A brand new game
for Windows, HTML5, 3DS Homebrew, iPhone, Android TV and more,
every week,
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Blog
  29th May, 2018
The gameplay fits nicely into multiple screen resolutions, but what do I do about the main GUI?

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Views 14, Upvotes 3, 29th May, 2018
Daily Blog , 564
Blog
  28th May, 2018
Boy, it's not fun trying to doodle a bunch of mazes for Blockman games.

I HOPE that I'm sticking with the current 25x15 maze size, because having to remake all these maps would drive me slightly crazy.

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Views 17, Upvotes 3, 28th May, 2018
Daily Blog , 564
Blog
  27th May, 2018


Going through my list of "games I probably should do using the new C++ Framework"..
I should probably do something a bit like this..
Thoughts?!

I think I'll strip it back to the original "just a plain puzzle game" mechanic, and then see where I can go from there.

Possible titles : Blockman Gets Retro, Blockman Gets Classic, Blockman Gets Deluxified...
*shrugs*
Views 18, Upvotes 4, 27th May, 2018
Daily Blog
Blog
  27th May, 2018
After every game's release, the influx of feedback is intense!

Let's see what @RSKGames thought of this week's game.

@RSKGames
Overview: A fun little endless side scroller with lot of jumping and endless supply of enemies.

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Views 50, Upvotes 5, 27th May, 2018
Playerthoughts
Blog
  27th May, 2018
I'm not 100% sure about those trees...

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Views 22, Upvotes 5, 27th May, 2018
Daily Blog , 2018 Framework , 3ds Homebrew
Blog
  26th May, 2018


Have a super squashing time.

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Views 138, Upvotes 7, 26th May, 2018
Release , 563
Blog
  26th May, 2018
Whilst rushing to complete this week's game, I found myself with less than an hour's battery remaining.
I quickly opened up two virtual boxes, Linux 32 and Linux 64, and rapidly compiled both versions of the game.
I then compiled the Win edition, and 3DS, too.
Then I opened up the Mac via Remote Desktop, only to find it wanting to do a bazillion updates.

My laptop's now on charge, the Mac's busy doing updates, and I'll finish everything off, later.
Bah, humbug!!

Game releases later tonight!
Views 14, Upvotes 4, 26th May, 2018
Daily Blog
Blog
  26th May, 2018
You know you've made far too many games when you struggle to come up with a title for your newest game, and end up with...

Views 15, Upvotes 5, 26th May, 2018
563
Blog
  26th May, 2018
A nice cool night, with oodles of rain outside.
Aaah, normal Bolton weather has returned.

That's my first proper lie-in since this summer-spell hit, a couple of weeks ago.
A nice long sleep, and I'm now wide awake and ready to take on the many thing that I have planned!

Today's checklist
[X] Game Title
[X] Screenshots
[X] Icon
[ ] Compiles
[ ] Uploads

That's the plan, let's see how far I can get!
Views 15, Upvotes 5, 26th May, 2018
Daily Blog
Blog
  25th May, 2018
Everything's now nice and playable. It's a little bit difficult, but nothing you can't master with a little practice.

Todo-list contains things like giving the game a name.
I'd like to retain the "Fiery Fourth" name that Eikon started, but there's very little "Fiery Fourth" remaining in this game, if I'm honest!!
... And yet...

So, title, then the usual screenshots, compiles, etc.
The game should hopefully be finished and ready to go at some point tomorrow, but I might hold back to add extra bits and pieces. I guess we'll see after I playtest the thing, tonight!

And come up with a name..!
Views 16, Upvotes 5, 25th May, 2018
563
Blog
  25th May, 2018
OK, now I'm really confused!!

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Views 19, Upvotes 5, 25th May, 2018
Daily Blog , 563
Blog
  24th May, 2018


Added a bit of greenery to the background, this morning, but had to rejig a bit of the 3DS's code so that the scaled-up sprites looked nice and "Nearest Neighbour", instead of .. Like they did an hour ago!!

Pixel scaling FTW!

I'm going to have to add a trail to the player, though. It's extremely easy to lose track of where you are, when it all gets hectic.

But, yeah, looking good
Views 17, Upvotes 5, 24th May, 2018
Daily Blog , 563
Blog
  24th May, 2018
This week's game now has audio, as well as oodles of death.



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Views 12, Upvotes 4, 24th May, 2018
Daily Blog , 563
Blog
  23rd May, 2018
There's a nice new pool game available on iOS by @helvetica called Pocket Run Pool. (.com)

People keep asking me on Twitter what it's like, because apparently I'm some sort of super-picky gamer when it comes to Pool games.

My thoughts are that it's a really nice and fully formed "Ball" engine, that feel superb, and doesn't have of the annoying things that I usually tend to pick at when playing a Pool game.
It's almost as if @helvetica's been reading my many rants about rubbish Pool game issues, and has built his game up to avoid many of those bugbears.


View on YouTube

The game isn't "Proper Pool", it's more of an "Arcade Game based on Pool", in that you try to earn as many points as you can using the various onscreen numbers.

You have lives and a score counter, and things add up based on pocket-based bonuses.

It's really quite a nice game, and a nice set of physics, and I'd highly recommend it.

Go pot some!

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Views 126, Upvotes 4, 23rd May, 2018
Daily Blog
Blog
  23rd May, 2018
Blockman Gets "Something"
Spike Dislike
JNKPlat 2018

Three classic AGameAWeek games that I really think should exist on the 3DS, more than anything.

An Alien Deathmatch would be nice, too

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Views 12, Upvotes 3, 23rd May, 2018
Daily Blog
Blog
  22nd May, 2018
I've spent roughly a decade working in multiple scales, resolutions and ratios.
I've dealt with Android, with it's 57,000 different possible resolutions. I've handled iOS with portrait/landscape orientations. I've coped with Windows with a bazillion different possible window sizes..

But 3DS, with one single screen resolution!?!
AARGH!!!

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Views 157, Upvotes 9, 22nd May, 2018
Daily Blog , 3ds Homebrew , 2018 Framework
Blog
  21st May, 2018


Today's been a bit of a crazy day of maths, as I wrangled the numbers in order to get things to look vaguely accurate onscreen.
The player's no longer colliding with the floor correctly, but at least now the little squishable creatures are all behaving like they should.

Next to be added, a few powerups!
Views 12, Upvotes 3, 21st May, 2018
563
Blog
  21st May, 2018
A lovely salad for dinner, but a single slice of cheese was enough to kick off a killer migraine!

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Views 27, Upvotes 3, 21st May, 2018
Daily Blog , Health
Blog
  20th May, 2018
All 3DS games have been recompiled, today, so they all now feature the most recent version of the framework, and are bundled into cia/3dsx packages.

Roland Eats a Stale Biscuit now has working music, On a Space Shooting Trail lets you fly further into deep space, and a couple of other minor fixes have been made along the way.

Enjoy, hacky folk!
Views 14, Upvotes 3, 20th May, 2018
Daily Blog
Blog
  20th May, 2018
Again, Jay?!
*tsk* Lazy Jay...

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Views 16, Upvotes 3, 20th May, 2018
Daily Blog
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