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30th October 2011  
I think I'm full of the evil man-flu..
.. or rather, I hope that's what it is!
Spent last night in a strange awakened stupor, and then spent a good 5 hours completely zonked out.
eek!
I got a few bits and pieces done last night, t...
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Daily Blog
29th October 2011  
And I'll be doing nothing again, today.
.. well..
.. I say nothing..
What I mean is, I don't have a great big 12 item checklist to do, and I won't be struggling to type by the end of the day!!

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Daily Blog
28th October 2011  
MMMMmmmmm........!!!
(If you're bored, why not look back at previous blog posts, read between the lines, and see if you can spot how much that damn calendar's been ticking me off!!!)
Views 1, Upvotes 0
Daily Blog
27th October 2011  
Today, I became a complete and total recluse!
It was the only way it was all going to get crammed into the day.
Let's go through last night's list, shall we?

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Daily Blog
27th October 2011  
I've done a LOT of work since yesterday.
All 50 hats are in, 50 chrs are in, and I've stripped out a whole bunch of annoying quirky bugs.
There's one really annoying "Got stuck again" issue that I need to weed out, but I can't f...
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Daily Blog
26th October 2011  
Gah!
Extra hats today!
I now need about 3 hats, and annoyingly I think I might need an extra bunch of baddies, which also means more hats!
D'oh!
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Daily Blog
25th October 2011  
Tonight, I started implementing a few of the hat suggestions, from a couple of days ago.
This really is a mad dash, at this point, as I desperately try to get hats and badges all bundled into the game's code, ready for the Friday beta.
Ther...
Views 1, Upvotes 0
Daily Blog
25th October 2011  
Today's been total utter chaos.
I wrote a bunch of little Badges (Awards?!) the other day, so I've spent today trying to wrangle the code together so that they actually work.
See inside for some oddly missing information.

Views 3, Upvotes 1
Daily Blog
24th October 2011  
First up, be aware that these aren't working yet, so the bit where one of the achievements would appear to be mostly impossible without the others, is actually down to the fact that they're 6 items apart, and nothing to do with anything that's ...
Views 1, Upvotes 0
Daily Blog
24th October 2011  
This is the plan.
Week 1
This Friday I'm launching Beta2, so I have until Friday to add an alarming number of things.
I thought I was on track, but then realised I needed...
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Daily Blog
23rd October 2011  
Every character, when caught in a bubble and collected, can be "worn" like a "hat".
(They don't look like hats, but that's what I started calling them, and that's what I'll continue to call them!)
Each hat will give the NeonPlat...
Views 6, Upvotes 0
Daily Blog
23rd October 2011  
Saturday's my "At work for a while" day, so I usually get a lot less codey time done, but I still managed quite a few bits and pieces in the morning.
A couple of new baddies, and a teensy bit of AI are in there, as is something which may or may n...
Views 8, Upvotes 0
Daily Blog
21st October 2011  
5 more, today! woot! That's 42 little animated characters I've popped into the game, now! (43 if you count NeonPlat!)
50?
Looking entirely possible at this point!
And I've done 8 backgrounds, now, too, so we'll probably...
Views 2, Upvotes 1
Daily Blog
20th October 2011  
Until about 2pm today, NeonPlat's logo looked like this.
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Daily Blog
20th October 2011  
On Tuesday, things had started to go annoyingly slowly..
That part where the number of bug fixes grossly outweighs the number of fun happy additions you can be enjoying adding to your game.
But I did a lot of fixes on Tuesday!

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Daily Blog
18th October 2011  
1. Drew new baddies.
2. Tweaked level generator.
3. Made Ducky-Turret's weapon a bit more visible.
4. I also took another 6 items off my todo list, but I can no longer remember what they were, since I've removed them from my list!...
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Daily Blog
17th October 2011  
Phase One was the simple test engine I release WAY WAY back in the very early stages of this humongous project.. .. last month!
Phase One was a basic engine, with simple platforming mechanics.
Taking the rules of NeonPlat and adding a scrolling...
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Daily Blog
16th October 2011  
Tap inside to see Jiro25 playing the NeonPlat Adventures Beta!

Views 4, Upvotes 1
Daily Blog
14th October 2011  
Last night I sat down to jot a few readme notes for the Beta Testers.
By the time I was done, I'd inexplicably written 1500 words of gubbins!
Whoops!

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Daily Blog
12th October 2011  
I'm in preparation mode, now, and am trying to fix the outer shell of NeonPlat Adventures, so that the game looks a little less rough around the edges, for all the people who'll be playing the lovely beta edition on Friday.
Today I worked on ...
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Daily Blog
11th October 2011  
One of the hardest things about adding baddies to this game is, surprisingly for me, not actually drawing things!
With NeonPlat I've created a weird skewed world, where nothing looks exactly as it should.
This gives me a little artistic lic...
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Daily Blog
10th October 2011  
Over the past year or so, I've done a few month-long iOS projects, but NeonPlat Adventures is the first time in a long time that I've tackled a nice big Windows/Mac/Linux project.
Today, 11th October 2011, marks the one-month anniversary sinc...
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Daily Blog
9th October 2011  
At the moment, I'm sending occasional beta editions of NeonPlat Adventures to two people.
One is AuthenticKaizen (/PixelProspector).
He got instant beta-status, because he started the whole NeonPlat thing.
This is all his fault!!
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Daily Blog
8th October 2011  
Hello developer,
We added your games to our website.
You can find the entries on .
In return we would love a backlink from you.
Multiple b...
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Daily Blog
5th October 2011  
AnotherWorld wanted a complete JNKPlat history page thing, but found my old page a little (3 years?!) out of date.
Today, I updated it, and added some nice inbetweeny bits.
I give you, The History of JNKPlat!
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Daily Blog
4th October 2011  
If you've been paying attention to this blog, or my Tweets, you'll have probably noticed a strange increase in Hat mentions, with no real purpose.
Around about Day 3 of NeonPlat Adventure coding, I realised the need to do something new with t...
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Daily Blog
3rd October 2011  
Back to NeonPlat Adventures today, and I spent a good 6 hours doodling away in Paintshop Pro, trying to get some nice new graphics for the game sorted.
In all that time, I managed to draw (and integrate) 2 new World Themes, and 2 new Baddies.
6...
Views 34, Upvotes 3
Daily Blog
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