A brand new game
for Windows, Linux, Mac, HTML5, 3DS Homebrew and more
15th July, 2015
App : SpikeDislike3
Status : Waiting for Review
Give it the obligatory 10 day wait, and you should be playing the 5 new themes in portrait mode without parallax scrolling! (or however you choose to play them.)
.. Assuming they let it through.
So, what next?
A new game, or more Spike?
Honestly, I think More Spike is on the menu, because I have 3 or 4 new theme ideas already leaping about in my head, and I'd like to see how they pan out.
So, um, yeah.. We'll see where we go from here.
Meanwhile, last night I uploaded "Precarious Zone", which means that the "Precarious" Album is now complete.
You can hear the complete Album here.
Next I'll have to re-render and upload them all to Archive.org, where the quality ends up being a little better, and then decide on what the next album's going to be called.
14th July, 2015
One theme's challenge has been set, and only one more's to go.
I've been struggling with these last two themes for a good few days, and suddenly yesterday an idea popped into my head, and the idea is so blindingly obvious that it looks 100% like I planned it like that!
And if anyone asks, I'll just say "Yes, I definitely planned it like that!!"
I definitely did!
One more theme's challenge to go, and then a bit of stress testing before I can upload everything.
Hopefully all goes well, and will appear like it was TOTALLY planned!!!
13th July, 2015
RIP : Satoru Iwata
As a kid, I was never a big Nintendo fan. I had a Gameboy and I LOVED Tetris, but much as is the case nowadays, I tend to code and create more than just play.
I continue to buy Nintendo consoles and handhelds, even today, because theirs are the games that I get the most fun and enjoyment out of.
Mr Iwata was first and foremost a developer, and I can only hope that Nintendo finds another suitably developer-minded helmsman to take over from him.
I continued work on those last two themes, but I'm still struggling to come up with anything decent, gameplay wise.
I might cheat and reuse an old challenge, (Super..again?!) but I'd rather make them more worthwhile than that.
If nothing's turned up by tonight, it'll be a quick and dirty reuse instead.
12th July, 2015
Not a whole lot happened yesterday. I mean, it did, but nothing that noticeable.
I found a couple of counting errors that were being thrown up by the new Basketball theme, and had to figure out exactly what was/wasn't going on with that. (The hoops replaced spikes, and all manner of crazy scoring events were taking place!!)
Took a fair amount of time to fathom exactly what was happening, but I think I've managed to get it to a respectable method of counting! Even if it's not "perfect", it is at least redoable now, so everyone's scores will be equal.
With that done, I got Theme 17's challenges inserted into the game, and now have only Theme 19 and 20 to go, so we're definitely getting close to that update being uploaded.
Meanwhile, this lovely review appeared online, last night.
*tee hee hee*
11th July, 2015
I finally rejigged those basketball-reflections, so they look much better now. Hurray!
There we go! Much better!!
So, with those done, I turned to the last remaining themes where I have to somehow come up with imaginative ideas for those challenges, too. I've got absolutely nothing in mind for them, and spent a good few hours trying to come up with something.
In the end, I decided to try doing some music instead, because my gamey-brain was obviously having a day off!
There, that turned out better
10th July, 2015
Yesterday's first task was, of course, to add the Basketball Hoop back into SpikeDislike3.
The mechanic works the same.. Be "roughly" within the right area, and go down through the hoop to score. If you go up through the hoop, you lose your combo.
It sure is evil, this Basketball game!
As you can see, it's not quite perfect yet. I need to add "Tilt" to the reflection, and given that I'm also dealing with rescaled sprites down there, that's probably going to take a whole bunch of nasty maths stuff to get it to work right. Bah, humbug!!
I've also given Theme 16 and 17 their own challenges, and this will be the 18th, so there's only 2 more themes to figure out before the game update's ready for upload.
I will also, of course, need to double check all the challenges, just to be sure they're do-able, but so far so good.
Update : 93% complete.o/
9th July, 2015
Yesterday was mostly musical, as I tweaked a couple of ALChoons to fit the new themes, rerendered them, and then compressed them into the game.
With all five new themes now having choons, I suppose I should really get those new challenges worked into the engine, eh!?
Oddly, rather than thinking about gameplay styles, I've found myself doodling another new theme, and am already planning the next one in my head, too. Hmm.. That's no good!
Must concentrate, and get the important stuff finished, so that I can get this version uploaded.
Took me a while to settle on this tune being the Basketball theme. Still not sure if it's right, but it's currently the one that I'm using.
Will it still be there by the time of release!?
8th July, 2015
So, I finally got around to rejigging that nasty looking options menu. It's been annoying me for a while, and it needed fixing, so...
Yeay, much better. Well, not perfect, but a damn sight less ugly than the way it used to be.
With the new options menu in place, I can also think about adding more tweakability into the game, without having to worry about running out of space on the option screen, so if you have any suggestions as to what could/should be an option, be sure to let me know and I'll see if I can work it in.
7th July, 2015
As is the case throughout the majority of the past week, yesterday was spent mostly fiddling with my website. There are still a few minor errors cropping up on the error logs, but nothing worth hassling about. Little quirks like temporary variable usage, an old BASIC habit that refuses to go away..
If I want to disable a huge chunk of code, I tend to throw in something like "If (Aliens=Attack)" which does of course disable that section of code.. .. Yeah, I know, bad habit! Especially when PHP does that /* */ thing for blocking out chunks at a time..
But old habits die hard.
A "proper" web developer would have a heart attack if they saw even a small fraction of my sourcecode!
So I've been deleting and tweaking and fixing, as well as trying to come up with a decent way to do daily automated backups from a Laptop.
If you've got a desktop switched on all day, that's easy enough, but how to get a laptop to scan and sync two folders when it's only on for a certain amount of time, and you'd like to be able to actually use it during that time.. hmm...
Hopefully I can find a way to sync and backup everything neatly, without resorting to my old "Copy the folder, manually" methods.
Oh, yeah, and I did this choon a couple of days ago, and forgot to post it!
6th July, 2015
OK, so GoDaddy restored the backup, and I've spent the past 24 hours doing backups and fixes and all manner of server-based garbage.
I'll be watching the stats over the next few days, keeping tabs on the databases, and ensuring nothing like that happens again. Grrr.
You can read the Waffley post here, if you're interested..
I'm still tweaking, but I'm ready to get back to Spike Dislike, except my mind's too focussed on the server, so I can't seem to settle into the game code right now.
.. Which is a bit of a pain.
But most of the elements are in place. I still need to add some new challenges, but the art is in, the sound is in, the music's ready to be added in, and all in all the next big update is about 90% ready to go. So that's good.
The options menu is still UGLY, though. I really need to work on that.
ChuckABall iOS - Free Today!
All New ChuckABall is currently 100% Free on iOS.
I try not to do that sort of thing too often, but having been on the store a couple of weeks, now, it's only had 12 downloads, and is flying (/falling) completely under the radar.
I'm not all that bothered, as SpikeDislike3 is obviously the game to watch out for, but it'd be nice if a few more people played the game.
So, Free it Be..
You can Grab ChuckABall from the AppStore, and get flinging the balls.