4449 results 0 1 2 3 4 ... 160 161 (162) 163 164 Prev Next
11th November 2008  
Another quicky, today.. In fact, it's a little later than usual, but that's only because I'd only just thought of it, this morning!! Panic coding at it's best..
Wheel of No Prizes sees you spin the wheel, guess the place name, Hangma...
Views 63, Upvotes 10
Release
4th November 2008  
..I got an X360, and I've really been playing the heck out of it, lately.
It's fun! I'm worried it'll RROD at any minute, but while it's still going, it's still fun.
And last week I bought Geometry Wars 2, for 800 points, as well as Geometry W...
Views 38, Upvotes 2
Daily Blog
4th November 2008  
If you're slightly above the age of people who are still meant to be pissing about playing silly games, like I am, you probably remember Gearworks, from the Amiga/C64 era.
I don't know why, but the game suddenly popped into my head, this week...
Views 51, Upvotes 3
Release
28th October 2008  
Having headed back to Blitz3D (from BlitzMax, with it's annoying incompatibilities) I decided to make something quick and easy to test it out.
Snake!
With a 1 minute timer on it.
Get all the points you can, as fast as you can.
<...
Views 46, Upvotes 4
Release
26th October 2008  
In what can only be described as a complete disappointment, I've given up with BlitzMax.
Technically, the engine's great, the language runs fast, and things are good.
But.. It doesn't run on some systems..
And some of the features I'd re...
Views 38, Upvotes 5
Daily Blog
21st October 2008  
This week's Wednesday Workshop #173 was a redoing of an old one. Wednesday Workshop 1 asked us to make games using only 5 objects onscreen.
Rather than doing that, I opted to tak...
Views 64, Upvotes 3
Release
14th October 2008  
This week I decided to remake Centipong, this time for the DS.
It's pretty much the same as it's always been, except now it's portable, stylus playable, and has the pickups unlike the Mobile edition.
It's not all 100% yet, thoug...
Views 57, Upvotes 5
Release
7th October 2008  
I spent most of this week rebuilding a few of my older games with the new Highscore stuff, so there's a couple of nice new-ish games to play.

First off, we've the 3rd version of Horizontal Shooter.. Views 87, Upvotes 3
Release
3rd October 2008  
Dum-dum-durrrr..
Over at Socoder, someone (Naming no names.. he knows who he is..) figured out that the encryption on my Highscore system wasn't exactly the most foolproof of encryptions, and that it's fairly easy to hack in a few fake scores.
...
Views 31, Upvotes 5
Daily Blog
30th September 2008  
This week, I haven't entered the Wednesday Workshop. Instead I had a try at the Monthly one (#013), which asked us to create a game with lots of guns, and bullets and shootyness.
Since I'd already done a decent enough shooter the other day (...
Views 52, Upvotes 3
Release
23rd September 2008  
Due to all manner of obscure things happening this week (A HD Crash being one of them..) this week's effort isn't anywhere near as good as last week's!!
Still, a game's a game, even without a titlescreen, music, sound, an ending, scor...
Views 39, Upvotes 4
Release
16th September 2008  
A while ago, I made this. Horizontal Shooter.
Fly about, shoot the bad guys, guard the good guys.
A nice enough game, lovely lines all over, but somehow lacking in something extra.
This week.. I ...
Views 101, Upvotes 5
Release
9th September 2008  
A quick update, albeit not a proper one..
If you download (URL "http://socoder.net/uploads/1/jnkplat08ds.zip">this new version) of JNKPlat, you can use the inbuilt editor to play around with all the nice new features I've been adding in, lately.
Views 132, Upvotes 9
Daily Blog
9th September 2008  
A sequel/repeat this week, as the Wednesday Workshop #167 asked us to create a game with 2 main characters.
At first I considered doing a Bill and Ted game, but couldn't think of ...
Views 52, Upvotes 4
Release
6th September 2008  
A game a week's going to be hard to keep going, so I'd like to have a nice bag of thoughts that I can pop into every now and then when the ideas start dropping off.
If you've a crazy zany game idea, now's your time to get it, if not made, then at lea...
Views 36, Upvotes 15
Daily Blog
2nd September 2008  
This week's Wednesday Workshop #166 asked for us to create a game that uses lots of Balance.
I couldn't come up with anything!
So, instead, here's JNKPlat DS 08.
Views 69, Upvotes 8
Daily Blog
26th August 2008  
I'm not entirely sure who came up with this idea, but it's been roaming around the internet for the past few years.
This week's Wednesday Workshop #165 was to create a game using only one button.
So, Heck, why not!
??
I ...
Views 326, Upvotes 18
Release
24th August 2008  
This week's game will not include Super Online Highscore functions. The way it works makes it impossible to stop people from cheating.
Ho hum..
 
In the meantime, here's a couple of bonus games.
Views 63, Upvotes 19
Daily Blog
21st August 2008  
I'm not the type of person who usually does a lot of things! For starters, you'll probably notice that 99% of my games are locked to the refresh rate of your screen. If your screen's higher than 60hz, my games will run all that much faster.
The rea...
Views 119, Upvotes 6
Daily Blog
19th August 2008  
Wednesday Workshop #164 suggested we should make a game using vector graphics. I took this opportunity to remake the fantastic Dos game, Boogaloopers!
Move the ship around with your ...
Views 78, Upvotes 6
Release
12th August 2008  
This week, Socoder's Wednesday Workshop (#163) challenge was to create a game with Money in it.
I initially was going to create a top-down dungeon romp, but as the plan grew and g...
Views 78, Upvotes 23
Release
5th August 2008  
Wednesday Workshop #162 asked for folk to create a game with a big-ass timer.
My entry was simple.
Open a vault, Grab the loot, Run for your life, Drive to escape, have a gunfig...
Views 63, Upvotes 7
Release
4th August 2008  
I tried to keep a blog. It didn't work.
It's no surprise, though. I've never been one to keep a working active blog.
No matter, I'll try something else.
Welcome to A Game A Week.com
I'm pretty ...
Views 59, Upvotes 18
Daily Blog
15th June 2008  

Puzzobomb gets a place in WebUser, issue 189.
That's exactly 20 issues after Horizontal Shoo...
Views 36, Upvotes 3
Media
5th June 2008  
Puzzobomb rears it's head once again, this time in a Junior capacity.
Puzzobomb Jr DS is basically just Puzznic! But, hey, there's nothing wrong with that!
Just because the titular "Bomb" is completely missing, doesn't mean the gam...
Views 33, Upvotes 3
Release
16th May 2008  
Tomb Raider meets Pitfall!

Retro Raider took a few days to get into a decent build, and then over the course of a few weeks I added lots of extra little chunky bits.
Views 148, Upvotes 12
Release
3rd April 2008  
Puzzobomb, a mix of Puzznic and Bombs.. (For Jericho!)
(URL "http://AGameAWeek.com/windev/puzzobomb_01.png">
Starting with the (URL "htt...
Views 165, Upvotes 4
Release
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