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Blog
  27th March, 2009
As game time progresses, so do the many bugs that appear!
With sprites drawing WAY out of bounds, and memory being messed up all over, there's chaos in the game.
But a few tweaks here and there, and everything's coming together nicely!<...
Views 39, Upvotes 4
Platdude Retro Collection 2
Blog
  24th March, 2009
A long forgotten game gets a remake today.
Platfire was originally made, way way back in Wednesday Workshop #2!!
To be fair, #1's probably the better game, style wise. (As in, it wasn't rushed within a few hours, since yesterday!!)
Views 33, Upvotes 2
Release
Game
  24th March, 2009
Destroy all the enemy craft
Views 1948, Upvotes 11
Shoot-em-up , Broken
Blog
  23rd March, 2009
Game 3 needed a few tweaks, here and there, this morning.
Mostly due to the controls being a little twitchy.
Plus, something's missing.
And annoyingly, it's becoming increasingly apparent that the missing something is indeed Ingam...
Views 39, Upvotes 3
Platdude Retro Collection 2
Blog
  22nd March, 2009
With more tweaking than my head could stand, I finally got Game #2 wrapped up yesterday, so I'm finally starting on Game #3, today.
As stated previously, Game #3 will be reusing quite a lot of the core engine that Game #2 used, so it should be sh...
Views 27, Upvotes 3
Platdude Retro Collection 2
Blog
  21st March, 2009
Off and on, a bit at a time, the past few days, what with the DIY, and the AGameAWeek, and the Socoder work the past few days.. So, rather than call 10 minute sessions a day at a time, I'll call them a great big long "Popping in and out, looking at the...
Views 43, Upvotes 4
Platdude Retro Collection 2
Blog
  17th March, 2009
A nice quicky, this week.
Having spent most of the week doing DIY, sorting out Socoder, and occasionally working on PRC2 when I get a chance, I've not had much time for a game, this week..
So, I did what all frantic coders do.
I threw...
Views 28, Upvotes 1
Release
Game
  17th March, 2009
Eat the pellets, try not to die.
Views 2053, Upvotes 19
Pacman , Remake , 1 Life
Blog
  13th March, 2009
BAH!! DS Coding is annoying!!
Techy stuff inside..

Views 31, Upvotes 3
Platdude Retro Collection 2
Blog
  11th March, 2009
Another morning complaining to GoDaddy. They didn't know what was up, so I sorted it out myself.
Silly GoDaddy.
Problem solved, eventually, but with no time left for any Game work today..
Shame.
Views 2, Upvotes 1
Daily Blog
Blog
  10th March, 2009
Game #2's turning out quite well, except it'll probably need to be taken down a peg or two.
Currently it's, shall we say, a little psychedelic!
And, that's only amplified once it gets onto the blurry DS screen!
Lots of mot...
Views 33, Upvotes 2
Platdude Retro Collection 2
Blog
  10th March, 2009
Just a nice simple game this week, mostly done after my shouting at Worms, earlier this week..
It's nothing fancy, as I've been short on time, but.. We'll call it a Start.!

Ship Flinging!
Views 34, Upvotes 3
Release
Game
  10th March, 2009
Blast the ships to send them flying.
Views 1466, Upvotes 6
Broken , Incomplete
Blog
  9th March, 2009
This morning I started a bit more work on this week's AGameAWeek. (Tomorrow! eek!!)
And then I thought to myself "Why don't I finish off that new Showcase design for Socoder.. Should only take about 10 minutes".
It didn't take 10 ...
Views 7, Upvotes 0
Daily Blog
Blog
  8th March, 2009
Game #1, Sokoban, required a nice scrolling tilemap, of infinite size. I spent a couple of days getting that all up and running, so that it'll do for other games, too.
But today, Game #2, Surprise!, required a different type of map.
Game #...
Views 22, Upvotes 2
Platdude Retro Collection 2
Blog
  6th March, 2009
I just paid 400 points for Worms on X360.
What the hey, right?! It's Worms... What could possibly go wrong!?!
..
Well, aside from the things I ranted about, on the original DS version, a long while ago..
Well, would you believe...
Views 4, Upvotes 0
Opinions
Blog
  6th March, 2009
Bug fixes already! Oh dear!
Sokoban had a bizarre map limit bug, whereby if you were off the left hand side of a small map, it freaked out, and the screen jiggled around like crazy..
..
oops!
That got fixed early this morning, and ...
Views 23, Upvotes 3
Platdude Retro Collection 2
Blog
  4th March, 2009
I'm still building up the basic reusable map functions!
Had some crazy memory issues, yesterday, but everything seems ok, this morning, so it's time to move from silly map things, to actually building the game up.
Starting with a strang...
Views 23, Upvotes 2
Platdude Retro Collection 2
Blog
  3rd March, 2009
Yeah, I figured I'd forgotten a few things, and as Sokoban gets built up, slowly but surely, all the forgotten things are poking their heads out, waiting to be sorted.
Click inside for coder-heavy stuff.. or just grab Sokoban from earlier today a...
Views 35, Upvotes 3
Platdude Retro Collection 2
Blog
  3rd March, 2009
As mentioned the other day, whilst sorting out all the PRC2 stuff, I first created Sokoban for windows, using Blitz.
So here it is.
Nothing special.

A is the hard pack, B is the eas...
Views 65, Upvotes 2
Platdude Retro Collection 2
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