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16th February 2010  
aka BadgeBox, because I kept changing it's name, but forgot to update the exe's title! d'oh!
A nice simple maze game, with health points and power points.
Collect the gems to up your health and power, and collect Badges to increase your abilities.
If you manage to collect the four outer "Cornerstone Badges" you'll open up an exit in the level, which completes the game.
Views 13, Upvotes 0
Release
15th February 2010  
Eeek..
It's scary to even consider this, but there's no free-forming games for a while.
We're in a zone now, and I can't stop it even if I tried!
Tomorrow's game is about ready, although I'm still missing 4 little parts that I might wimp out on!
Views 17, Upvotes 0
Daily Blog
15th February 2010  
The current name of this game is "Box's Adventure", but that might change.
Or I might be lazy and not change it!

In this shot, you can see the following.
Views 9, Upvotes 0
Daily Blog
14th February 2010  
A nice slow paced game is due for tomorrow, or at least it's currently slow! It might not be by tomorrow, but right now it is!!
A nice almost rpg-but-not, done on a small map, with lots of random elements to try and keep things moving.
The game relies on the Badges to expand the character, thus giving me an excuse to spend a week working on the badge part of the framework. All is well in Framework-land!
Oh, except the controls aren't done!
Views 10, Upvotes 0
Daily Blog
13th February 2010  
1. If anyone with an iSomething has the TurfWars app, I'm in there as ROVER546
2. Adverts. I shoved these on about a week ago, and they're not being clicked, but at least they don't seem to be ticking folk off! Google ads are nice and neat, and behave themselves.
If you do find one that does misbehave, let me know! Seriously, let me know!!! Screenshots tell all..
I don't trust 'em, but as long as they're not annoying folk, that's good enough.
3. Curr...
Views 9, Upvotes 0
Daily Blog
12th February 2010  
(URL "http://www.google.com/profiles/jayenkai">Jayenkai @ Google!)
If it wasn't obvious what my google profile url was going to be, there it is!
Am I using it? Mildly.
It's supposed to be picking up my tweets, but.. I don't think it is!
Views 8, Upvotes 0
Daily Blog
10th February 2010  
Late last night, as I was half-asleep and reading through Twitter, @Komiga asked me if I was going to be using any version tracking software for my lovely framework.
My twittered response was limited (by lack of sleep, and also 140 chrs!!), so I figured I should explain it a little better.
Last year, around about Alien Deathmatch/Centipong time, I built up my 2D-in-3D framework to work in Blitz3D.
It worked wonders, and let me achieve a whole new abi...
Views 8, Upvotes 0
2010 Framework
9th February 2010  
What week are we on, again?! Um.. ?
Let's go for 24! I think that's right!
Week 24, Game 32, first proper game from the new engine.
Hopefully things run smoothly, let me know how it goes!!
Views 8, Upvotes 0
Release
8th February 2010  
Or rather, rushing to implement the ideas suggested!!
As well as finally adding a "Enter Your Name" screen!
There's still a half-a-dozen little niceties that I'd like to add, before release. So, although this game WILL DEFINITELY be released tomorrow, it'll probably end up being Tomorrow morning + whenever I wake up + a few hours after that!
For example, it'd be nice to have more than one difficulty setting!! But to do that, I need to add that frontscreen menu thingy!
Views 11, Upvotes 0
Daily Blog
8th February 2010  
MadTinkerer's Net is now ingame.
Simple method of adding it, there's a small blob in the middle of the screen, lining up with the mouse's X position.
The player holds Right mousebutton, and the small blob grows into a little basket/net.
The player collects 3 red pods and gains "Love" magnet mode.
Views 60, Upvotes 0
Daily Blog
7th February 2010  
Centipong has been wrought with issues since day 56. It's been a bit of a pain, but for a whole bunch of obscure reasons.
I'm up to my last day, and I just wanted you folks to expect something slight odd with this release.
See, the thing is, as much as this IS Centipong TWO, I didn't really want to tread the exact same path.
I've already done Centipong, and Centipong Jr in Java, and Centipong DS as well.
And starting this project seemed like a great idea, but it'...
Views 11, Upvotes 1
Daily Blog
4th February 2010  
The titlescreen of future games requires many things.
1. Title of Game
2. Credits
3. Highscores
Views 11, Upvotes 0
Daily Blog
2nd February 2010  
Engine's now ready for any and all future word-based games that I might randomly decide to build. The wordlist adds 970Kb to a game's exe when added, and when asked it spends about 100milliseconds hunting through the complete list for a word.
Luvly.
So, with that out of the way I'm heading back to Centipong.
You'd think, about 4 weeks into the whole Framework thing, that things would be more or less finished.
Views 12, Upvotes 3
2010 Framework
1st February 2010  
Having now sat up for more than 10 minutes, I figure I'd best get coding, but I can't really finish off Centipong in less than a day..
What to do?
Well, assuming I now have all week to complete Centipong, I might as well spend today doing something a little different.
One of my all time favourite (of my own!) games is Stringy Things.
Views 8, Upvotes 0
Daily Blog
31st January 2010  
Today marks my fourth day of lying in bed feeling crappy with a flu. I wouldn't feel too bad about this, if it weren't for the following facts.
1. There won't be a game this week, again.
2. This is approximate the seventeenth time I've had a flu since about November, and it's really starting to tick me off.
Guess all this snowy weather's not agreeing with me.
Sucks.
Views 9, Upvotes 0
Daily Blog
30th January 2010  
legoman4032 asked in the Youtube comments if I had mp3's.
Who am I to argue..
(URL "http://AGameAWeek.com/music/ingame/Pain.mp3">Pain.MP3) The version from the YouTube video!
(URL "http://AGameAWeek.com/music/ingame/Pain%20Extended.mp3">Extended), via the basic use of a repeaty bit in the middle, but in an instrumental stylee!
Views 60, Upvotes 0
Daily Blog
27th January 2010  
I'm not entirely sure where I'm heading with this, but we'll have a play anyway.
So far I've got some VERY big and chunky sprites in the engine, and the whole thing's playing at a much slower pace than the last one. A very different feel, overall.
...
Views 26, Upvotes 1
Daily Blog
26th January 2010  

Decided to redraw the pod, due to the XNA one being slightly smaller than expected.
No matter, nice new images!
To be honest, that might be a wee bit too big, but I'll know better once I've added the paddle and ball into play.
In the meantime, ther...
Views 13, Upvotes 1
Daily Blog
25th January 2010  
Pain has engulfed my world, this week.

Views 16, Upvotes 0
Daily Blog
24th January 2010  
The framework's coming together nicely, and things are looking up.
But there were Audio issues with various versions of Ubuntu (or rather, with the SAME versions of Ubuntu!!) that were causing the game to be silent, and then crash!
Hopefully I've managed to fix that, now.
There's a whole list of audio drivers available to the game, and all are nicely selectable in the nice Tab box.
Unfortunately, you will have to close and restart before it'll change the driver, or el...
Views 60, Upvotes 1
Daily Blog
22nd January 2010  
The mind works in mysterious ways.
Especially mine.
When I'm meant to be finishing off the Framework, fixing up game #1, and starting off game #2, my head went "Hey, why don't you make a video for Pain!"
..
Views 9, Upvotes 0
Daily Blog
20th January 2010  
Today, whilst uploading the new AGAW header for this site, I wondered if anyone would be interested in a simple little challenge.

Question : Name all the games in the new AGameAWeek header.
(URL "http://socoder.net/uploads/1/header.jpg">
Views 39, Upvotes 4
Experimental
20th January 2010  
The Linux test has worked on one test system.
The Linux test has NOT worked on another test system.
And that's all the replies I've had.. Not a whole lot of feedback there.
The broken version appears to have been entirely audio related, so I'm going to have to peek into BlitzMax's audio options today, and see what I can/can't do inside Linux, and otherwise shove in a few failsafe methods incase of broken audio.
(I'd rather fix it, than just declare it "Not wor...
Views 16, Upvotes 1
2010 Framework
19th January 2010  
AGameAWeek 2010 - Game Number One!
We'll call this a test game, because the whole framework thing still isn't quite up to scratch, with all kinds of missing features!
Plus I've put in LOADS of little quirks, things that should be quick have been made extra lengthy, and there's a bunch of redundancy.. This is half-done on purpose so that I can see what the available systems can and can't cope with.
Hopefully we'll find that they can!!
Views 24, Upvotes 1
Release
17th January 2010  
By now you've probably routed around inside the JayArchive.
It's a nice thing to flick through, but sometimes folk can't be bothered to download 150+ seperate little downloads.
So, rather than leave it up to random picking, here's 11 nice big zip files, with EVERYTHING for Windows. (up until today)
Each big zip file is numbered with it's associated JayRank.
Views 44, Upvotes 0
Daily Blog
17th January 2010  
Uhoh, titlescreen's still not quite done, yet!
With a game to release on Tuesday that's yet to be thought of, never mind started, I'm really cutting it a bit fine, here!
If a game doesn't appear on Tuesday, this is the reason why!!
I've yet to do the following.
Views 0, Upvotes 0
2010 Framework
14th January 2010  
Oooh, new engine this week, are you all looking forward to it?!
First Linux release, too! Blimey!
As the days drive on, I'm leaving myself with less time to actually code a game, here, but things are coming along nicely.
Joystick controls are in, little pop up text things are happening, debug file's being created, everything seems to be working!
Views 0, Upvotes 0
2010 Framework
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