.



(Note, those are two different levels! Screenshots are single-screen so that they fit in the archive better!!)

I've removed the boulder. It didn't do enough, apparently, so now there's a ghost in there.
It just kinda wanders aimlessly but it's enough to put you off doing what you're doing.

Hurray!

So, if you've got a DS, you can Download Blockman Gets DS here, give it a whirl, and then complain about all the missing features!


AGAW Ratio, 8 weeks, 8 games, 6 PC, 1 DS, 1 J2ME.
Not bad! (But if I were one up, I could take a week off!!)
Views 119, Upvotes 4
Release
Game
  6th October, 2009
Guide Blockman without not eating!
Views 4709, Upvotes 31
Pacman , Remake , Puzzle , Maze
Blog
  5th October, 2009
I think that's everything!!

hmmm..

I added the last (earliest!) stuff into the archive today, and I think I've pretty much done all the PC stuff, now.


JNK Fruit



JNK Car



Green's 8-bit Tiny Collection


And a few more, besides...

Other than now having a kick ass PC collection, it amazingly brings us up to OVER 250 GAMES!!!
250!! WTF!?!
Heck, it's nearly up to 300!

And more stuff is yet to come!

I've got DS games to add, those should be easy.

I've stumbled across my old MS Windows Smartphone games, and have NO IDEA how to emulate those!

I've also got a few DarkBasic games that refuse to run.. I think we'll call those a lost cause. Blitz games from the exact same time are still quite happy to run. You want a good reason to use Blitz.. There it is, right there!


Then after that, it's time to get the Amiga going, probably buy it a new Mouse and then try to transfer things over.
Boy, that's going to take a while!

..
Don't worry, we'll hit 300!

Views 6, Upvotes 0
Daily Blog
Blog
  4th October, 2009
I've tried to come up with an interesting gameplay method, but nothing's immediately apparent.
I've still got a couple of ideas to try, but with only a day and a bit left to try it, it's not worth trying it now.

So, what else?
Well, I've not done a DS game for a while, let's try that.
And what better game to try than Blockman Gets!

Tuesday's release will be exactly that.
Nothing special, nothing magical, just a port of last week's game onto a different system.

In fact, whilst still on the subject of Blockman Gets, I might even take next week to build up a few extra chunks to both games.
I'll get this week's port up to about the same as the PC one, then kick 'em both up a notch until they're both a wee bit chunkier.

That's the plan..
Not sure whether it's a good plan, but it's a plan either way!
Views 0, Upvotes 0
Daily Blog
Blog
  1st October, 2009
Friday 25th of September 2009 12:15:21 AM
Name : Thunderskull 4024
Idea : Sokoban-like game with hex-based grid.

OK, first off, not really sure what all the loving of Hexagons is about, but the word Hex is in the suggestion bag about 20-odd times!
People appear to really like Hexagons!
The Hexagonal Maze is in the archive. It's a half assed game, but I like it.

Sokoban kinda needs specific controls, since you have to be able to move exactly where you want to, when you need to..

Unless I make the controls something like this, then it's going to be hard to control.
And even then, it's still going to be hard to control!


So, probably not.
If I can come up with something, I will do.
Onto the next thought.
Read More
Views 3, Upvotes 0
Daily Blog
Blog
  30th September, 2009


Simple enough idea, not sure why it's not happened sooner.

There's a handful of little t-shirts online right now, and I'll be adding plenty more as time goes on.
And, maybe not just T-Shirts!!

Any requests?
Views 6, Upvotes 0
Daily Blog
Blog
  29th September, 2009
And so another week trundles by.
I had hoped to finish off the ever elusive games, this week, (the RPG and the Patent Wars), but that doesn't appear to be happening at all.
Oh well.
If they happen, they happen. If not, carry on.

Instead I started a whole new game on Friday morning.


Read More
Views 18, Upvotes 0
Release
Game
  29th September, 2009
Guide Blockman without not eating!
Views 3608, Upvotes 30
Pacman , Remake , Puzzle , Maze
Blog
  25th September, 2009
This week's Wednesday Workshop suggests we should make a Pacman game.

I've already done "Blockman Forever" this year, so I'm going to avoid retreading old ground.

Instead I'm going the Puzzle route.
Already I've got a lovely little set of graphics going, and am obviously reusing Blockman because.. .. well, why not!!!

A few mazes are set up, ready to go, as well as the first of the neat little puzzle mechanics...
I'm now trying to come up with a nice batch of extra puzzle elements that I can add into the mix.


OMG!WTF!NO GHOSTS!!

Should probably be done over the weekend, with a final day to play around with the game and balance it all out.

I'm quite happy with this week's game!

No doubt some sort of really nasty bug will spring up out of nowhere, and destroy all the lovely work I've done!
Views 4, Upvotes 0
Daily Blog
Blog
  22nd September, 2009
Having done the DS and Windows editions of JNKSokoban and since the shooty game wasn't really happening, I figured, what the hey, might as well do a phone Sokoban, too.

(hmm.. I never did release the DS one, did I!?)

So, here's the phone one..

Read More
Views 7, Upvotes 0
Release
Blog
  22nd September, 2009
Trying to add puzzle elements into a shoot-em-up never seems to work out as well as the idea in your head.
I should know that by now!
And yet, this week, that's what I tried to do.


Read More
Views 0, Upvotes 0
Release
Game
  22nd September, 2009
Save as many people that you can.
Views 2525, Upvotes 18
Shoot-em-up , Experimental
Game
  22nd September, 2009
A quick port of the DS/Windows version, for the phone.
Views 6721, Upvotes 20
Puzzle , Strategy , Maze , Sokoban
Blog
  16th September, 2009
Tuesday 15th of September 2009 03:07:08 PM
Name : redmoth
Idea : invent a new gambling/casino game

A few years ago (2004!!) I created Kasino Green. It was supposed to sit alongside StringyThings (a nice collection of Word games), and be a similarly nice collection of Casino games.


Database Linkage! Go download it!

Thing is, after I added Generic Slots, Blackjack, Poker and a rubbish bingo/lotto/whatever game, I really didn't have anything else to add!

I'd already run out of ideas.

If you play it now, you'll see that it really could be a wee bit better. Although I have managed to make it look nice and swoosy, the interface just ends up slow and annoying.
Must do better.

And so, what the hey, let's do that.
If you'd like to suggest a game for a nice new shiny version of Kasino Green, shove it below and I'll see what I can do.
Views 8, Upvotes 0
Daily Blog
Game
  16th September, 2009
More monkey games, including the nice rotating maze one.
Views 1145, Upvotes 18
Multiple Games , Munky , Maze , Minigames
Blog
  15th September, 2009
Awww..

I was thinking of doing some sort of fruit machine thing, but I didn't really have any kind of plan for it, so it didn't really get off the ground.
Poor thing.

Maybe this week for that?
Or the RPG!
Oops, forgot about that!
It's getting the Patent Wars treatment!Read More
Views 1, Upvotes 0
Daily Blog
Blog
  13th September, 2009
I'm sat here at 11pm on Sunday night, trying to think of a game for Tuesday.
It's not happening..

I've spent all week long adding games to the archive. That's to say, I've spent all week playing all my old games, and having a whale of a time..
I guess that has a disadvantage, being that I haven't coded jack all, all week.
Oh well.
We can miss one, right?

Just means I need to make up for it next week.
Can't have the ratio dropping!

Read More
Views 42, Upvotes 27
Daily Blog
Blog
  11th September, 2009
I managed to get the Archive up to 100 games.
Counting subgames it's all the way up to 126! woot!

That's games from May 2006 up to now.
Not a bad count, but certainly not AGameAWeek.

I've overhauled the look of the Archive (which is now going by the less temporary title of "The Jayenkai Archive") so it's now a little more readable if the images don't load.

Other than that, though, it's the same as before.
You can look here to check out which games have recently been added.

Mmmm... Abandoned Super Mario Land game....
...
Mmmmmmm....
Views 0, Upvotes 0
Daily Blog
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