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Blog
Seriously, though, I hate doing menus.

Instead of finishing things off, last night, I instead gave up and rearranged a bit of my bedroom. Because.. Anything but Menus!!

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Views 22, Upvotes 3, 27th November, 2017
Daily Blog
Blog


A nice and simple (and awfully familiar looking) options screen.
Next I need to implement the options, since they're currently not actually doing anything at all!

But, yeay, options!
Views 21, Upvotes 4, 26th November, 2017
Daily Blog
Blog
I need to add a bunch of default options to the menu, for generic functions like Fullscreen, Debugmode, Overscan and things like that.

However, I also need to consider future projects, too.
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Views 18, Upvotes 3, 26th November, 2017
Daily Blog , 2018 Framework
Blog


It's a start..!

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Views 18, Upvotes 4, 25th November, 2017
Framework 2018
Blog
Spent a few more hours working on getting things a little neater.

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Views 19, Upvotes 2, 25th November, 2017
Daily Blog
Blog
I scrapped the idea of getting AndroidDev working on the PC.
It just isn't going anywhere.

.. But I wonder.. What would happen if I install the Android SDK/NDK devkit into one of my new Linux VirtualBox installs?
Would that work any better?!
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Views 16, Upvotes 3, 24th November, 2017
2018 Framework
Blog


Android still isn't do-able.

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Views 15, Upvotes 2, 24th November, 2017
2018 Framework
Blog

View on YouTube
Also available on SoundCloud or here, in the Music Archive.

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Views 14, Upvotes 2, 24th November, 2017
Daily Blog
Blog
Been trying to get High-Res Screenshot mode working.
It'd be nice to have 1920x1080 screenshots from the engine, but trying to get OpenGL to render to a buffer larger than the screen resolution (my laptop's only 1366x768) seems to be quite a bit trickier than I thought.

At the very least, I don't think it'll be something I can support outright, and will instead attempt to get it working "for me", and warn against widespread use.
Unless, by some miracle, I find a foolproof way to do it, anyway.

Hmm..
Views 16, Upvotes 5, 23rd November, 2017
2018 Framework
Blog
The iOS edition of the new framework now crashes upon loading.

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Views 16, Upvotes 3, 23rd November, 2017
2018 Framework
Blog
I swear, if I see another system update, this week, I'm going to go crazy..

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Views 16, Upvotes 2, 23rd November, 2017
Daily Blog
Blog
I swear it only just updated with the Fall Creators' Update a week or so ago. But, nope.. doing it all again!!

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Views 61, Upvotes 4, 22nd November, 2017
2018 Framework
Blog
I spent FAR too long working on a Triangle, yesterday.

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Views 45, Upvotes 4, 22nd November, 2017
Daily Blog
Blog
Been coding WAY too much, these past few weeks.
I needed another rest day!

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Views 21, Upvotes 4, 21st November, 2017
Daily Blog
Blog
As I dig my heels into the true Framework part of the Framework, there's still loads of bits and pieces to tackle on the ground floor.

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Views 21, Upvotes 5, 20th November, 2017
Daily Blog
Blog
So, after having read up on URL access for a couple of hours, I managed to get about 0% through it, yesterday.

I might actually end up trying to find a proper book on the subject, and having a good focused read-through. .. Although I imagine any book would probably focus on Win/Linux, and not the cross-platform usage I'm after.
I've really coded myself into a pickle, here!

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Views 57, Upvotes 4, 19th November, 2017
Daily Blog
Blog
I knew something annoying would crop up.
I just knew it!!

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Views 21, Upvotes 4, 18th November, 2017
Daily Blog , 2018 Framework
Blog
Today I've been working through what will and won't be part of the "Framework".
That is, what values and settings and functions should be "Framework", which should be "Engine" and which should be "The Game".

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Views 24, Upvotes 5, 17th November, 2017
2018 Framework
Blog

View on YouTube
Also available on SoundCloud, or the Pulpish AL Bum.

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Views 78, Upvotes 3, 17th November, 2017
Daily Blog , 2018 Framework
Blog
Yesterday was full of background tasks.
I added a HSV colour function, fiddled with line-thickness, got a vague "plot" working.
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Views 20, Upvotes 5, 16th November, 2017
Daily Blog , 2018 Framework
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