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Blog
  2nd January, 2019
Hmm.. Yesterday didn't go very well at all..

The plan was as such.
1. Design Barrel sprite generator.
2. Put barrels into game, with boxes and crates and other such things.
3. Get the game vaguely playable.

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Views 30, Upvotes 1
Daily Blog , 601
Blog
  1st January, 2019


Added Barrels, and placed them within the Boxes and Crates generator, since they typically tend to have the same kind of function.

Not much more to say about these.
Barrels are Barrels!
Views 0, Upvotes 0
Jnksg Blog
Blog
  1st January, 2019
Spent yesterday fixing up a few issues with the latest Sprite Generator, before getting it all uploaded to the server.

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Views 32, Upvotes 1
Daily Blog , 601 , Jnksg
Blog
  31st December, 2018


Added Top Down Walls for dungeons and mazes and whatnot.

These walls are based on the walls I created about a decade ago, for Alien Deathmatch, and come in 4x4 sheets of tiles, with wall paths that should cover the majority of wall requiring purposes.

If you're in need of more specific tiles, you'll just need to improvise.

Hopefully they come in handy for future wall-based projects!
Views 0, Upvotes 0
Jnksg Blog
Blog
  31st December, 2018
Have a great night. May the end of the year be a little bit less bitter than the rest of the year's been, and lets hope that everything goes well in 2019.
.. It never does, but we can dream!

-=-=-

As the year draws to a close, I guess my "bonus time" must end, too.
It's time to focus on a more realistic AGameAWeek schedule, and start making some decent games once again.

Futrinos will be first, but I doubt I'll get it magically finished by tomorrow, the first Tuesday of the year. Expect it next Tuesday'ish.

From there I've a few games in mind, but if you've anything that you'd like to see, do let me know in the comments below.
Views 18, Upvotes 1
Daily Blog
Blog
  30th December, 2018
The new game needs boxes.
Where can I get boxes?!

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Views 14, Upvotes 1
Daily Blog , 601
Blog
  29th December, 2018


Added Boxes and Crates for all the boxiness.
Crates are always handy in videogames, and these crates come in all manner of shapes and sizes.
.. As long as the shape is square!
Views 0, Upvotes 0
Jnksg Blog
Blog
  29th December, 2018
I thought I was a dab-hand at iPhone "tweaks", but today's issue has be rather flummoxed.

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Views 24, Upvotes 1
Daily Blog
Blog
  28th December, 2018
The first project for the year will be a new version of Futrino.

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Views 39, Upvotes 1
Daily Blog , 601
Blog
  27th December, 2018
Over on Socoder, RSKGames posted a lovely "Top 10 AGameAWeek Games of 2018", so here it is lovingly reproduced with links and pics! (And with extreme apologies that it's taken me a week to get around to doing this!!)

-=-=-

10. Roland Eats a Stale Biscuit


First puzzle game of 2018. If it was not so insanely difficult it will be higher up in the list.

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Views 80, Upvotes 1
Daily Blog
Blog
  27th December, 2018
Hopefully I can get a bit more done, today!

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Views 4, Upvotes 0
Daily Blog
Blog
  26th December, 2018
I've a few tweaks to make on the HTML5 framework. Hopefully I can get the multitouch to work right on iOS Safari.

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Views 58, Upvotes 1
Daily Blog , 2018 Framework
Blog
  24th December, 2018
I'll be taking the day off from the usual stuff, today.
If I have time, I might see about posting RSKGames' "Top AGameAWeek Games 10 of 2018", later, but that'll be entirely dependent on how the day goes.
In the meantime, I'll try to treat myself to a day away from computery things, and spend some much needed time with my family. My sister's come home for Xmas and it's not been a very good year for her, so..

.. Yeah, family time.

Have a wonderful day, everybody.
Views 61, Upvotes 2
Daily Blog
Blog
  24th December, 2018
Palettes are vaguely integrated into the engine.
For the meantime, the palette simply forces any colour drawing to be selected from within a selection of predetermined colours.

Due to the way JavaScript's canvas drawing works, the effect isn't 100%, with all manner of anti-aliasing getting in the way of things.
A better option would be to draw the spritesheet, then do a second pass, forcing each individual pixel to be from the chosen palette.

.. Another day, perhaps.



Meanwhile, I've also added Festive Lights, because it's Xmas!
Views 0, Upvotes 0
Jnksg Blog
Blog
  24th December, 2018
I think I definitely need to start integrating more mouse controls into my games!!

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Views 31, Upvotes 1
Daily Blog , 2018 Framework
Blog
  23rd December, 2018
I've still yet to get online scoreboards working, but for the meantime, this is the current version of the Emscripten based framework running Generic Snake Clone.

You can Play it in your Browser here!

Things should work fine in most browsers, but as with all things, Edge/Internet Explorer is a no-go!!

It should also run on iOS/Android, although the game doesn't use any mouse/touch input, so will be completely unplayable. Sorry about that!!
Seems I haven't added decent mouse controls to my games for AGES!!

Let me know how it goes.
Views 6, Upvotes 1
Daily Blog
Blog
  23rd December, 2018


Added Invaders to go with the earlier Spaceships. They seem ok, but like the spaceships, start to look off when drawn too large.

The invaders are drawn on tiny 2x2 spritesheets of their own, which should animate quite nicely if you like that sort of thing.
Views 0, Upvotes 0
Jnksg Blog
Blog
  23rd December, 2018
Another new/classic game.
Futoshiki is another sudoku-like puzzle. Each row and column contains all numbers 1 to 5. You must use the arrows to help guide the numbers.
An arrow always points between a high number and a lower one.
This is probably the fourth puzzle which makes use of the Wordoku premade 5x5 layouts!

I might enhance this game to include 6, 7 or 8 sized layouts, but I'll need to make some larger layouts, first.
Views 0, Upvotes 0
Foldapuz Blog
Blog
  23rd December, 2018
Yesterday was a horror show!!

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Views 16, Upvotes 2
Daily Blog , 2018 Framework
Blog
  22nd December, 2018


Added Geometric Shapes which can be great for simple design additions.

With a large variety of options, you should be able to come up with some fairly decent shape options, which can then be used in logos, icons and other such design elements.
Views 0, Upvotes 0
Jnksg Blog
Site credits : Jayenkai made this.
(c) Jayenkai 2017 and onwards.
AGameAWeek - Games by Jayenkai