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Blog
  26th October, 2008
In what can only be described as a complete disappointment, I've given up with BlitzMax.
Technically, the engine's great, the language runs fast, and things are good.
But.. It doesn't run on some systems..
And some of the features I'd really like to use run really stupidly slow on certain other systems.
It's a big downer.
And it's certainly most notable with Horizontal Shooter, and it's need to have a background that can be (shock horror) turned off!

It'd be less annoying if the Slow systems were the ones turning off the background.. Less processing power = less features.
Annoyingly, though, in most cases it's actually the BETTER systems that end up having to turn it off.
Very curious issues, and not the type of thing that I like to have to deal with.
I've always coded games fairly quickly, and like to imagine that when I'm done, they're going to work!

With BlitzMax, that's not always the case.

And it's a shame.

So, this week I've headed back to basics, and am currently playing about with my 2D-in-3D engine. For those keeping track, I created Centipong and Alien Deathmatch using this technique.. It's certainly capable, and I've not had any complaints about it not working.

Good stuff.

Unfortunately, since I've spent pretty much all week trying to get a nice Tile Engine up and running (with no working end results, might I add) I've not really got any games going.

Which is a shame.

But I'll carry on playing about, and hopefully by next Tuesday we should have a nice new game up and running.
I'm tempted to recreate an older game.. And, honestly, I feel like I might re-re-redo Horizontal Shooter, just to make a nice happy fully working version.
But we'll see what happens.
I might come up with something a little crazier by then!
Views 38, Upvotes 5
Daily Blog
Blog
  21st October, 2008
This week's Wednesday Workshop #173 was a redoing of an old one. Wednesday Workshop 1 asked us to make games using only 5 objects onscreen.
Rather than doing that, I opted to take my original 5 object game, and remake it, turning it into a slightly more interesting game.

It's still not anything amazing, but at least it's something!


Hit Z/X to bounce the ball, and use the cursors to move it left and right.
Then keep heading upwards.
You get bonus points if you keep hitting the same coloured blocks, but as you get higher there'll be more colours to get in your way.

Nice and easy.

You can download Ball Up here
Views 37, Upvotes 3
Release
Game
  21st October, 2008
Get the ball up. Bounce on the same coloured blocks to score combos.
Views 1486, Upvotes 8
Platform
Blog
  14th October, 2008
This week I decided to remake Centipong, this time for the DS.
It's pretty much the same as it's always been, except now it's portable, stylus playable, and has the pickups unlike the Mobile edition.
It's not all 100% yet, though.. More to come, and plenty of tweaking to be made.


In the meantime, you can Download Centipong DS here, and get kicking some Centipede Pod!
Views 38, Upvotes 5
Release
Blog
  7th October, 2008
I spent most of this week rebuilding a few of my older games with the new Highscore stuff, so there's a couple of nice new-ish games to play.


First off, we've the 3rd version of Horizontal Shooter.. Get it here. It's pretty much the same as ever, but with Mr Scouter from the original, thrown back in for good luck.
The new highscore method should help ward off nasty hackers from the scoreboard system.. Or at least for a little while, anyway.

There's 3 more inside!

Read More
Views 57, Upvotes 3
Release
Blog
  3rd October, 2008
Dum-dum-durrrr..
Over at Socoder, someone (Naming no names.. he knows who he is..) figured out that the encryption on my Highscore system wasn't exactly the most foolproof of encryptions, and that it's fairly easy to hack in a few fake scores.
Can't have that!

So I worked my arse off, early this week, and a new encryption method has been successfully trialled and put into place. It's no super-amazing method either, but it oughta do for a while.

The extra workload has meant that I might not get time to make a new game this week. (boo!)

In the meantime, though, I have been retrofitting the new scoreboard back into the games that already had them, and I also figured I might as well start popping it into some of my other older games, too.
Expect, on Tuesday, a nice big lump of games, all sporting brand new online scoreboards, but most of which you've probably played before if you're a regular here..

Still.. I've a few days left, though, so.. You never know.. There might be some bonus extra game in there somewhere!

Wootsocks..
Views 25, Upvotes 4
Daily Blog
Blog
  30th September, 2008
This week, I haven't entered the Wednesday Workshop. Instead I had a try at the Monthly one (#013), which asked us to create a game with lots of guns, and bullets and shootyness.

Since I'd already done a decent enough shooter the other day (H~S) I decided to try my hand at something a little different.


Read More
Views 35, Upvotes 3
Release
Game
  30th September, 2008
Shoot the birds, jump over the cacti, and slide under the crates!
Views 1813, Upvotes 37
Munky , Shoot-em-up
Blog
  23rd September, 2008
Due to all manner of obscure things happening this week (A HD Crash being one of them..) this week's effort isn't anywhere near as good as last week's!!

Still, a game's a game, even without a titlescreen, music, sound, an ending, scores, or anything else like that..
..
*cough*
...

A guy called Afro, over at Socoder had modelled a few little 3D objects. We all decided that the aim of this week's Wednesday Workshop #169 would be to take one or more of them, and pop them into a game.
Due to my rubbish lack of 3D knowledge, I just grabbed pictures of them, and used those instead!!

Out popped a game.
It's not much of a game, but it's something to play with..

You can Download Afro's Chair here..

Enjoy!!
Views 18, Upvotes 3
Release
Game
  23rd September, 2008
Head to the right, but don't get shot.
Views 1452, Upvotes 8
Incomplete , Avoid
Blog
  16th September, 2008
A while ago, I made this. Horizontal Shooter.
Fly about, shoot the bad guys, guard the good guys.
A nice enough game, lovely lines all over, but somehow lacking in something extra.

This week.. I added something extra!


View on YouTube

Read More
Views 61, Upvotes 5
Release
Game
  16th September, 2008
Protect your life-ships, and destroy the attacking waves
Views 1900, Upvotes 38
Shoot-em-up , Swirly , Horizontal Shooter
Blog
  9th September, 2008
A quick update, albeit not a proper one..
If you download this new version of JNKPlat, you can use the inbuilt editor to play around with all the nice new features I've been adding in, lately.
I've not really gotten around to building a bunch of levels, yet, though! So you'll have to wait for that.

I'll be posting a new version next week with some new packs of levels, and maybe even a bunch more new features, too!

Head inside to find the list of new features..
Read More
Views 68, Upvotes 3
Daily Blog
Blog
  9th September, 2008
A sequel/repeat this week, as the Wednesday Workshop #167 asked us to create a game with 2 main characters.

At first I considered doing a Bill and Ted game, but couldn't think of a decent gameplay element other than "Move the blocks".. That'd be a most excellent waste of the characters.

So I resurrected Bibbleman and Bobbleman, and just used them instead.
Still the same game, mind.. So if you're worried that you're missing out on a Bill and Ted game, open up the gfx, replace them with Bill and Ted stuff. .. See.. It's a rubbish Bill and Ted game!


Use Bibbleman and Bobbleman to move the balls into the blocks, and then get going on the next level.
There are 5 whole levels to complete!
Shouldn't take you too long.

You can download Bibbleman and Bobbleman here
Z/X to grab a block, Cursors to move, Spacebar to switch characters.

If you want more Bibbleman and Bobbleman, let me know...
...
So, probably not, then!
Views 35, Upvotes 4
Release
Game
  9th September, 2008
Get the coloured balls to their homes.
Views 1392, Upvotes 6
Puzzle
Blog
  6th September, 2008
A game a week's going to be hard to keep going, so I'd like to have a nice bag of thoughts that I can pop into every now and then when the ideas start dropping off.

If you've a crazy zany game idea, now's your time to get it, if not made, then at least considered

Do keep in mind that "a game a week" pretty much reduces the complexity I can add to these things, so I'll be trying my best to simplify (See Platdude's Retro Collection!) any suggestions that come my way!

Ideas can be DS, or Windows orientated, so get going with your best! (/worst!)
Views 20, Upvotes 2
Daily Blog
Blog
  2nd September, 2008
This week's Wednesday Workshop #166 asked for us to create a game that uses lots of Balance.
I couldn't come up with anything!

So, instead, here's JNKPlat DS 08.

It's a complete restart of the engine, coded wholly from start, but using the old sprites so as to keep the good old fashioned style of the last one! (Although, had I redrawn the sprites... they'd pretty much have ended up the same, anyway!)

Read More
Views 58, Upvotes 6
Daily Blog
Game
  2nd September, 2008
Guide Platdude through the many varied levels.
Views 2247, Upvotes 48
Platdude , Platform , Strategy , Puzzle
Blog
  26th August, 2008
I'm not entirely sure who came up with this idea, but it's been roaming around the internet for the past few years.
This week's Wednesday Workshop #165 was to create a game using only one button.
So, Heck, why not!
??
I grabbed the generic Cowbell Hero logo from the net. I'm still not sure who originally designed it, but there it is.
In went Platdude, and a few silly songs, and then a few extra songs from the folk at ModArchive.com, and within just a few days the job was done.
??

??
And now you can play it, and be happy that Guitar Hero's a little more complex than that, and thus well worth the money!
yeay!
??
You can Download Cowbell Hero here.
Views 226, Upvotes 18
Release
Game
  26th August, 2008
Tap, Tap, Tap!!
Views 2229, Upvotes 15
Needs , More , Cowbell , Music
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