A brand new game
for Windows, Linux, Mac, HTML5, 3DS Homebrew and more
4th March, 2014
It was somewhat inevitable that we'd have to revisit the world of SpikeDislike, and since the last game was released around about a year ago, I might as well treat us all to a brand new release!
3rd March, 2014
Due to unforeseen circumstances, my entire Cable service is currently down.
The engineer's due to show up on Wednesday, but until then I'll probably be offline.
I can just about get online via iPad, but that's no way to upload AGameAWeek!!
This week's release will, hopefully, be on Wednesday, unless I somehow get online any earlier.
2nd March, 2014
This week I started on one game, but it fairly rapidly became something entirely different!
What we've ended up with is a new game in the SpikeDislike family
Coming Tuesday : Spiky Tower!
25th February, 2014
The year of Platdude continues, as we head into Platdude's garden to collect all the lovely fruit that's been growing, in this heavily AGameAWeek-ified remake of the classic Mr Do!
25th February, 2014
23rd February, 2014
If you, like me, get sick to death of resizing images to 75,000,000 different sizes, just so that iOS can show a tiny icon on your game, you'll probably love to have some kind of little tool to do it all for you.
When I first started my development in Monkey, I created a little tool to make a bunch of icons.
Over the course of the past year, the tool has expanded to cope with all kinds of other challenges.
You can Download Icon Builder here. Rough instructions are below.Read More
22nd February, 2014
Every year for the past few years, I've made one of my games free for the day, to celebrate my birthday.
This year, it's been decided that SpikeDislike2 will be the game of choice.
Help celebrate the wonders of my birthday by grabbing a copy of SpikeDislike2, for free, from the iOS AppStore!
Be quick, though, it's only going to be free during Feb 23rd 2014. After that, it goes back to normal.
If you'd like to treat me for my birthday, you can buy any number of my other iOS games, starting with Space Popcorn which was only just released a couple of days ago.
Enjoy the games
Happy Birthday Me o/ !!
21st February, 2014
It's a quirky game, and it can get a wee bit chaotic, but I've been enjoying playing it on my iPad and figured other folk might enjoy it, too, so I decided to submit it to Apple, and it's now available on the AppStore.
You can BUY Space Popcorn here on the AppStore, where it currently costs just 69 poundy-pennies, or 99 dollar-cents, or whatever it is you use to pay for things on the AppStore with. (Apples?!)
Fun and chaos are included.
18th February, 2014
How fast can you destroy the final warrior!?
Warning : This game is EASY!!
16th February, 2014
Since I appear to be making a sort of transition to OUYA, lately, I figured it'd be useful to know whether the general AGameAWeek crowd currently owns one of the things.
12th February, 2014
Over on the OUYA website, they occasionally allow developers to write blog posts, and for some reason have decided that I'd make a good blog writer.
Quite why this is, is beyond me, as we all know I tend to rant and waffle, and basically type any old crap into my own blog posts. But what the heck! I figured I'd join in anyway!
It should be noted that I actually wrote this thing WAY back in December! As such, I've actually released about half-a-dozen more games on the system since I wrote it!!
12th February, 2014
Not normally the type of thing I post, here. I tend to leave AGameAWeek to the gamey stuff, but folk keep inquiring, so I guess it's something that some people seem to love to know about!
10th February, 2014
Space Popcorn : Battle your way through the evil forces of POPCORN!!!
How much can YOU pop!?
Sorry : Small screenshots really don't do it justice!!
9th February, 2014
I have no issues with the game.
It's a bit shit, but then so is SpikeDislike.. SpikeDislike is "ball bounces, move right..." and has little or no substance beyond that.
Of course, I then added a wonderful combo system, and then made a sequel with oodles of lovely new gameplay styles and plenty of options and such, but at it's heart it's still the same game it always was. Ball bounces, move right...
In many ways, so is flappy bird.
Flappy bird is "that helicopter game", but with harder obstacles to avoid... It's got it's good points.
... It's also extremely dull, lacks excitement, is ludicrously monotonous, and has blindingly-obviously ripped graphics. But then it's a Quicky game, and shouldn't be seen as anything more.
I am, quite obviously, ridiculously jealous that such a shabby game managed to get as popular as it did, when my infinitely better SpikeDislike2 didn't do diddly-squat.
But I wouldn't hold it against the guy.. The game, maybe, but not the guy!!
I wish him all the best of luck getting through what it is he's currently dealing with, and hope he can get himself back into a coding mindset soon.
That's what coders are supposed to do.
.. The supposed ad-revenue will probably help a bit!
Spammy Bit : You can get SpikeDislike2 here.