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Blog
  10th August, 2011
How the hell did I ever manage to get so much done over the past two weeks?!!

.. oh yeah, I wasn't half-asleep..
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Views 0, Upvotes 0
Daily Blog
Blog
  9th August, 2011
I was up stupidly late last night.
I wasn't coding.
I wasn't listening to music.
and I wasn't watching TV either.
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Views 0, Upvotes 0
Daily Blog
Blog
  8th August, 2011
I tried, today, but I just wasn't quite into it once the game started to build up.

Today's unfinished game, Unknown.....!

PlayMyCode games no longer work



The game didn't ever really have a heart. It started well, but it just kinda puttered out after just an hour or two.
The game remains unfinished, expecting some sort magical experience, but never really happening.

I was thinking Mines/Bombs, but that might be just because I keep playing DaisyChains!
I also considered WASD/Mouse shootyness, but that didn't really happen either.
..
Not sure where this was going at all..

Sucky none-game.. Skipped a day again..

I'm hoping that tomorrow will be better.

-=-=-
Meanwhile, I spent an hour or two using Spinal's colour stripper, to convert the Sheep Goes Left backgrounds to nice DS colourschemes, so things look nice and dithered instead of odd coloured splodgy blobs..

Much better!
-=-=-

um.. then I sat and played SpikeDislike and got a slightly higher (Easy/Slow) score on the board.
I'm now only 23rd on my own game's leaderboard. o/wooto/
Where are you!?!
Views 4, Upvotes 0
Daily Blog
Blog
  7th August, 2011
Over the years, I've settled into somewhat of a set of "Bad" habits.
I clump everything into unnamed arrays, with unnamed numerical references for everything.
I reuse arrays for anything from enemy locations, collectables, particles and anything else.
If you open up my PlayMyCode games (click the edit button!) you'll see my habits.
They're everywhere, and they "EVIL!!!"

I am an oldskool coder.
This is how I code..

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Views 10, Upvotes 0
Daily Blog
Blog
  7th August, 2011
Hmmm...

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Views 24, Upvotes 2
Release
Blog
  7th August, 2011
Hey.. This is just Spike Dislike again...!!!

Sod it, different physics make it a different game, so it counts!

PlayMyCode games no longer work

Views 0, Upvotes 0
Release
Game
  7th August, 2011
Sheep Goes Left, lovingly recreated as Nintendo DS homebrew.
Views 1348, Upvotes 11
Beta , Incomplete
Blog
  5th August, 2011
I've been very very sleepy today, so I had a nap!
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Views 3, Upvotes 0
Daily Blog
Blog
  5th August, 2011
Hmm..
You know when you think to yourself "Here's an idea", and then you try it, and go "Oh.. .. never mind then.."

Still, at least I tried.
It's a bit dull.

PlayMyCode games no longer work

Views 0, Upvotes 0
Release
Blog
  4th August, 2011
I wrote tonight's Socoder Newsletter earlier today, so that I didn't have to do it tonight.
The Plan?
Get home, head to the Mac, Code some Daisy Chains..

The Reality?
Get home, head to the Mac, answer emails, post tweet replies, forums stuffs, and then my phone started yelling at me because I haven't posted today's blog yet.

FFS!!

Sod it, let's blog a rant then..

.. you wanna know what I don't get..?Read More
Views 5, Upvotes 0
Daily Blog
Blog
  4th August, 2011
Oops, I appear to have remade a Cassette 50 game..
.. ARGH!!!!

(but, you know, a little bit better )

PlayMyCode games no longer work

Views 2, Upvotes 0
Release
Blog
  3rd August, 2011
Spent some time today doing a bunch of little tweaky things.
First off, late last night, I started on reformatting SpikeDislike's GameCenter code, to make it a bit more universal, and easy to plop into other games.

Took about an hour to get everything working nicely, integrated into Daisy Chains, and get the highscores up and running.
woot!

Read More
Views 2, Upvotes 1
Ios Dev
Blog
  2nd August, 2011
Random thought..

There's no denying it..
I LOVE making these tiny games.

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Views 2, Upvotes 1
Ios Dev
Blog
  2nd August, 2011
Yesterday I suggested that Adverts were evil.
If an advert pops up in my game, I tend to get a bit pissed off about it.
Today, my whole game is an advert.
But it's done in a "Well at least you can play the damn thing, and it's not just sitting shoved into your face while it drains your battery.." way.

PlayMyCode games no longer work


BUY IT ON IPHONE!!!!
Views 4, Upvotes 0
Release
Blog
  1st August, 2011
Totally drained, today. Just about managed to post a few random DaisyChain based posts/emails, and that's about it.
Out of all of 'em, I'm hoping the TIGSource one prods interest a little, but..
.. I dunno..
Almost a day later, only 25 views, and 0 replies.. .. It's not looking good.

*Jay grabs the defibs and cranks up the charge*


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Views 3, Upvotes 1
Ios Dev
Blog
  31st July, 2011
Although I haven't yet started to code anything, I have spent the past few days wondering how best to tackle redefinable keys in the PlayMyCode.
I'm unsure whether to go for a menu based thing, or not.

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Views 0, Upvotes 0
Daily Blog
Blog
  31st July, 2011
Today's game took AGES!
3 hours of slow slow progress. Must still be wiped out after yesterday!

As a result, I haven't gotten around to any redefine-stuff, today. d'oh!
It's on tomorrow's list!

PlayMyCode games no longer work

Views 0, Upvotes 0
Release
Blog
  30th July, 2011
I'd forgotten why I don't do anything on Saturdays..Read More
Views 0, Upvotes 0
Daily Blog
Blog
  30th July, 2011
Saturdays aren't meant to be AGameADay days, but I missed yesterday, so here's a catchup game.

Roam around and paint without getting hit!

PlayMyCode games no longer work

Views 0, Upvotes 0
Release
Blog
  29th July, 2011
Missed a day.
I have an idea for a game in my head, and I know what the game should play like, but .. too tired!
It's been a long week!!

Tomorrow's not meant to be AGameADay, but I might give it a whirl anyway.

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Views 0, Upvotes 0
Daily Blog
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