A brand new game
for Windows, Linux, Mac, HTML5, 3DS Homebrew and more
every week,
unless exhausted!
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4262 results
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Blog
  9th September, 2008
A sequel/repeat this week, as the Wednesday Workshop #167 asked us to create a game with 2 main characters.
At first I considered doing a Bill and Ted game, but couldn't think of ...
Views 51, Upvotes 4
Release
Blog
  6th September, 2008
A game a week's going to be hard to keep going, so I'd like to have a nice bag of thoughts that I can pop into every now and then when the ideas start dropping off.
If you've a crazy zany game idea, now's your time to get it, if not made, then at lea...
Views 36, Upvotes 15
Daily Blog
Blog
  2nd September, 2008
This week's Wednesday Workshop #166 asked for us to create a game that uses lots of Balance.
I couldn't come up with anything!
So, instead, here's JNKPlat DS 08.
Views 67, Upvotes 8
Daily Blog
Blog
  26th August, 2008
I'm not entirely sure who came up with this idea, but it's been roaming around the internet for the past few years.
This week's Wednesday Workshop #165 was to create a game using only one button.
So, Heck, why not!
??
I ...
Views 323, Upvotes 18
Release
Blog
  24th August, 2008
This week's game will not include Super Online Highscore functions. The way it works makes it impossible to stop people from cheating.
Ho hum..
 
In the meantime, here's a couple of bonus games.
Views 63, Upvotes 19
Daily Blog
Blog
  21st August, 2008
I'm not the type of person who usually does a lot of things! For starters, you'll probably notice that 99% of my games are locked to the refresh rate of your screen. If your screen's higher than 60hz, my games will run all that much faster.
The rea...
Views 77, Upvotes 6
Daily Blog
Blog
  19th August, 2008
Wednesday Workshop #164 suggested we should make a game using vector graphics. I took this opportunity to remake the fantastic Dos game, Boogaloopers!
Move the ship around with your ...
Views 77, Upvotes 6
Release
Blog
  12th August, 2008
This week, Socoder's Wednesday Workshop (#163) challenge was to create a game with Money in it.
I initially was going to create a top-down dungeon romp, but as the plan grew and g...
Views 76, Upvotes 23
Release
Blog
  5th August, 2008
Wednesday Workshop #162 asked for folk to create a game with a big-ass timer.
My entry was simple.
Open a vault, Grab the loot, Run for your life, Drive to escape, have a gunfig...
Views 62, Upvotes 7
Release
Blog
  4th August, 2008
I tried to keep a blog. It didn't work.
It's no surprise, though. I've never been one to keep a working active blog.
No matter, I'll try something else.
Welcome to A Game A Week.com
I'm pretty ...
Views 58, Upvotes 18
Daily Blog
Blog
  15th June, 2008

Puzzobomb gets a place in WebUser, issue 189.
That's exactly 20 issues after Horizontal Shoo...
Views 34, Upvotes 3
Media
Blog
  5th June, 2008
Puzzobomb rears it's head once again, this time in a Junior capacity.
Puzzobomb Jr DS is basically just Puzznic! But, hey, there's nothing wrong with that!
Just because the titular "Bomb" is completely missing, doesn't mean the gam...
Views 33, Upvotes 3
Release
Blog
  16th May, 2008
Tomb Raider meets Pitfall!

Retro Raider took a few days to get into a decent build, and then over the course of a few weeks I added lots of extra little chunky bits.
Views 146, Upvotes 12
Release
Blog
  3rd April, 2008
Puzzobomb, a mix of Puzznic and Bombs.. (For Jericho!)
(URL "http://AGameAWeek.com/windev/puzzobomb_01.png">)
Starting with the (URL "http://AGameAWeek.com/?p=54">Wednesday Worksho...
Views 148, Upvotes 4
Release
Blog
  30th March, 2008
I don't normally post individual Workshop entries. They're not usually good enough to make it to single-post-worthy status!
This week's workshop is a Jericho-based "Explosive" challenge, and so I made a small puzzle game with Bombs.
Views 59, Upvotes 5
Release
Blog
  13th March, 2008
Last month I got my Samsung U600 phone.
On Sunday I decided to get Java installed, and give it a go.
Today, I'm releasing Centipong Jr.
??
Views 74, Upvotes 5
Daily Blog
Blog
  9th March, 2008
For starters, let me just point out that Alien Deathmatch has still been slowly updating over the past couple of weeks. It's strange that a single game has taken up so much of my time. I guess that once you find the right type of game, you're more motiva...
Views 30, Upvotes 4
Daily Blog
Blog
  22nd February, 2008
Last year I drew some graphics!
A set of sprites and background tiles for a DS game based on the classic Alien Breed on the Amiga.
The plan fell apart soon after.

Last week I decid...
Views 175, Upvotes 14
Release
Blog
  30th January, 2008
Not as many fun little games, this time around, but weeks 61 through 90 brought about a few changes.
For starters, Coders Workshop closed down in week 64, which meant the whole Wed.Workshop thing was without a home. Consequently, I spent most of thi...
Views 25, Upvotes 2
Release
Blog
  28th January, 2008
Imagine if all your favourite Arcade games were in fact Slot Machine games.
Arcade Slots reproduces a handful of games in this style. With games ranging from Frogger to Hogan's Alley, there's plenty to keep your playing.
Views 21, Upvotes 3
Daily Blog
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