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every week,
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8398 results
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Game
  26th May, 2009
Try to beat your opponent, or an AI
Views 1970, Upvotes 22
Basic , Multiplayer
Blog
  25th May, 2009
I'm a calm person.
I will happily settle with what I've got, and be glad that I have it.
I don't own a copy of Flash, I can't afford it, and I'm not going to steal it.
So I carry on making games in Blitz, and whatever ...
Views 18, Upvotes 0
Vitriol
Blog
  25th May, 2009
Like Electronic Arts, my game titles are becoming ever more complex, with themes and years being added on, in an ever expanding way.
No matter, it's still only 12 characters long, so that's ok
...
Views 3, Upvotes 0
Daily Blog
Blog
  20th May, 2009
Today I start a new feature, mostly due to 2 odd posts in my spambin.
1. Invispnib writes..
Should they even be there? Please comment on this video clip. I don't think Robert Cooper or Brad Wright would ever let these two ever have any seri...
Views 3, Upvotes 0
Daily Blog
Blog
  19th May, 2009
I'm not really sure if this is good, to be honest, but here it is anyway..
Counters Strike

BlitzBasic Sourcecode included.
Views 38, Upvotes 2
Release
Game
  19th May, 2009
Capture all your opponents counters, or make it to the other side.
Views 1377, Upvotes 34
Board , Multiplayer
Blog
  18th May, 2009
I haven't started it yet!
Uhoh!
This week's Wednesday Workshop (#201) asks us to create a game within a 3 hour limit.
Looks like I'm aiming for that, then!
Additionally, since I've been thinking of my phone all week, I think I'm als...
Views 5, Upvotes 0
Daily Blog
Blog
  13th May, 2009
Occasionally, I like to jot down my current doings. It helps keep track of projects, and ideas, and sometimes getting a bit of feedback helps.
So feel free to do that!
1. Java/MidletPascal
Since I got my latest phone (an LGCookie) I deci...
Views 10, Upvotes 0
Daily Blog
Blog
  12th May, 2009
This week's Wednesday Workshop (#200! wowie) asked us to create a game using no more than 2000 characters.
I managed to recreate the classic 8-bit title "Splat!", whereby you control a spider through a maze, picking up fruit.
In order to sq...
Views 34, Upvotes 0
Release
Game
  12th May, 2009
Guide the worm through the maze, avoid the blocks, and beware the edge.
Views 1628, Upvotes 28
Remake , Maze
Blog
  5th May, 2009
Is that title subtle enough for Google, d'you think?
This week, I've been getting to grips with MidletPascal, and dodging it's annoying mid-compile crashes, in a vague attempt to get some games onto my phone.
Sorry folks, this week's AGameAWeek...
Views 105, Upvotes 3
Release
Game
  5th May, 2009
Pop the Bubbles!!!
Views 2084, Upvotes 45
Bubble , Pop , App
Game
  5th May, 2009
Spin the slots to win some cash
Views 1565, Upvotes 11
Fruit , Machine , Slot , Arcade
Game
  5th May, 2009
Guess the word, save your life!
Views 1662, Upvotes 61
Word , String , Multiplayer
Blog
  2nd May, 2009
Stupid spambots are taking the smeg, so I've added a fake captcha thing to see if it does anything.
Like it says, just ignore the thing, and it'll ignore, too.
Sorted!
Views 6, Upvotes 0
Daily Blog
Blog
  30th April, 2009
My cookie work's kicking off, now. With a fully working keyboard, and sprites flying around the screen, I'm ready to start building games.

I've a few games in mind and am hoping to get some work done during the week.
But wh...
Views 12, Upvotes 0
Daily Blog
Blog
  28th April, 2009
Sorry!!
With all the time spent playing around with Java and MidletPascal, this week, along with the time spent on H~S~R, we seem to have hit a bit of a low point.
Still, no matter, here's a "fun" game!
Dusty.
Take lots of dust,...
Views 30, Upvotes 1
Release
Game
  28th April, 2009
Push all the dust into the hidden area.
Views 1809, Upvotes 46
Dust , Incomplete
Blog
  27th April, 2009
I've added bloom, and a few more tweaks here and there.
The complete list of changes can be seen inside.
Otherwise, the usual two things.

Views 1, Upvotes 0
Daily Blog
Blog
  26th April, 2009
1st attempted Java App.
It's a nice quicky program.
Pick a time, click start, when time's up it plays a tune.
..
Views 4, Upvotes 3
Daily Blog
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