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20th January, 2014
19th January, 2014
Over this past week, I've been inexplicably productive, and although I *could* spend some time bulking up my games, I'm instead focusing on the classic AGameAWeek rule of "Just get the game done!"
As such, I've not only finished off RetroBall, ready for Tuesday (or already on OUYA), I've also actually managed to make ANOTHER entire game, this week!
That's TWO games!! Blimey!!
But I'm not launching both. That would be silly! Best to stockpile these things, and stick to the regular Tuesday schedule, lest it all get crazy in the world of AGameAWeek!
"Platdude In The Endless Forest" will have to wait until next week (28th January) instead.
I've now made a start on my third game this week, (What!?!) which currently contains some sort of little helicopter. Not sure where that's going, but it flies around quite nicely, so that's ok!
No idea if the helicopter project will result in a full game, but it'll be nice to see what comes out of it.
As always, be sure to Follow me on Twitter or through Facebook, for sporadic vines and screenshots and other bits and pieces.
17th January, 2014
By default, the Graphene theme on Wordpress doesn't do comments on Status or Media posts.
I'm not entirely sure why that is, and it took a little effort to get it working for me.
In the end, it came down to a single line of text.
Go to appearance/editor, and open the loop.php file.
In there, you want to add the line...
Within the upper loop-based section of code, as in the following image.
No guarantees this will work on all setups. I'm currently using Disqus to handle my comments, so it might just be magically working for me, but I figured it might be handy for others.
17th January, 2014
17th January, 2014
There are hundreds of great sites that I should probably link to, and much like linking to my hundreds of games, I've always found it a bit of a mess once I start trying to cram it all into a small sidebar on the right of the site.
As such, I've finally opted to create one great big link-page, full of everything I could think of within the short hour or so that it took to add it!
If you're missing from this page, let me know!!
15th January, 2014
After this week's dire disappointment, I decided to go ahead and try to make something a little more.. um.. Gamey!!
So, I went way-way-way-way-way-way back to basics, and made a Pong game..
After just a couple of days work, the game's looking absolutely bloomin' fantastic, and more importantly is HIGHLY playable!
Even Mum enjoyed it when she played a really early version on OUYA, yesterday!!
I've got plenty of time left, so will be cramming in as many random features as I can come up with over the time available.
Coming Tuesday : Retroball!
14th January, 2014
If last week was an example of a good week, then this week is most definitely the polar opposite!
Welcome to a failed AGameAWeek!!
12th January, 2014
Sorry, been FAR too focused on coding to have thought about the monthly wallpaper's, so we'll start the year with a nice simple Platdude wallpaper.
Click for INSANELY OVERSIZED!!
10th January, 2014
Forewarning : I'm not entirely sure if I'll be able to finish off this week's game in time!
For one thing, it feels like it should be a little more complex than it currently is. Loads of extra stuff could be added, but I probably don't have the time to add it all in.
Secondly, however, is the current issue I'm having, health-wise. All of 2012's nastyness has left me slightly off-balance, and kinda queazy a bit. For the most part, I'm managing quite well, but this week's game..
.. there's something about staring into a constantly moving, swooping, swirling tunnel that isn't entirely agreeing with my current condition!!!
If we get to Tuesday and it's still not entirely "gamey", I might just plop what I've got online, and call it a failed attempt.
Might not be a good idea to go for swirly sickness inducing wizzy effects, in future!!
7th January, 2014
Or, as the titlescreen would have you call it, "Greenie's Little Adventure"
Feel free to use either of the two titles!
AGameAWeek starts anew, this week, with a nice little remake of a game I made a good 7 or 8 years ago.
My original "The Quest" game took a board-game-style approach, but never really got very far due to the limits and oddities of trying to play a board game on a computer. It felt strange to have to roll dice all the time, and the battles were never that great.
I'm not entirely sure why I decided to retackle the idea, this week, but something stirred me, and so I opted to give it a go.
7th January, 2014
3rd January, 2014
As week one rapidly approaches, and I'm posting less and less, it's probably apparent that I'm knee deep in the middle of a mega-coding frenzy.
Or, if that's not apparent, let it be known.. I'm knee deep in the middle of a mega-coding frenzy!!
Over the past week or so, I've overhauled quite a few features of my framework, including getting things prepared for OUYA, with controller additions and things like that. I've learned quite a few little bits and pieces about controllers over the last few months, and all of that's been collected together, and is now part of the permanent framework.
Over the next week or two, I'll be bundling it all together, stress testing it, and releasing a new version of my Monkey Framework for folk to make use of, if they feel the need.
But what of this week's game?
Well, if you've been following my Twitter account, you've probably already seen a few screenshots from it.
I've decided to finally put together a decent Mini-RPG, and for a change, things seem to actually be slotting into place!
I can't guarantee a proper RPG experience, because.. really.. it's only a week's worth of work going into this!! But I'm trying my best to come up with a nice way to make progress obvious to the player. .. Whilst also relying on our good friend "Mr Random Level Generation!" to keep me from having to design a million levels.
The game's also relying on a whole host of old sprites, to save me the trouble of drawing oodles of new things. Lifted directly out of a previous Mini-RPG attempt, we've got Greenie and Dave inside a dungeon with a whole host of enemies from The Quest.
In fact, the two games share a very similar style, except this time we're going to be doing things in a proper Action-Orientated manner, instead of the odd board-game style that The Quest took.
Anyway, that's coming up, and should be appearing on Tuesday... But there's still an awful lot of work to do before the game's complete.
.. Loads, in fact!!
Stay tuned : AGameAWeek-2014 kicks off, on Tuesday 7th!
1st January, 2014
1st January, 2014
21st December, 2013
NeonPlat Extreme appears to be following the same path as BlastTrax, and gaining a nice bit of attention.
Knowing my luck, this will probably result in an equally similar amount of sales. ie, bog all!!
Folk seem to love my games, but getting them to try them is a bitch!!!
You can Download NeonPlat Extreme here for all kinds of devices!
19th December, 2013
This week, Platdude gets his first real outing for about 3 and a half years!!
Poor fella's been cooped up for so long, he's started to go a bit doolally!