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2nd December 2008  
Another week working on Alien Deathmatch means another week that I've not done AGameAWeek, so it's back into the big bag of failures to see if we can dig anything new out.
No..
But, the lack of anything new, and finished, doesn't always mean no...
Views 121, Upvotes 18
Experimental
30th November 2008  

Today, I really need to buckle down, and pad out the menu a teensy bit.
As you can see, it's... a little bit empty right now!
I'm still not sure how everything's going ...
Views 24, Upvotes 3
Daily Blog
30th November 2008  
Yesterday was my long work day, and since I didn't get up until about an hour before I was meant to go, I didn't really get much work done!
Still, no matter, today's a longer day..
Unfortunately, most of today was spent playing GTAIV
Oops...
Views 19, Upvotes 3
Daily Blog
28th November 2008  
With the editor in, pretty much, full swing, I'm heading back to playing with the bugs again..

Update
Having been undecided for a while, I eventually decided that the green bad guys should explode with a nice little ...
Views 32, Upvotes 1
Daily Blog
28th November 2008  
I'm quite happy with the level compression, now. Things are nice and trim, and everything's fitting into a small enough area.
So, today I'm thinking about how the server should work.. Note, I've not added the server yet, but I'm ...
Views 16, Upvotes 2
Daily Blog
27th November 2008  
To stop my head from exploding from all the compression stuff, I decided to play with the theme tune, today.
First off, I tried something different.
It was rubbish.
Next up, I tried the old theme, but rejigged.
Views 47, Upvotes 4
Daily Blog
26th November 2008  
Today's work has been mostly of the external variety.
First off, compressing a level..
I'm taking 160x160 pixels, each one being around about 16 different colors (give or take, depending on what walls/floors/etc I bother to add.) and tr...
Views 21, Upvotes 4
Daily Blog
26th November 2008  
Yesterday was spent playing with the editor some more.
As the game and editor become more closely entangled, I'm finding lots of little extra tweaks that need to be made to the game, so that the editor can be that little bit more complex.
H...
Views 32, Upvotes 5
Daily Blog
25th November 2008  
I'm ashamed of myself!
This site's meant to be a game a week. I'm meant to be challenging myself..
True... Making Alien Deathmatch 2 is a challenge all of it's own, but I was wanting my own special little site with it's ...
Views 92, Upvotes 4
Release
24th November 2008  

An editor!
Today, I finally got around to making the editor. Starting nice and easily, I'll be adding bits and piec...
Views 29, Upvotes 3
Daily Blog
23rd November 2008  
Yesterday I said I'd be working on something else..
I didn't! Alien Deathmatch keeps dragging me back in
Today I played with the weapons a bit more, to try and get a nicer feel to all the diff...
Views 24, Upvotes 4
Daily Blog
22nd November 2008  
Since we're already up to Saturday, and there's still an amazing amount of work to be done, I think I'm going to bump the deadline for Alien Deathmatch 2.. (OMG!! Missed Deadline!! WTF?!!?)
So, with that in mind, and since we missed AGameAWeek last w...
Views 19, Upvotes 3
Daily Blog
21st November 2008  
I won't post a screenshot.. you wouldn't be able to tell the difference!!
But there is a difference..
Today I spent most of my day working a little more on the "Building up" stuff. That is, setting things up so that you start off eas...
Views 21, Upvotes 3
Daily Blog
20th November 2008  
With random spawning added, and basic weapon upgrades up and running, the game's getting much more like a game, now.

Basic...
Views 22, Upvotes 3
Daily Blog
19th November 2008  
Haven't done a thing, today!
Actually, that's not entirely true. I spent most of this morning playing about with the Enemy Spawning layout code, and tweaking it to be a little fairer.. One of my annoyances when playing Geometry Wars is when you're ...
Views 18, Upvotes 1
Daily Blog
18th November 2008  
Background progress is coming along nicely.

I've currently got the level renderer to come up with a nice selection of ...
Views 35, Upvotes 8
Daily Blog
18th November 2008  
I spent most of last night tweaking the graphics.
For starters, I've jigged about the whole Background tileset.
If you've bothered to poke around inside the old game, you'll have noticed that bg.png contains a great big pile of unus...
Views 38, Upvotes 4
Daily Blog
16th November 2008  
The other day I considered redoing the whole wall structure. I considered making nice wonderful multidirectional walls, and levels with all kinds of diagonals, straight, and maybe even curves.
It seemed like a good idea.
Then I started to work...
Views 34, Upvotes 4
Daily Blog
16th November 2008  
Splatterhouse!!

So far the 6 different aliens act as follows.
(But this might be tweaked once the walls start to get...
Views 30, Upvotes 3
Daily Blog
15th November 2008  
Nothing Alien Deathmatch related today (since Saturday's the day I work the most, and get the least actual coding done.. and sit and watch Stargate a lot.. )
However, today, a Spanish fellow named Adael...
Views 26, Upvotes 2
Daily Blog
14th November 2008  
No need for a screenshot tonight, as there's not really anything worth looking at!
Everything I did today was invisible background coding stuff! So nothing fancy to look at, but still some nice new things.
I started off by squeezing the wh...
Views 37, Upvotes 5
Daily Blog
13th November 2008  
All games must start somewhere, and Alien Deathmatch 2 starts right here!

This isn't the most entertaining shot I'...
Views 31, Upvotes 5
Daily Blog
11th November 2008  
Another quicky, today.. In fact, it's a little later than usual, but that's only because I'd only just thought of it, this morning!! Panic coding at it's best..
Wheel of No Prizes sees you spin the wheel, guess the place name, Hangma...
Views 62, Upvotes 10
Release
4th November 2008  
..I got an X360, and I've really been playing the heck out of it, lately.
It's fun! I'm worried it'll RROD at any minute, but while it's still going, it's still fun.
And last week I bought Geometry Wars 2, for 800 points, as well as Geometry W...
Views 38, Upvotes 2
Daily Blog
4th November 2008  
If you're slightly above the age of people who are still meant to be pissing about playing silly games, like I am, you probably remember Gearworks, from the Amiga/C64 era.
I don't know why, but the game suddenly popped into my head, this week...
Views 50, Upvotes 3
Release
28th October 2008  
Having headed back to Blitz3D (from BlitzMax, with it's annoying incompatibilities) I decided to make something quick and easy to test it out.
Snake!
With a 1 minute timer on it.
Get all the points you can, as fast as you can.
<...
Views 46, Upvotes 4
Release
26th October 2008  
In what can only be described as a complete disappointment, I've given up with BlitzMax.
Technically, the engine's great, the language runs fast, and things are good.
But.. It doesn't run on some systems..
And some of the features I'd re...
Views 38, Upvotes 5
Daily Blog
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