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Pixelart
  5th February, 2019
Views 14, Upvotes 1
Genie
Blog
  4th February, 2019
This will be SpikeDislike Classic, and as such will be a back-to-basics approach.
Nobody seemed to like the wonderful new additions that I made to SD3, so they'll all be scrapped in favour of the good old "Ball bounces along the ground, dodging spikes, full stop" mechanic that everybody loves.

Read More
Views 55, Upvotes 2
Daily Blog , 604
Poetry
  4th February, 2019
Views 11, Upvotes 1
Pixelart
  4th February, 2019
Views 16, Upvotes 1
Drama , Hamlet
Blog
  3rd February, 2019
After each release, an influx of a comment bombards the pages of the site, and we get to see what people thought of the game.

This week, RSKGames has decided to chip in, with thoughts of the gravity based, planet blasting game, Orbital Annihilation.

You can play Orbital Annihilation here.

RSKGames


In Orbital Annihilation the player has to wait till the planets are aligned at the right positions in the orbits to fire and destroy the selected planet. Takes a bit of patience and timing to get it right.


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Views 43, Upvotes 2
Player Thoughts , 603
Blog
  3rd February, 2019


For the past few months, I've been back and forthing on a way to get this to look half-assed on the 3DS.

The main issue is with the Starfield, vs the 3DS's LED "haze" (Or maybe that's because I'm using a Original 3DS as my Homebrew unit!?)

The slow-to-react LED is causing really horrible "clarity" issues.

When you moved, the stars turned to a dark grey whilst the screen tries to catch up. If you stopped, and it has time to draw them fully, they become hard and white.

The constant difference in clarity, jumping between white and grey as you move/stop, was causing MASSIVE issues whilst I was trying to play it.

I've tried a number of solutions, but this one seems to be working well enough.
The stars are now quite chunky, so when in motion they draw across about 2 or 3 pixels, thus leaving less of a fuzz behind them.
They're then overlayed with a dark pattern which helps to reduce the fuzz a little further.

I think I'm finally happy with the way it's looking, and have decided to go ahead and create "SpikeDislike Classic".

Sod that Chess thing!!
Views 43, Upvotes 2
604
Blog
  3rd February, 2019
I've just spent the past couple of hours trying to fix a really stupid bug in the game logic.
All of a sudden, enemy rooks could leap over your pieces.
I looked into the code, and ... Yeah, I can see how that's happening.

The issue being, of course, that to fix it I'd need to rewrite a significant chunk of the movement code, and probably break a whole bunch of other things along the way.

I don't often give up on a project due to complexities like this.
Usually if I DO give up, its because the game has no real substance, but I do believe this could be a good game, if my head wasn't in such a weird space, right now.

I'm all puzzled out, and I think my head needs a simpler project to work on, until it's feeling less funky than it currently does.

2 weeks in ... Project scrapped.
Sorry, everyone.

Views 70, Upvotes 2
605 , Abandoned , Failure
Blog
  3rd February, 2019
All the focus for this game has been on its balancing, and I've barely touched the graphical style at all.

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Views 15, Upvotes 3
Daily Blog , 605
Poetry
  3rd February, 2019
Views 11, Upvotes 1
Pixelart
  3rd February, 2019
Views 12, Upvotes 1
Movie , Platizens
Blog
  2nd February, 2019
2 days to go, and the Chess Game is finally starting to get a little more .. interesting!

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Views 33, Upvotes 2
Daily Blog , 605
Poetry
  2nd February, 2019
Views 11, Upvotes 1
Pixelart
  2nd February, 2019
Views 11, Upvotes 1
Snow , Wildlife
Blog
  1st February, 2019
Today's tweaks have finally made the Chess game a bit more lively.

A bit more fiddling and, hopefully, I should be able to get the difficulty back to something fairly decent.
Right now it's still a little bland, and games can carry on for far too long without much of a threat, so a little more "look ahead" and things should be golden!
Views 20, Upvotes 2
605 , It's Alive
Blog
  1st February, 2019
Yesterday didn't all go as planned!!

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Views 18, Upvotes 2
Daily Blog
Poetry
  1st February, 2019
Views 12, Upvotes 1
Pixelart
  1st February, 2019
Views 15, Upvotes 1
Weather
Blog
  31st January, 2019
This is a test.

I'm not sure how compatible the new RSS feed is going to be, but if you'd like to try it out in your RSS Reader of Choice, then the url is rss.xml, which is a fairly obvious choice for rss feed urls, I think.

The link has been added down at the very bottom right of the site, and is also tagged in the header, near all those bloomin' icons!

Let me know how it goes.

RSS Readers


InoReader seems the nicest of the webbased readers that I've found in my travels.
Simple enough to register using your Google account, and using the "Card View" gives a lovely enough presentation.

There's also Feedly.com which seems ok, but doesn't appear to be updating the feed after its initial read!!

For a Chrome Extension (and a few other uses) the minimal Feeder.co seems nice and fast, and not too overwhelming. There's a price tag if you want to avoid Adverts, though.. So.. I'm not sure how that works when running as a browser extension. hmmm...

Feel free to
Views 13, Upvotes 1
Daily Blog
Blog
  31st January, 2019
Got an email, this morning, from someone who was slightly perturbed by the fact that my RSS hasn't updated since 8/26/2017.

When I switched from using Wordpress to my own blog script, one of the lost features was RSS. Mostly because I was too lazy to code a feed, but also because I wasn't sure that anyone actually still used RSS.

This morning's email suggests that, somewhere in the world, at least one person still reads their RSS feeds once every couple of years.

So, today I'll probably look into ways to generate a feed, though it would probably be far from the world's most ideal RSS feed.. But something's better than nothing, right?!.

Read More
Views 14, Upvotes 2
Daily Blog , Site Features
Poetry
  31st January, 2019
Views 9, Upvotes 1
Site credits : Jayenkai put all his heart and soul into everything you can see on this site.
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