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11th October 2015
DevelopmentsYesterday was spent re-recompiling a couple of the new OUYA batch. I stupidly keep forgetting to tweak certain things, even though I made myself a checklist. Things like "It still says (O) or (A) on the quit screen", through to oddities like forgetting to turn the music back on, and other quirky bits and pieces. Thankfully, the PlayJam review team are all over things like that, and will give each game a good going through, looking for such oddities. With a few guiding pokes an...Views 31, Upvotes 6
Daily Blog
Fishing is Relaxing
Pixelart
#283 -
10th October 2015
Views 177, Upvotes 31
Relax
,
Sports
,
Fishing
10th October 2015
Developments(URL "https://AGameAWeek.com/wp-content/uploads/2015/10/WP_20151009_12_56_27_Pro.jpg"><img src="https://AGameAWeek.com/wp-content/uploads/2015/10/WP_20151009_12_56_27_Pro-576x1024.jpg" alt="WP_20151009_12_56_27_Pro" width="576" height="1024" class="alignnone size-large wp-image-5093" />![]() Views 17, Upvotes 5
Daily Blog
9th October 2015
DevelopmentsHow long have I been coding NeonPlat Adventures 2? Because last night I only just got around to adding moving platforms, and that was one of the first thing I wanted to add to the thing. Grrrr. All this OUYA-Recompile stuff is certainly taking it's toll on getting the newer things done. Other things I wanted to do this year include getting an online scoreboard system working, making a new version of The Gear That Works, and of course making a new Advent Collexion, as well as g...Views 31, Upvotes 8
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Y7 - D281 - Chaos!!!
Blog
8th October 2015
DevelopmentsOh, ffs.. Now, apparently, PlayJam (GameStick) are preparing to release a new console, and would you believe it... .. .. Yeah, you probably would. I spent most of yesterday fiddling about with a test game, and compiling various test versions so that I can get them tested on the new hardware. The test .apks include things like "Loading the smaller assets incase it's a memory issue", and "ignoring all input incase it's my controller code that's broken", through to things li...Views 17, Upvotes 5
Daily Blog
7th October 2015
DevelopmentsSpikeDislike3's been somewhat of a dead duck when it comes to sales. Just over 140 in the past 3 months is awful, even by my standards. It's odd seeing SD3 doing so badly when some of my other games (like Puzzobomb from 2011!) appear to be suddenly doing much much better. And so, inevitably, the game becomes free for a day. I'll probably leave it on free until later tonight, to give most people a chance at grabbing it. If you've an iPhing, go grab the game for free, then sp...Views 18, Upvotes 5
Daily Blog
6th October 2015
DevelopmentsAll of this New-OUYA recompiling and fixing has certainly taken it's toll on NeonPlat. The game should've easily been finished by now, but instead I'm still working on enemy placements and trying to come up with Hats, which is still fairly early days in the world of NeonPlat.. *sigh* Yesterday I finished off Karl's Tiny Adventure and got it uploaded to both GameStick and OUYA. The OUYA one will be the better edition, since it includes the music. Worryingly, NeonPlat's Cosmic Ad...Views 20, Upvotes 7
Daily Blog
5th October 2015
DevelopmentsI've spent more than enough time on Karl's Tiny Adventure. It's time to stop trying to fix the issue and just get the damn game uploaded. Unfortunately, I'm going to have to do two distinct editions. One for OUYA/Etc and one specifically for GameStick. The GameStick edition will have the music disabled. Why? Because apparently the GameStick doesn't like playing audio. I mean, it does, it just doesn't always play what you ask it, when you ask it to. For 99.9% of cases, it'l...Views 23, Upvotes 7
Daily Blog
4th October 2015
DevelopmentsDid I miss a day?! Yeah, I basically didn't want to make a "Still full of flu!" post, so.. I didn't! Anyhoo, back to coding, and Karl's Tiny Adventure (which is next on the fixup list) has a bit of a bug in it, when played on the GameStick. The music is hopping and skipping about like some sort of broken record. I'm really not sure why that's happening, but today I'll be trawling through my timing code to see if I can figure it out. I imagine it might be that it's heavily ...Views 16, Upvotes 6
Daily Blog
Y7 - D275 - Flu...
Blog
2nd October 2015
DevelopmentsSuffering, yesterday, as a runny nose took control, and left me really not in the mood for doing much of anything. Hurray.. : I spent what dev-time I could manage, working on Greenie's Mini Quest/Little Adventure. For starters, I gave it it's proper original name! Always seemed silly that the game should have two titles, so I settled on Little Adventure, since that was the name in the logo. (eg, that was easier!!) Next, I tackled the level generator, making levels a little to...Views 19, Upvotes 6
Daily Blog
1st October 2015
DevelopmentsGuess what I tried doing, last night...? If you read the title of this blog entry, and know how smooth and silky my current Dev-Kit is, you've probably guessed "A quick iOS Compile", and, of course, you'd be right! I'm currently midway through attempting to get a Free "LITE" edition of SpikeDislike3 onto the App Store. 50 levels, no GameCenter, and a big old "Full Edition!" link right at the top of the menu. That part was easy. Then I copied the folder over to the Mac.. ....Views 11, Upvotes 4
Daily Blog
30th September 2015
DevelopmentsI got a new "Timer or Event" bar under the score, in NeonPlat's Cosmic Adventure, which either displays a depleting timer for things like Shields and Speedups, or a set of blocks when displaying weapons and whatnot. It's a fairly simply little bar, and isn't much to write home about, but there it is! Meanwhile I'm also finding (or rather, other people are finding..) a weird quirk with some of my older games, on some Android devices. It seems that upon first load, the games occa...Views 22, Upvotes 7
Daily Blog
29th September 2015
DevelopmentsI spent some time thinking about hats, yesterday, and trying to find the best way to illustrate the lifespan of the hats. Annoyingly, they're all slightly different. Shields have hit-points, Speedups have timers, Weapons have ammo. Complicated trying to find a way to display all that. I think I'll probably just end up shoving a bar somewhere on the screen, or something. That'd probably work best. The old version had the Arc surrounding Platdude, but I don't think that's very...Views 15, Upvotes 7
Daily Blog
Y7 - D271 - A Logo
Blog
28th September 2015
DevelopmentsNPA2 is now NPCA, as it finally finds a proper title, "NeonPlat's Cosmic Adventure". I spent about 5 or 6 hours trying out various programs desperate to find a nice way to get a properly designed logo that would curve around the edge of the planet. In the end, I did what I usually did, and opted to just do the bloomin' thing myself. Ingredients 1. (URL "https://blitzmax.com">BlitzMax) 2. Selection of Fonts from (URL "https://www.1001freefonts.com/">10...Views 24, Upvotes 9
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