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Blog
  14th April, 2018
Today's challenge.. Can't seem to get colours working. Hmm..

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Views 35, Upvotes 3, 14th April, 2018
Daily Blog , 3ds Homebrew
Blog
  13th April, 2018


It works, but like I said this morning, I really need to fix the scaling quite a bit to get everything working properly.
But, yeah.. Our familiar Framework Menu! Woot!

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Views 30, Upvotes 4, 13th April, 2018
3ds Homebrew
Blog
  13th April, 2018


Can't seem to get a grip on the texture switching stuff.

I've started a topic at GBATemp, and hopefully someone out there can figure this one out. Not sure.
In the meantime, the sprite-changing is at least working in "Immediate" mode, so.. until I can fix this, that'll just have to do.

The next step will be to have a play with my scaling routines.
Although this one single test has a decent-enough line of text, it's not exactly the world's most readable font, and it's all kinds of screwy in the main Framework. So, I need to find a more suitable font, and then set about fixing all the scales so that a game meant for a 1920x1080 HD screen will fit nicely onto the DS's 400x240 screen. ..

.. Yeah, should be easy!!
Views 20, Upvotes 4, 13th April, 2018
3ds Homebrew
Blog
  13th April, 2018
Today's task will be to try and get multiple textures to work. I'm fairly sure it should be an easy task. They really can't have made it too complicated, right!?

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Views 22, Upvotes 4, 13th April, 2018
Daily Blog , 3ds Homebrew
Blog
  12th April, 2018


OK, step 2 complete.. Only took about a week!!

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Views 59, Upvotes 5, 12th April, 2018
3ds Homebrew
Blog
  12th April, 2018
If I toggle on the texture drawing, the three squares disappear.

At this point, it could be any of the following.

1. The Loader isn't loading the images correctly.
2. The drawing routine's slightly wrong.
3. The textures aren't showing up on the back side, and my camera's pointing the wrong way.
4. I just plain don't know what the hell I'm doing!!

Any of the above might be causing the issue.
Today will be a day of experimentation, and a heck of a lot of luck!!

(Apologies for the tiny blog, today, but hopefully I'll be having a good coding day, and then posting some more interesting content later!)
Views 18, Upvotes 4, 12th April, 2018
Daily Blog , 3ds Homebrew
Blog
  11th April, 2018


Three little squares..

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Views 19, Upvotes 4, 11th April, 2018
3ds Homebrew
Blog
  11th April, 2018
Had a rather frustrating day of GameDev yesterday, as I struggled to get any further than the blue screen.

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Views 19, Upvotes 4, 11th April, 2018
Daily Blog , 3ds Homebrew
Blog
  10th April, 2018


Although the screen is still just blue, I have at least managed to get it to now load the image data without the emulator freaking out and throwing up as many errors.

The nasty looking purple error messages are gone, and all the errors that remain appear to be showing up on the examples, so I'm not "too" worried about that.

Next step is figuring out why on earth the images still aren't showing up on the screen.
Hmmm..
Views 11, Upvotes 3, 10th April, 2018
3ds Homebrew
Blog
  10th April, 2018
OK, today's aim is obvious.
Extra Squishiness in the Bug Department!!

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Views 13, Upvotes 3, 10th April, 2018
Daily Blog , 3ds Homebrew
Blog
  9th April, 2018


Success!!

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Views 17, Upvotes 3, 9th April, 2018
3ds Homebrew
Blog
  9th April, 2018
I did a rather large bulk of coding, yesterday. Enough to get the top-screen on the emulator to finally change colour!

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Views 13, Upvotes 3, 9th April, 2018
Daily Blog , 3ds Homebrew
Blog
  8th April, 2018
All appears to be going OK on the 3DS front, but now I need to take the loaded image data and shift it over to video-ram.

And this is where things start to break down!

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Views 12, Upvotes 2, 8th April, 2018
Daily Blog , 3ds Homebrew
Blog
  7th April, 2018
I can now launch, quit, relaunch, requit, re-relaunch, home, resume, sleep, resume, and quit the 3DS Framework, over and over, without it crashing!!
Turns out, I had "gfxInitDefault();" occurring twice. Such is the chaos of my framework, took me bloomin' ages to find the bug.

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Views 50, Upvotes 2, 7th April, 2018
3ds Homebrew
Blog
  7th April, 2018
So, the R4 3DS i Gold + (or something) turned up last night, at around 6pm, and I spent the next two and a half hours faffing about to get the Homebrew Launcher installed onto my old 3DS.

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Views 27, Upvotes 2, 7th April, 2018
Daily Blog , 3ds Homebrew
Blog
  6th April, 2018
This racing game really doesn't seem to be going anywhere.

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Views 16, Upvotes 2, 6th April, 2018
Daily Blog , 557
Blog
  5th April, 2018
Spent most of today rewriting the track converter tool.

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Views 12, Upvotes 2, 5th April, 2018
557
Blog
  5th April, 2018
I've been trying my best to work on the car racer thing, but after the past few days of tweaking the 3DS Homebrew stuff, the racer's certainly been neglected.

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Views 15, Upvotes 2, 5th April, 2018
Daily Blog , 557
Blog
  4th April, 2018

View on YouTube

After a bit of a breakthrough, this morning, I've now got THIS displaying on the 3DS.
This is potentially a good sign.

Now all I have to do is code all the stuff that gets sprites and sounds loaded into memory, and then outputted from the 3DS somehow.

Should be a cakewalk!!
Views 12, Upvotes 2, 4th April, 2018
3ds Homebrew
Blog
  4th April, 2018
I'm currently unsure whether I can get the framework running on 3DS at all, or at least, not in it's current condition.

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Views 15, Upvotes 2, 4th April, 2018
Daily Blog , 3ds Homebrew
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