A brand new game
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every week,
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Pixelart
  15th March, 2015
Views 57, Upvotes 5
Pixelart
  14th March, 2015
Views 59, Upvotes 6
Pixelart
  13th March, 2015
Views 59, Upvotes 5
Pixelart
  12th March, 2015
Views 57, Upvotes 7
Pixelart
  11th March, 2015
Views 77, Upvotes 6
Moon
Pixelart
  10th March, 2015
Views 55, Upvotes 8
Blog
  9th March, 2015
Tentatively titled "Invisible Munky 2 - Happy Banana Land!" because... why not!



So, um.. Yeah..
The engine seems to be working well, although I've not added too much yet.
I need to design proper levels for this one, and I also have an object limit, which will be odd to have to deal with..
Curious!

Anyhoo, the game's been started, and assuming I can make some decent levels, it should be with you in a week or two. Wish me luck!!
Views 3, Upvotes 0
Daily Blog
Pixelart
  9th March, 2015
Views 59, Upvotes 6
Pixelart
  8th March, 2015
Views 71, Upvotes 5
Blog
  8th March, 2015
I've had a fair amount of fun playing with Unity, but in all honesty, I haven't progressed far enough to make it worth the switch.
I'm at the point, now, where I really need to make the big decision.
Making the complete switch to Unity will require heavy work, recreating my entire framework, and getting everything up and running smoothly enough that I can rapidly cobble together AGameAWeek.
And it's the "Rapidly cobble together AGameAWeek" bit that puts me off.
At the moment, and I'll admit I am still trying to figure out this whole Unity thing, I appear to need to perform about 4 or 5 steps to add a single spritesheet into the engine.
Adding it to the Project, cutting it in the IDE, adding it to the Object, and then defining an array to handle the individual frames within the sheet.
I know that's "not a lot", and my experience with AGameAWeek thus far have taught me that things like that tend to get easier, the more you do them and get used to the way they work.
..
But right now, I'm not sure I want to be doing that.

In Monkey, I add the file to the folder, add a single LoadImg() command, and then it's ready for use. Unity's more about clicking the mouse, than tapping the keys.
Does that make me sound lazy?! It probably does.
I dunno!!

So, for the past 24 hours, I've found myself slipping back to Monkey, and fiddling about with my framework.
I've been experimenting and testing all manner of odd little things, and wondering if the whole Unity thing is worth it.
I'm still on the fence, but appear to be heading back to Monkey.
Views 7, Upvotes 0
Daily Blog
Pixelart
  7th March, 2015
Views 68, Upvotes 5
Pixelart
  6th March, 2015
Views 55, Upvotes 4
Blog
  6th March, 2015
March 6th 2012 : Taken into hospital with High Blood Pressure and Vomiting
March 8th 2012 : Brain Surgery for Tumour removal.

Previous Health Updates
Aug 2012, Feb 2014, Aug 2014

2012 wasn't a very fun year for me.
I spent the better part of 5 months stuck in a hospital ward, and most of that time I was throwing up every single day.
A myriad of pills, patches and injections were used to desperately try to stop the vomiting, but eventually they gave up trying, and sent me home.
Luckily the daily vomiting's died down.

Three years on, and I'm somewhat settled into my new life. I can't really do anything too physical. My balance is messed up, and too much movement tends to bring back the sickness. (Putting up the Xmas Tree is a particularly queaziness-inducing event.) But for the most part, I've learned that staying sat on the couch all day, is a fairly decent way of ensuring I'm not in constant need of my sick-bowl.

I currently spend most of the day sat on the couch, coding games, drawing silly Platdude pictures, and all those other things that fill up my Twitter/Facebook feed.

I don't get out much, but am seemingly capable of getting into the village and back without being too sick, as long as I only attempt it on a "good" day. "Bad" days tend to leave me much queazier, and if I dare attempt a trip outside.. .. Hopefully the sickbowl isn't too far away!

I'm thankful that I'm still here, that the surgeon's were fantastic at what they did, and that my Blood Pressure was so remarkably high that they needed to perform a CT scan to figure out why!! (.. Because just a couple of weeks earlier, my GP had sent me for an xray, and told me there was nothing wrong..)

*phew*

Three years on.. I'm not perfectly fit and healthy, but I know it could've been much worse, and that I've been extremely lucky.

God Bless the NHS!
Views 43, Upvotes 4
Health
Pixelart
  5th March, 2015
Views 58, Upvotes 7
Pixelart
  4th March, 2015
Views 49, Upvotes 6
Blog
  4th March, 2015
You might've noticed a certain lack of content, lately. I'm not sure why this is, if I'm honest.
I keep starting new things, and giving up too quickly.

So, um, what to do..?

Well, yesterday, Unity 5 was released, and they've made it entirely (mostly) free to use.
This is a bit of a shock, and as I type this, Unity 5 is installing in the background.
I'm going to give it a whirl. I figure that, since I'm not actually releasing anything lately, I might as well have some fun and try something new.

Whether or not I decide to stick with Unity will depend entirely on whether or not I'm comfortable using it. It might be that I find myself enjoying the new abilities of the pseudo-2D environment..
.. or it might be that I end up pulling my hair out, and shouting and screaming and ranting over Twitter (watch the feed, folks!!)

I'll let you know ASAP.
.. and there might be some fun test-projects along the way!
Views 5, Upvotes 0
Daily Blog
Pixelart
  3rd March, 2015
Views 67, Upvotes 5
Pixelart
  2nd March, 2015
Views 44, Upvotes 6
Pixelart
  1st March, 2015
Views 54, Upvotes 5
Pixelart
  28th February, 2015
Views 54, Upvotes 7
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AGameAWeek - Games by Jayenkai