A brand new game
for Windows, Linux, Mac, HTML5, 3DS Homebrew and more
every week,
unless exhausted!
About Games Music Pixelart Poetry Home Patreon Scores JNKPlat Petit Switch
7209 results
0 1 2 3 4 5 (6) 7 8 ... 356 357 358 359 360 Prev Next
Blog
  25th July, 2019


Time to connect the hexes!
Grab a hex from the side, and smash it into alike-coloured hexes, to make them all disappear.

If you've a Switch, and have downloaded PetitCom4 from the (Currently) Japan-Only eShop (vague instructions here), you can grab a copy of the game using the Public Key...

4QJEDEEVD


Read More
Views 13, Upvotes 0
Petit Computer , Smilebasic , Nintendo , Switch , Petit Switch , Petitcom4
Blog
  25th July, 2019
Lots of little things to do, today.
This week's SoCoder Newsletter needs oodles of waffle in it, since the forum's been understandably quiet. It's too hot to stare at a forum, all day!!

I also need to upload this week's ALChoon, and I haven't yet attempted to do a .XM of it. Hmm..

Read More
Views 15, Upvotes 1
Daily Blog , Juggling
Poetry
  25th July, 2019
Views 10, Upvotes 0
Pixelart
  25th July, 2019
Views 10, Upvotes 0
Vehicle , Diy
Blog
  24th July, 2019


I've had to add a limit to how many hexes I'm drawing on the Petit-Switch screen at once!!

Read More
Views 184, Upvotes 1
Daily Blog , Petit Switch , Browsercade
Blog
  24th July, 2019

Over on the Switch, I'm reproducing a basic version of Clusters of Hex, and ..

.. Oh boy, had I forgotten how much of a pain it was to code this thing in the first place!

Read More
Views 201, Upvotes 2
Daily Blog , Petit Switch
Poetry
  24th July, 2019
Views 12, Upvotes 0
Pixelart
  24th July, 2019
Views 12, Upvotes 0
Exercise
Blog
  23rd July, 2019

Alan suggests


Looks pretty good. I did spot a slight half-pixel seam where the background wraps around. I like the parallax effect, though.


I've cheat-fixed that for the meantime, by simply wrapping the buffer a single pixel closer to itself, but it might look more glitchy once I start doing different types of backgrounds.
I need to add a "sprite to buffer" function, to check that, though.

Other tweaks..
I've made the "Logo on a plain screen, waiting for the first click" screen a bit more obvious by having a big "[Start]" on there.

I've updated Blockman's collision code a little, so he's not as glitchy.

And there's not a touch-control button on the pause menu.

Lots of little tweaks, but far too hot to do it all!!!
Summer sucks!
Views 161, Upvotes 1
Browsercade
Blog
  23rd July, 2019
1. People seem utterly baffled by the start-screen of Browsercade.
I put that there, because a lot of browsers need a single click before they initiate any audio, but seemingly people are instead "waiting" for it, and think the thing's broken.

D'oh!!

Read More
Views 502, Upvotes 1
Daily Blog , Browsercade
Poetry
  23rd July, 2019
Views 22, Upvotes 0
Pixelart
  23rd July, 2019
Views 10, Upvotes 0
Wardrobe
Blog
  22nd July, 2019
PreRelease - A bare test edition is posted.[/highlight]

The gradient background in the above screenshot has been drawn to a secondary canvas, which is then redrawn onto the main canvas.
This seems to work reasonably well, and should hopefully allow for a fair number of generated backgrounds and other such effects, without requiring huge 1024x1024 background images to be downloaded.

The whole thing runs a little slowly on my Samsung Galaxy 10 A, however, so I'm going to have to add an option to disable the buffer when necessary.
But otherwise.. Yeah.. Works alright!

If you'd like to try out the engine for yourself, head on over to the imaginatively titled Browsercade.com and you can have a short play about.

Most-everything should work with keyboard.
You should also be able to plug in a gamepad, and have it work.
Tapping the tiny button on the bottom left of the main menu will open up the touchscreen buttons, and you can test those out, too, should you be on mobile/tablet.

Do be aware, the collision detection in the "game" isn't 100% yet!

But otherwise, you should be able to get a good enough feel for the controls.
Be sure to let me know if it's up to regular AGameAWeek standards!
Views 1179, Upvotes 0
Browsercade
Game
  22nd July, 2019
Try to place all the extra cards within the grid, so that each row and column adds up to 21.
Views 124, Upvotes 0
Foldapuz , Logic , Cards
Blog
  22nd July, 2019
v1.30 - Added the logic game "Pontoon Grid".


This week's game sees you trying to place the cards in such a manner that all rows and columns add up to 21.
The game should be fairly easy to solve, as long as you remember the card values.

Jack, Queen and King are all worth 10.
Aces can be either 1 or 11.

You can Play Pontoon Grid here, or wait for it to show up in your regularly scheduled puzzle sheet.

Read More
Views 8, Upvotes 0
Foldapuz , Logic
Blog
  22nd July, 2019
.. When you're awake late at night, and think to yourself "This will give me ample time, tomorrow, to do all the other things!"

Read More
Views 13, Upvotes 1
Daily Blog , Juggling
Poetry
  22nd July, 2019
Views 35, Upvotes 0
Pixelart
  22nd July, 2019
Views 8, Upvotes 0
Wildlife , Desert , Adventure
Blog
  21st July, 2019

Alan suggests


The fact that the die is white at the beginning of your turn, and also white after you roll makes it unclear at a glance whether the die's current value is your actual move. Not sure what the solution is. Maybe dimming the die or displaying question marks on its faces in pre-roll mode, and the normal white with pips in post-roll mode?


A valid point.
The "Popomatic" function has a "Locked/Unlocked" value, so I can use that to decide when to draw v1 or v2.
I'll have a play, tomorrow, to decide on how best to show it.
Shading isn't easy, since Javascript (as of typing) can be slow at recolouring sprites, depending on the browser.
I'll have to have a good think about that.
Views 36, Upvotes 1
Player Thoughts , Shoebox
Blog
  21st July, 2019
As I was drifting off to sleep, my mind was racing for a decent Foldapuz concept for the week.
I thought about cards, and considered a grid of 5x5 cards.

Read More
Views 12, Upvotes 1
Foldapuz , Shoebox
Site credits : PHP script, Site design, Blog posts, Games, Music, Pixelart, Poems and More : Jayenkai
(c) Jayenkai 2017 and onwards. RSS feed
AGameAWeek - Games by Jayenkai