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Blog
  13th January, 2010
Audio!

As you probably noticed, the past 100-or-so of my games have had a rather generic set of numbered sound effects, ranging 001 -> xyz.wav
Today I decided that I might as well make that a more permanent feature, so super-BlitzMax-engine now includes quick "LoadSFX" and "PlaySFX" functions that will work solely with those files.
Neat!

Music will still probably be handled separately, since I'm still not quite sure what I'm doing with those, yet.

Either way, there's a specific 256 channel setup (2x what the DS can handle, no need to go nuts!) that will set everything >channel 5 to be "Sound Volume", and everything <5 to be "Music Volume", so that's three nice sliders working as they oughta. (With #3 being "Master Volume")

Hurray for sound, and hurray for volumes.

Finally, you'll be able to shut up the music in my games!!!
Views 0, Upvotes 0
2010 Framework
Blog
  11th January, 2010
Blimey!!

Step 1. (3/4 hours)
After about 3 or 4 hours spent prodding Ubuntu to actually get it to install properly, I finally managed to get it up and running by downloading a different Ubuntu, and installing it onto a thumbstick instead..

Step 2. (10 seconds)
I downloaded BlitzMax and followed these instructions.
Basically I just copy+pasted that topmost line of code into the Terminal, got that to update things, and then made sure the proper drivers were installed. Very swift and easy to do.
BlitzMax didn't even need an install. Downloaded it, popped it on the thumbstick, un"gz"'d it, and clicked the MaxIDE icon.
Blinkin' eck, I really wasn't expecting it to be that easy!!

Step 3. (10 additional seconds)
I ran my test engine, and was surprised by the results.

It actually worked! (screenshot's a bit fooked, mind!!)
Although it will need a few tweaks to keep the speed up and running, and I did have to comment out the DirectX references (2 whole entire lines of code!!!!!) but otherwise it all seems to be quite happy, including the audio which I really didn't expect to actually work at all!

*phew*

Total length : about 3 hours, mostly the fault of what I'm assuming was a slightly dodgy install DVD.
Views 3, Upvotes 2
2010 Framework
Blog
  10th January, 2010

Because there may or may not have been resulting copyright issues, I've left this post on the backburner until the magazine went off the shop shelves. Usually I'd happily scan in a bit of a page if my games are mentioned, but this time it's a whole entire page, and that's a completely different kettle of fish. (Although, to be fair, I've written more than they have, so that probably counts for something!!)

Look inside for the complete text, and scary scary photograph!!!

Read More
Views 78, Upvotes 2
Reviewed , Media
Blog
  9th January, 2010
For something that just looks like this..

.. I have actually but a heck of a lot of work into the framework, so far!
Take a peek inside to find out some nice nuggets of info, and take a look at the future of AGameAWeek!!

(It's a bit wordy, mind!!)

Read More
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2010 Framework
Blog
  6th January, 2010
That went as well as could be expected. Xmas intervened, family issues cropped up, all manner of snow based issues, and I pretty much rushed through the last 4 or 5 of those!
Not that it was entirely noticeable. I happen to think the last two were cracking games.
But which were your favourites?

Three Hens a-Laying seemed remake-able, could be something more interest.
hmm.



OK, back to the world of AGameAWeek.
AGAW Scoring : 21 weeks, 30 games.
Woohoo! Jumped up a wee bit, there!

This means I can quite easily take next week off. Which I need to do, since I'm now WAY behind on getting the whole BlitzMax Framework sorted.

Today I've been doodling some little icons for the new generic menu screen. Not sure how good they'll look when scaled up, but it gives me a chance to play with all the newness that BMax will be bringing. Fullscreen option, Music option, Key Redefining options, they're all coming this way. I've finally joined the 20th century!

After that I'll be faffing about with some sprite engines, and things. Get the whole Counting set up, so it doesn't try to draw too much on older systems, and shove that in the options, too.
Music, sound, volume controls, blimey there's a lot to do.

Once that's all done I'll get working on the next project.
As previously mentioned, it'll be a remake of an old game, just to get things going and up to speed.
Suggestions have been as follows.

1. NeonPlat : Could be bigger, should be bigger, it's a luvly game.
2. Centipong : Could be bigger, should be bigger, it's a luvly game.
3. Munky Train : !!

What do you think?
What are your favourites?
Views 0, Upvotes 0
Daily Blog
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  5th January, 2010
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  4th January, 2010
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  3rd January, 2010
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  2nd January, 2010
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  30th December, 2009
Catch the eggs, don't let them splat.
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