A brand new game
for Windows, HTML5, iPhone, Android TV and more,
every week,
unless exhausted!
2840 results
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Blog
  2nd March, 2018
Spent about an hour cursing at Android again, last night.
"Hey, why not download out wonderful Android Studio, which makes everything a breeze!"
... Bah, humbug..

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Views 11, Upvotes 1, 2nd March, 2018
Daily Blog
Blog
  1st March, 2018
Player goes right, bullets are working, baddies appear, deaths and kills.
All is working well.

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Views 12, Upvotes 2, 1st March, 2018
Daily Blog
Blog
  28th February, 2018
I seem to be making a new Horizontal Shooter.
Thus far, I've got bullets and a trail working, but I'm not sure if I'll be keeping the "Catch a bullet" mechanic of previous versions.

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Views 126, Upvotes 1, 28th February, 2018
Daily Blog , Hsx
Blog
  27th February, 2018
Each time I release a game, the thoughts and comments come rolling in.

Let's take a peek at this week's thoughts.

RSKGames


I find Flappadiddle Doo having the smooth gameplay like its predecessor and the polish found in ''Sheep Goes Right''.


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Views 106, Upvotes 5, 27th February, 2018
Player Thoughts , Flappadiddle-doo
Blog
  27th February, 2018


Awww, the lovely lovely thick snow.

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Views 7, Upvotes 1, 27th February, 2018
Daily Blog , Hsx
Blog
  26th February, 2018


OK, let's get things kicked off properly.

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Views 146, Upvotes 4, 26th February, 2018
Release , Flappadiddle-doo
Blog
  26th February, 2018
In order to cut off previous edition's scoreboards, I opted to change the game from #552, to #553.
Unfortunately, this has resulted in the random number generator changing, and all the levels are now completely different!!

Currently playing through all the levels again, to be sure they're all working.

Release, maybe tonight? Maybe earlier.. No idea!
Views 9, Upvotes 2, 26th February, 2018
Daily Blog
Blog
  26th February, 2018
I'm fairly happy that Flappadiddle-Doo is ready to go.
Over the next hour or so, I'll recompile, get all the assets redone, and get things uploading.

Meanwhile, last night was spent watching the 3D Printer printing the second test SoCoder ball.

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Views 10, Upvotes 1, 26th February, 2018
Daily Blog , Flappadiddle-doo
Blog
  25th February, 2018
Been playing the Windows edition of Flappadiddle-Doo for most of the day..
.. Playtesting, honest!!

Had to play through the "World" levels over and over, just to be sure they're doable.

Tweaks yet to be done, include making the "Bonus Multiplier" a bit more obvious. I'm not sure how best to do that, but it'll probably just end up being a star-system or a red/amber/green light thing... You'll know what I did, once it's ready!

Once that's done, I'm going to spend the rest of tonight trying my best to get the Mac Saves to work properly. I'm really not sure how to fix that.
Grrr.

But, yeah, pretty close and the game's feeling nice and ready to go.
Views 9, Upvotes 2, 25th February, 2018
Flappadiddle-doo
Blog
  25th February, 2018
Today's plan is exactly the same as yesterday's plan.

It's like Deja Vu, all over again.

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Views 9, Upvotes 2, 25th February, 2018
Daily Blog , 2018 Framework
Blog
  24th February, 2018


A bit late in the day to realise you'd only coded half the blinkin' online scoreboard stuff!!

True, the Framework was happy to send the score data to the server, but ... Then what!?
I'd not coded ANYTHING about receiving the data back, parsing the data, popping the scores and player names into internal memory, and then displaying the online scores to the player.

D'oh!

So, that's what I've been working on all day, today.

As a result, the game might be delayed a teensy bit, as I now need to double check today's work on all the other targets. I imagine the MacOS edition might not be happy, what with it being sandboxed..

*sigh*

And I've still not fixed the saves on MacOS, either. Hmmm..

Such a busy day!
Views 11, Upvotes 2, 24th February, 2018
Daily Blog
Blog
  24th February, 2018


\o/yeay\o/
First test print that's at least vaguely decent.

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Views 10, Upvotes 2, 24th February, 2018
Daily Blog , 3d Printing
Blog
  23rd February, 2018
The 3D printer finally managed to start printing, last night.

View on YouTube

It managed about 8% of the print, before the print "popped" off the mat, and everything went horribly awry.
Bah, humbug..
I'll probably have another attempt at it later.

Since it's my birthday, I'll be sitting about and being generally lazy, today.
Nothing much more to say than that!
Lazy Jay wins, today..
Views 5, Upvotes 2, 23rd February, 2018
Daily Blog
Blog
  22nd February, 2018
The game's a little closer to release, as I've stress tested all the "Main" levels.

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Views 17, Upvotes 3, 22nd February, 2018
Flappadiddle-doo
Blog
  21st February, 2018
Views 11, Upvotes 2, 21st February, 2018
Bytes
Blog
  21st February, 2018
Flappadiddle-Doo's main menu now has Worlds 1 to 6 listed, as well as Endless 1 to 6 too.
The unlocks work, the extra characters are in, and everything's golden!
Once everything's up and running, you'll be able to play through and unlock everything as you go.
Hurray!!

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Views 16, Upvotes 3, 21st February, 2018
Flappadiddle-doo
Blog
  20th February, 2018
The 3D Printer arrived.
I spent most of the day doing the setup.

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Views 20, Upvotes 5, 20th February, 2018
Daily Blog
Blog
  19th February, 2018
Views 18, Upvotes 3, 19th February, 2018
Daily Blog
Blog
  19th February, 2018
Yesterday was spent rearranging bits of my bedroom to (hopefully!) fit a 3D Printer in there.
If it doesn't fit atop the chest of drawers, I've got an emergency plank of wood that it should fit on, but it'll have to temporarily be on the floor until I can find somewhere to plonk the plank of wood!!
Need more space!!!

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Views 18, Upvotes 3, 19th February, 2018
Daily Blog
Blog
  18th February, 2018
A conversation over on SoCoder inevitably led to me ordering a 3D Printer, because..
*shrugs*

It's my birthday next Friday, so if I needed an excuse... There it is!

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Views 17, Upvotes 4, 18th February, 2018
Daily Blog
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