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13th January 2010  
Audio!
As you probably noticed, the past 100-or-so of my games have had a rather generic set of numbered sound effects, ranging 001 -> xyz.wav
Today I decided that I might as well make that a more permanent feature, so super-BlitzMax-engine now includes quick "LoadSFX" and "PlaySFX" functions that will work solely with those files.
Neat!
Views 0, Upvotes 0
2010 Framework
11th January 2010  
Blimey!!
Step 1. (3/4 hours)
After about 3 or 4 hours spent prodding Ubuntu to actually get it to install properly, I finally managed to get it up and running by downloading a different Ubuntu, and installing it onto a thumbstick instead..
Step 2. (10 seconds)
Views 4, Upvotes 2
2010 Framework
10th January 2010  

Because there may or may not have been resulting copyright issues, I've left this post on the backburner until the magazine went off the shop shelves. Usually I'd happily scan in a bit of a page if my games are mentioned, but this time it's a whole entire page, and that's a completely different kettle of fish. (Although, to be fair, I've written more than...
Views 113, Upvotes 3
Reviewed , Media
9th January 2010  
For something that just looks like this..

.. I have actually but a heck of a lot of work into the framework, so far!
Take a peek inside to find out some nice nuggets of info, and take a look at the future of AGameAWeek!!
Views 0, Upvotes 0
2010 Framework
6th January 2010  
That went as well as could be expected. Xmas intervened, family issues cropped up, all manner of snow based issues, and I pretty much rushed through the last 4 or 5 of those!
Not that it was entirely noticeable. I happen to think the last two were cracking games.
But which were your favourites?
Three Hens a-Laying seemed remake-able, could be something more interest.
Views 0, Upvotes 0
Daily Blog
4th January 2010  
Views 0, Upvotes 0
Daily Blog
3rd January 2010  
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Daily Blog
2nd January 2010  
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Daily Blog
1st January 2010  
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Daily Blog
31st December 2009  
Views 3, Upvotes 0
Daily Blog
30th December 2009  
Views 8, Upvotes 0
Daily Blog
29th December 2009  
Views 8, Upvotes 0
Daily Blog
28th December 2009  
Views 8, Upvotes 0
Daily Blog
27th December 2009  
Views 8, Upvotes 0
Daily Blog
26th December 2009  
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Daily Blog
25th December 2009  
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Daily Blog
22nd December 2009  
Whilst learning the ins and outs of BlitzMax properly, I'd like to learn using something I know. It's easier to fiddle around with a new language if you already know where the game's headed.
So, for my first proper week in 2010 I'd like to attempt a remake of one of my previous games.
If there's any of my games that you've really loved, but that you think could be better. let me know what it is, and we'll see if we can choose a winning remake to be done.
Views 10, Upvotes 0
Daily Blog
22nd December 2009  
As well as all the 12 Games of Xmas (starting Friday) I've finally got around to opening up BlitzMax, and getting that whole new system going.
Plenty to do, and it'll probably kill the whole point of my Xmas Week Off, but no matter.. Lots to do, let's hop to it.
First up, I want everyone who can be bothered to try this out.
It's a couple of little programs that stress tests your system, and tries to draw as many things onscreen at once as it possibly can. Or, at least, as fast as BlitzMa...
Views 8, Upvotes 0
Daily Blog
19th December 2009  
As I mentioned the other day, there'll be an ever so slight delay in this week's game.
But don't worry, it's a cracker!!

Views 16, Upvotes 0
Daily Blog
16th December 2009  
Christmas is literally just a week away, and things must be done. 'tis the season to be busy, and all.
Meanwhile things are still kinda messed up, and I'm still awaiting that blinkin' Router. Probably should've just gone into town and picked one up.. It's been 5 days since Play.com sent it out, and still no sign of it.
Hopefully it doesn't end up taking 2 months like the PC did!!
Meanwhile, I've started on a rather lengthy project, and am hoping to get it done in time for Xmas day.
...
Views 14, Upvotes 0
Daily Blog
15th December 2009  
This week has taken many twists and turns.
I started off making a nice game with a snowman, then that turned into a game with Greenie, then the new PC turned up and I spend a day or two playing with that but the whole network's down, and now I'm waiting on a new Router being delivered! blimey!
Meanwhile it's a chore getting from one system to the other, and that means I'm relying on a slightly-dodgy-not-quite-Win7-compatible edition Paintshop Pro 7 and a slightly-dodgy-not-quite...
Views 26, Upvotes 0
Release
11th December 2009  
Absolute chaos at the house of Jay, this week.
First up, good news, that new PC I ordered MONTHS AGO (October 19th) has finally turned up.. *sigh*
Annoyingly Windows 7 - 64bit refuses to work with either of the two USB->Ethernet connectors that I own, which basically means my entire network is now in a total mess.
The new PC is lovely, and will do many things nicely, except that I can't access ANY of my stuff from the other PC.
No coding templates, no music, no sound, not even a Plat...
Views 8, Upvotes 0
Daily Blog
9th December 2009  

Contact


Email : Jayenkai@Gmail.com
Twitter : @Jayenkai
Facebook : Jayenkai
Views 4469, Upvotes 126
About
8th December 2009  
(URL "http://agameaweek.spreadshirt.co.uk/neonplat-A11347989/customize/color/2">
Hurray! Neonplat!! T-Shirt!!! HAPPY!!
More amazing buying opportunities inside!!
Views 11, Upvotes 1
Daily Blog
8th December 2009  
Nothing magical, this week, more a game that was started but didn't really go anywhere.
If I had enough time this week, I'd have scrapped it and started something else, but it's been a bit of a tight week, time wise.. So.. Well, here it is!

Race around the 12 beautifully detailed (in traffic cones) race tracks, without hitting an...
Views 13, Upvotes 1
Release
6th December 2009  
Something involving Traffic Cones.

I made a nice little traffic cone physics engine (.. gamey physics!) and it's quite a bit of fun to play with, but the tricky part will be to try and come up with a playable game that's based around it.
Best Lap Times + Bonus Rounds seems to be a fairly fair way to go.
Now, how to make levels.. hmm....
Views 3, Upvotes 1
Daily Blog
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