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8398 results
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Pixelart
  5th May, 2015
Views 7, Upvotes 0
Blog
  5th May, 2015

Developments



*shrugs*
That might change at some point in the future. For now, it'll do as it is.
I...
Views 7, Upvotes 0
Daily Blog
Pixelart
  4th May, 2015
Views 4, Upvotes 0
Blog
  4th May, 2015

Developments


I spent a lot of yesterday faffing about with the "Start" screen of SpikeDislike3.
At first I intended to have a giant spike be in the center of the screen, and in fact that's what happened for quite a while, but .. I'm ...
Views 15, Upvotes 2
Daily Blog
Pixelart
  3rd May, 2015
Views 3, Upvotes 0
Blog
  3rd May, 2015

Developments


Yesterday I settled into "Music Mode", where I can generally whip out an AL CHOON for whatever purpose.
Unfortunately, after a good two hours of twiddling dials and buttons in Korg Gadget (iPad only) I came out with absol...
Views 6, Upvotes 0
Daily Blog
Pixelart
  2nd May, 2015
Views 16, Upvotes 1
Blog
  2nd May, 2015

Developments


Continuing with the new edition of SpikeDislike, and I'm still adding basic elements into the engine.
I've a whole lot of work to do on the game, including all the graphical styles and things like that, but for now I'm ha...
Views 2, Upvotes 0
Daily Blog
Pixelart
  1st May, 2015
Views 11, Upvotes 0
Blog
  1st May, 2015

Developments


Yesterday was spent fixing up little things in SpikeDislike3.
I got Predetermined Layouts working, but still haven't bothered to implement any sort of collision detection!
Still, you can now start a round, have it s...
Views 1, Upvotes 0
Daily Blog
Pixelart
  30th April, 2015
Views 14, Upvotes 0
Blog
  30th April, 2015

Developments


Yesterday, someone new registered on my home village's website (LittleLever.info)
They, of course, instantly forgot their password, so used the "I forgot my password" button to find it out.
At this point I should pr...
Views 141, Upvotes 17
Daily Blog
Pixelart
  29th April, 2015
Views 10, Upvotes 1
Blog
  29th April, 2015

Developments


So, after yesterday's realisation that the StarFlips game wasn't going anywhere, I opted to head back to "Larger Project" and see if I could get any more done on it.
Whether I continue with Larger Project, or instead swit...
Views 2, Upvotes 0
Daily Blog
Pixelart
  28th April, 2015
Views 10, Upvotes 0
Blog
  28th April, 2015

Developments


My laptop's been running slow, sluggish, juddery and .. generally BAD, since some time yesterday, and as much as I hunt the system, I'm struggling to find the reason why.
I think it might have something to do with Windows...
Views 0, Upvotes 0
Daily Blog
Pixelart
  27th April, 2015
Views 7, Upvotes 0
Blog
  27th April, 2015

Developments


Yesterday, I took the phrase "Sleepy Sunday" and worked the heck out it.
My cat woke me up at 6:15am, and I managed to stay mostly awake until just after 9, when I realised I was too tired to code, and instead went for a ...
Views 2, Upvotes 0
Daily Blog
Pixelart
  26th April, 2015
Views 13, Upvotes 0
Vehicle
Blog
  26th April, 2015

Developments


Not a lot of coding got done, yesterday. I continued to fiddle with the new sprites, and got enemies spawning in the level, but then I started thinking about iOS again.
For the past year I've been focussing on OUYA. I'v...
Views 52, Upvotes 0
Daily Blog
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