4336 results 0 1 2 3 4 ... 154 155 (156) 157 158 159 160 Prev Next
20th January 2009  
A short and sweet game, this week.
Would've been more (extra graphical niceness) but I ran out of time! Aw well..
Here's the basic form.

Rules : Go Left, avoid sp...
Views 37, Upvotes 1
Release
19th January 2009  
I'm not sure if you figured it out from the picture I posted the other day, but it seems that the project I'm currently working on in XNA will turn out to be Centipong.
To be honest, I wasn't actually planning to do Centipong!
I was...
Views 12, Upvotes 0
Daily Blog
15th January 2009  
I've said on other forums that this year will be my Xbox Live year.
That I'd take the time to learn how XNA should work, and eventually build things up so they work nice and happily.
Unfortunately, my coding's stuck in the 80's&90's, and I can'...
Views 6, Upvotes 3
Daily Blog
13th January 2009  
A nice, quickly made game, this week.. For obvious reasons. Bah..
Still, a game created in 2 days can be just as much fun as a great big month long project.
..
Occasionally.
This game's a nice simple puzzle game. Your task is to g...
Views 19, Upvotes 0
Release
12th January 2009  
Since I currently have no PC in my room, I'm down to the bare essentials.
I can use the downstairs PC to code on (and have a nice half-finished puzzle game ready for tomorrow), but all my music is sat on 2 inaccessable SATA drives.
My TV shows ...
Views 5, Upvotes 0
Daily Blog
11th January 2009  
PC 1 is dead.
However, PC 1 made nightly backups from Drive 1 to Drive 2, so all my data's safe and secure.
Unfortunately, They're both SATA drives, and PC2's a really old Celeron that doesn't have a SATA connector!
So, although all my st...
Views 11, Upvotes 1
Daily Blog
6th January 2009  
And, back to the old routine we go..
This week's AGameAWeek sees our old friends the Space Monkeys, rolling around in balls, through a maze, to get the bananas.. Again!
As with Super Monkey Balls, you needn't get all the bananas, just r...
Views 36, Upvotes 2
Release
30th December 2008  
No new game again, this week, but here's my New Year's Resolution.
AGameAWeek
There you go!
I almost managed it for a few months, so I'm going to try and stick to it all year round next year.
If you have any crazy game suggestions, ...
Views 18, Upvotes 1
Daily Blog
27th December 2008  
After trying, for ages, to formulate a nice game-wide Achievement setup, Moshboy told me off, and made me just plain put the old ones in, lest I spend the next 8 years trying to figure out how to do the game-wide ones.
So the old ones are back.
...
Views 11, Upvotes 2
Daily Blog
27th December 2008  
*sigh*
I must apologise..
I assumed I was right.

Never assume you're right!


Views 9, Upvotes 0
Daily Blog
23rd December 2008  
You might have noticed a distinct lack of AGameAWeek, this week..
Since I'm getting little or no work done, this week, and.. what with being Xmas and all, I've decided to be lazy, and take a week off.
Nothing wrong with that!
If y...
Views 19, Upvotes 2
Daily Blog
22nd December 2008  
( border="0">
Blimey!
What a year, eh!
I decided to round off the year with a nice big, old fashioned list, with everything in it.
Except this doesn't have everything in it, because I've forgotten to add the DS games.. I'll do tha...
Views 8, Upvotes 1
Daily Blog
21st December 2008  
Next up, Countdown..
Or, it's meant to be, but I can't seem to get it started properly..
I've grabbed a batch of Carol's letters and numbers, and I've got the vowel/consonant packs ready, the number solver's working as it should, but so far, th...
Views 4, Upvotes 0
Daily Blog
19th December 2008  
So, I spent a while, last night, playing with the graphics.
Now that the game's out there, and since so many people are complaining about it's lack of fancyness, I decided to make nice with the special weapons..
Views 29, Upvotes 1
Daily Blog
16th December 2008  
A sigh of relief, as the game is finally in an upload worthy state.
I'm sure there's plenty of bugs, mounds of forgotten features, and odd little untweaked things that aren't quite right, but what's here is plenty enough to be counted...
Views 451, Upvotes 24
Release
15th December 2008  
A more accurate title would be "Just like Windows Vista, here's a list of things I told you I'd be putting in, but haven't yet bothered to, so will be missing when I release the game.."
Except I'm one person, and have spent four weeks...
Views 15, Upvotes 1
Daily Blog
14th December 2008  

Sometimes Copy and Paste works..


Having finally put the nice simple swooshy spawning sound back into the game, and got a couple of nice test levels up and running, and inside the scoreboard, and then got the whole "Nth position on the onlin...
Views 13, Upvotes 1
Daily Blog
13th December 2008  
In the old game you could create levels simply by making little 64x64 pixel .png images. The game would load them as it found them, and convert them to levels on the fly.
This was handy, but it didn't let you control all the possibilities of spa...
Views 10, Upvotes 0
Daily Blog
12th December 2008  
Now I remember why the original Alien Deathmatch did this, too!
If I check a directory for files (level directory!) to compile my list of levels, and then add a level in there (Downloaded) and then recheck the directory to make a new list of levels, ...
Views 13, Upvotes 1
Daily Blog
11th December 2008  

That there's the first official online highscore!
o/ YEAY! o/
But, boo that I had to manually copy and paste bits of text to get the level into the database in the first place!!<...
Views 11, Upvotes 0
Daily Blog
10th December 2008  
I'm not ignoring it!!!
I woke up late, today, and time seemed to slip away fairly rapidly.. I spent about an hour browsing online shops, buying a cheap copy of Sonic Unleashed for only £20 (Gamestation) and an el'cheapo Digital Photofr...
Views 11, Upvotes 0
Daily Blog
9th December 2008  
I didn't get time to fix this up properly last night, or this morning, either.. Blame Alien Deathmatch!
So, this week's game is exactly as it was yesterday, when posted over at Socoder.
Wednesday Workshop #180 asked us to create a Dart...
Views 47, Upvotes 3
Release
8th December 2008  
Folk who previously visited my DSBrew site will now find themselves plonked into this site.
This is AGameAWeek, and here I write a game a week! Just as it says!
I opened up my own little DSBrew site a while back, and started cataloguing DS gam...
Views 40, Upvotes 2
Daily Blog
7th December 2008  
Today I started on the online highscore stuff.
Having sat playing AD2 for a while, again, last night, I figured I'd better get a move on and finish the basics off.
So, into the database we go, and I've set up the tables. I implimented ...
Views 18, Upvotes 2
Daily Blog
5th December 2008  
Today I did a few fiddly little menu based things..
Things like...
1. The menu->Level switch now plays the "Beeeoooo-weeeee!" sound as the level starts.
2. There's a progress bar whenever a level is being rendered. ('cos it takes ...
Views 22, Upvotes 1
Daily Blog
4th December 2008  

It's getting there! Slowly but surely.
I got the levels to doodle themselves, and everything swooshes around quite ni...
Views 24, Upvotes 2
Daily Blog
3rd December 2008  
The main menu of AD2 is still pretty much a blank screen! Albeit a red blank screen, with a couple of white rectangles sliding into place..
So is the addiction of the game at this point, that it's quite easy to click the mouse, and accidentally p...
Views 27, Upvotes 3
Daily Blog
4336 results 0 1 2 3 4 ... 154 155 (156) 157 158 159 160 Prev Next
Site credits : This was all done by Jayenkai
(c) Jayenkai 2017 and onwards, site design Rychan. RSS feed
AGameAWeek - Games by Jayenkai