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18th December 2011
There are many many things breaking the calendar.
The list is growing.
Having finally got the whole Locale thing to work (switch phone to French, open game, calendar still in English, wtf!?)
With enough tweaks, I was getting French calendar months, and all looked well.
Views 11, Upvotes 2  
Daily Blog
17th December 2011
It's been over a year since the Platdude Retro Advent Collection had a bizarre game with a ball and some spikes in it, and as much as I've attempted to get on with other games, that one little game keeps on getting dragged back out again!
Last week, SpikeDislike won an IndieVisibility award, for being the best game to have with you on the toilet!
This week, the guy who nominated it for that award has written a great big sprawling mass of text, all about SpikeDislike! (Link no longer avai...
Views 14, Upvotes 4  
Daily Blog
15th December 2011
Before starting development on NeonPlat Adventures, I took great care to test all the alternatives.
I'd read online about OSX Lion breaking Blitz, and people needing to fuck about with lots of settings and things.
The scary part was that developing on Lion would probably break compatibility with Snow Leopard.
As such, I made a few test engines, and got people with Lion to test my games, to be 100% sure that, if I stuck with Snow Leopard, my games would be 100% compatible with BOTH sets...
Views 17, Upvotes 4  
Daily Blog
14th December 2011
99% Bundle is no longer available
<img src="https://AGameAWeek.com/wp-content/uploads/2011/12/bundlelogo2-300x118.png" alt="" title="bundlelogo2" width="300" height="118" class="alignleft size-medium wp-image-2177" />
Today sees the release of @dedhedzed's wonderful 99% Bundle, a bringing together of 13 games by 13 developers, all banged into a handy bundle, and popped online for everybody to try.
The bundle is FREE, and is hopefully ther...
Views 14, Upvotes 2  
Daily Blog
13th December 2011
(URL "https://AGameAWeek.com/wp-content/uploads/2011/12/fuuuuuuu.png"><img src="https://AGameAWeek.com/wp-content/uploads/2011/12/fuuuuuuu-300x170.png" alt="" title="fuuuuuuu" width="300" height="170" class="alignleft size-medium wp-image-2171" />
Graphene.
'tis a nice theme!
As Year 4 approaches, I figured it was time for a makeover.
It's taken me from 10 at night until 4 in the morning, but I think I'm about 2/3rds of the way there!...
Views 12, Upvotes 2  
Daily Blog
12th December 2011
A lot of elements are currently coming together, and things are getting a little more chaotic than I'd like them to be around Xmas time.
If the past 2 years of Xmas themed chaos (12 games of Xmas, Advent Collection) have taught me one thing, it's not to EVER plan anything around Xmas!
Presents, family visits and the general filling of my face with Xmas cake, will usually get in the way of the coding time, and as such I decided not to push myself into anything moronic this year.
I apologise...
Views 13, Upvotes 5  
Daily Blog
stop... Blog
12th December 2011
Can't seem to make a start on things, this morning.
Woke up early, expecting the Window fitters to come and get that done.
Didn't happen.
Rescheduled for next week, which is probably too close to Xmas, so probably won't happen either..
Views 12, Upvotes 2  
Daily Blog
11th December 2011
Yesterday was the #Indievisibility awards ceremony, which involved a bunch of indie guys, a pub, a brawl and a number of teabags.
Awards were given for all manner of things.. Different genres, games with certain features and other seemingly random reasons.
You can scan through a list of all the <a href="https://www.sizefivegames.com/2011/12/11/indievisibilty-end-of-year-awards-results/">Awards here,</a> and read all about the joys of the fight!
Awesome!

Views 22, Upvotes 2  
Daily Blog
10th December 2011
When I was building the beta versions of NeonPlat Adventures, it always included a little readme file.
The final release didn't have one, but I figured that was ok, because it was so simple it didn't really need one.
The original readme was only really there to explain that beta peeps shouldn't mention the Calendar, and then I kinda rambled on a bit!
Anyhoo, if you find yourself in desperate need of a readme file, this is it!

Views 50, Upvotes 5  
Daily Blog
8th December 2011
You know what's annoying?
When you've been sitting, typing away for about an hour, then stop to make a brew, and suddenly realise how bloody cold it is!
Somebody needs to invent some sort of keyboard with heated keys. That'd be great!
.. A mouse would be cheaper, but I then only my right hand would be toasty warm.
Views 9, Upvotes 2  
Daily Blog
6th December 2011
ugh..
I need to make a calendar for the iOS edition.
The Win/Lin/Mac (WiLMa) edition is also a bit screwy, so we'll add "New Calendar" to the 2nd releases todo list.
Might as well see if I can code 2 things at once, then, and rework the calendars at the same time.

Views 8, Upvotes 2  
Daily Blog
5th December 2011
<a href="https://www.youtube.com/user/Slumlord27">Slumlord27/Moshboy's Youtube Channel</a>
For a long time, Moshboy's been building a nice big list of indie games on his Youtube Channel.
There's LOADS to see, and I highly recommend that you spend a month or two playing through them all!
Great stuff.
Views 17, Upvotes 4  
Daily Blog
4th December 2011
Half an hour!!!

And, while we're at it, I've done another little vid of the iOS version.
Still a long way off, though.. The menu's not even started, yet!

Views 12, Upvotes 4  
Daily Blog
2nd December 2011
With only a matter of weeks left until 2012, I opened up Google Docs and created "AGameAWeek : Year Four", the Spreadsheet/Calendar!
Fun fact : The Olympics will be on from 27 July until 12 August. This may or may not be relevant!
I've filled a few interesting dates in, with themes and things. It should help to keep us a little bit on track, but if I'm honest, they're not BIG dates.. Just little things here and there.
Views 14, Upvotes 4  
Daily Blog
1st December 2011
1. Socoder Newsletter
2. NeonPlat Adventures iOS
3. That 4-pack thing I started ages ago, and still haven't finished yet. (Yeah, so much for the "make 4 quicky games" plan, there, Jay!)
4. I'm apparently not doing an Advent Calendar this year. Either that or I'm going to be really really late with it!!!
Views 12, Upvotes 4  
Daily Blog
30th November 2011
For NeonPlat Adventures, I tried my best to get rid of all those horrible nasty evil things that I tend to cram into my games, but as with all things Jay, there's always going to be a few leftovers that seem pure evil.
teehee!

Views 14, Upvotes 4  
Daily Blog
29th November 2011
Sorry, I missed a day or two, there.. Must be getting into the code.
I say "into the code"..
What I mean is, I'm getting really cheesed off by all this converting stuff and it's driving me completely insane!
Lesson Learned : I need to layout my code better!
Views 14, Upvotes 3  
Daily Blog
28th November 2011
You can't possibly complain that this game is evil and sadistic!
It's just a happy happy game, with instructions permanently written, right at the top!!
Who could possibly complain!!!?

PlayMyCode no longer works


Views 15, Upvotes 5  
Release
Tutorial Blog
26th November 2011
The following blog post contains words, which are built up using various letters.
You are expected to read the words in the correct order, moving your eyes from left to right to read each line, and then moving on to the left hand side of the next line.
Continue in this method until you have read all of the words of this blog post, and are <em>happy</em> with your und...
Views 17, Upvotes 4  
Daily Blog
25th November 2011
I WAS going to spend some time this week rebuilding the look of this blog, so it'd point to NeonPlat Adventures.
Instead, I'll post this, and point to NeonPlat Adventures.
<a href="https://bit.ly/NeonPlat_Adventures">Get NeonPlat Adventures, Here!</a> It's FREE, and it's FANTASTIC!

Views 14, Upvotes 4  
Daily Blog
24th November 2011
<a href="https://www.reddit.com/r/gaming/comments/mmpdm/heres_the_deal_reddit_year_2012_one_man_365_games/">One man, 365 games</a>
Luckily, he decided against that, and has now shifted gears to a much more manageable 52 games a year, or AGameAWeek if you will.
As I always say, I'll wish you all the best on your quest.
It's a toughy.
Views 19, Upvotes 3  
Daily Blog
23rd November 2011
Yesterday was a bit of a missed day, again, as a weekend filled with iDev has left me worn out, and mentally exhausted.
AGAIN..
Quite why iDev always seems to do that is beyond me.
So, next year..?
Views 14, Upvotes 6  
Daily Blog
21st November 2011
As I was falling asleep, last night, I had a great idea for a new game.
I didn't jot it down, and now I can't remember what it was, except it had something to do with a stickman running around a black and white maze.
...
bugger..

Views 23, Upvotes 4  
Daily Blog
20th November 2011
Korodny
Just finished the game, so I'm here to say *Thank you* for some real good entertainment.
A couple of things I noticed:
Loved the game concept, and the visual design is spot on for that kind of game. Unfortunately, sound doesn't work on Ubuntu 11.10.
It's a shame that the progress isn't properly recorded: The game should automatically offer me to play at the 'highest' levelset and the highest starting point I reached in my last session...
Views 17, Upvotes 4  
Daily Blog
17th November 2011
I should take solace in a couple of facts.
1. My iOS Apps have been selling oddly, this week.
Usually I sell about 1 copy of SpikeDislike, every day, but this week I seem to be getting oddities like Puzzobomb and StringyThings suddenly springing back to life.
.. sure it's still a max of 3 a day, total, but...
Views 16, Upvotes 3  
Daily Blog
16th November 2011
<a href="https://gfbrobot.com/2011/11/16/interview-with-neonplat-adventures-jayenkai/">Interview with NeonPlat Adventure's Jayenkai</a>
A nice big interview, randomly waffling on and on, in that strange unplanned way that I do!
Thanks to darthvid who sent all those questions over the other morning. A nice surprise to wake up to!
Kinda makes me want to do more of the same..
Views 38, Upvotes 8  
Reviewed
16th November 2011
When I coded my BlitzMax edition of NeonPlat Adventures (Still online, still free, still available, still awesome, still getting the odd blog post on sites!) I threw things in, wherever they seemed appropriate.
I coded randomly, as I usually do.
I didn't worry about memory issues.
I didn't even give a munky about how many sprites were hurtling all over the screen. (My 2-year-old framework takes care of that.. Hit F12 for your system's stats.)
As I attempt my conversion t...
Views 31, Upvotes 9  
Ios Dev
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