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13th May 2010
Learning iPhing development Today's schedule by 10am, Simple text on the screen by 12pm, Drawing pictures on the screen by 2pm, Bit of sound by 4pm, Move it all around, as if it's some kind of game. Fingers crossed!! Although, at this rate, the first bit will likely take me until 4pm Finding it very hard to find information on iPhing development that doesn't require me to sit through 100 stupid video clips to learn things. I hate w...
Views 17, Upvotes 6  
Daily Blog
12th May 2010
Balls. I was hoping that "Buy Mac = Make games for Mac", but apparently it's only "Buy Intel Mac = Make games for Intel Mac" I have no idea what the current Intel vs PowerPC ratio is, but if you've got a PowerPC Mac, you're going to have to wait a wee bit longer. Like, until I make a fortune! So, a long long long long while!! Meanwhile, my first test game is up. I've quickly (took about 3 hours to get everything downloaded and setup!!) recompiled UFO246, and it's now (RIGHT NOW!)...
Views 20, Upvotes 7  
Daily Blog
12th May 2010
Another week of WarioWare fun, and another week where it all kinda vaguely fits together, slightly! Not that I did that on purpose. Just happened! Game : Gabby Hops - Gabby likes to hop, but hates bushes. Game : Sweepers - Find the gem, or die trying! Music : Pain - Argh, Pain! Pain, PAin! ((URL "https://www.youtube.com/watch?v=lFgXsXK_gK8">see here)) Comic : Gabby's Mine - Gabby has a blast! It's all in my crate, so go gi...
Views 21, Upvotes 4  
Daily Blog
11th May 2010
Why will companies deliver things on time!?! Today, my Mac was meant to be turning up. It's not 3:30, the Mac isn't here, and even if it does turn up, I've no sodding time to DO anything, what with having to get ready for work, and all.. I was hoping to have the following achieved today. 1. Get it going. 2. Install BlitzMax 3. Test Framework 4. Recompile UFO 246 on Mac 5. Get my first Mac game online. I've then got another 6 days to sort out the other 2010 releases, fix 'em...
Views 19, Upvotes 5  
Daily Blog
11th May 2010
Cracking game, this week! What started out as an unknown game, quickly became fantastically playable. A remake of the little WarioWare UFO Spike thing that I made last week, only with more spike things than is probably sane! In the end, the game's turned out quite a lot like a Geometry Wars clone. I wasn't expecting that, but there it is! Two fire buttons, Z for left fire, X for right fire. I wonder how long it'll take for people to realise that, without me having written it anywher...
Views 40, Upvotes 7  
Release
UFO 246 Game
11th May 2010
Views 2779, Upvotes 29  
Shoot-em-up , Arena , Swarm
10th May 2010
Oh, blimey, what happened to my game!?! Playing about with super smashy explodey effects, led to the inevitable conclusion that enemy bullets would be completely un-noticable. Dang.. So, rather than add any enemy, I stuck with the spinny things from the WarioWare game. This in turn led to me making them move slowly towards you, and then it all went a bit chaotic from that point on. <a href="https://socoder.net/uploads/1/246-UFO246_bigshot.png"><img src="https://socoder.net/uploads/1/246-...
Views 28, Upvotes 6  
Daily Blog
9th May 2010
<a href="https://socoder.net/uploads/1/UFO_246_Kill_Faster_(Screenshot_09_May_2010_164341).png"><img src="https://socoder.net/uploads/1/UFO_246_Kill_Faster_(Screenshot_09_May_2010_164341)_thumb.png"></a> This week I'm going for a good old fashioned shooter. Stuck between two side limits, fly your ship back and forth, and shoot all the baddies. At the minute, the baddies only consist of the spike thing from the WarioWare game, but I'm going to start adding proper baddies tomorrow...
Views 22, Upvotes 5  
Daily Blog
7th May 2010
I've been considering doing this game over the past few weeks. When I started doing JNKPlat2010, I wondered how neat it would be to lock away a new NeonPlat in the game. (Around about the time I added the Arc around Platdude whenever he uses the Jetpack!) Today, I got this through the suggestions box. Friday 7th of May 2010 04:28:21 AM Name : DJgamer98 Idea : NeonPlat 2 Nicely put! Thing is, NeonPlat worked a lot like Centipong. It's nice, and it's great, bu...
Views 19, Upvotes 5  
Daily Blog
6th May 2010
I've been trying to keep things juggling around for a while now. Hopping between Socoder work, little bits of music, youtube vids, and then the biggies.. the AGameAWeek's, and the weekly Socoder Newsletter. There's a heck of a lot to do. Recently I've also thrown 2WarioGamesAWeek into the pile, and I'm now keeping JNKPlat2010 up in the air, too. OMG! It's getting mental!!! To even consider adding to JNKPlatDS08, with some of the more recent blocks, would be a very very silly idea. It'd be even wor...
Views 25, Upvotes 7  
Daily Blog
5th May 2010
Gettin' a wee bit messy, this week, isn't it.. hmm.. Lots going on, and commenting all over the place. Might need to do something about that.. Anyhoo... WarioWare DIY Thanks for the Wario-adds so far, and I'm glad to see there's some interesting games coming out of it. ExciteMike's getting some nice little games going, and I've been playing around with Shadow's little boss thing. Not really sure what was going on with that Platdude tune, though, Jiro!! Games will stay up unti...
Views 25, Upvotes 9  
Daily Blog
5th May 2010
Over at Socoder I've stopped doing Wednesday Workshop, which has spawned a heck of a lot of sideprojects in it's time.. In fact, in all honesty, Socoder wouldn't exist without it. And.. realistically, this site probably wouldn't either. Still, WW's had it's time, and everyone got bored with it. "Wednesday Worklogs" has now started, where everyone plonks down a nice big lengthy list of things they've done over the week. .. Hopefully that takes off! Meanwhile, as far as little quick games built on a ...
Views 22, Upvotes 7  
Daily Blog
4th May 2010
I've a couple of new games ready, but what day should I be aiming for? Monday's Ninty's day, Tuesday's AGameAWeek day so I'm already busy with that.. Maybe Wednesday for my Wario games? *shrugs*
Views 15, Upvotes 6  
Daily Blog
4th May 2010
This is probably going to be the last release There's a couple of new tiles to play with, and 2 extra packs. One (with 12 levels) from me, and one (with 2 and a bit) from StudioFortress. (If you'd like to attempt the third one of those, load it in the editor.. I couldn't get past the flame-pit!) I have a couple of extra tile ideas jotted down, but they don't feel like they'd add anything to the game, so I haven't bothered to add them ...
Views 25, Upvotes 6  
Daily Blog
4th May 2010
AGameAWeek! Seems like a long long time since I last did this. In reality, it's only been a month, but BOY did that feel like an eternity! Let's have a look at this week's game.. <a href="https://AGameAWeek.com/complete/Gravity_Bombs_20100504A.png"><img src="https://AGameAWeek.com/complete/Gravity_Bombs_20100504A_thumb.png"></a> It's all about shooting the coloured pods. Controls might be a wee bit odd, at first, but you get used to them! Hold the left mouse butt...
Views 61, Upvotes 12  
Release
4th May 2010
Views 3447, Upvotes 29  
Colour , Combo , Gravity , Puzzle
2nd May 2010
After the fun of a JNKPlat-based April, it's time to get back into the AGameAWeek spirit, and out of the silly ranty 2BeesInDePub mood that I'm currently in. This week I'm playing around with black holes. Except they're not black. The player has 4 coloured shooty bobs, and must fire missiles to clog up the not-black-holes. Each hole hit blasts out more little missiles, and it all becomes a nice swooshy swirly colourful frenzy of dots. <a href="https://socoder.net/uploads/1/Gravit...
Views 27, Upvotes 6  
Daily Blog
2nd May 2010
2beegames.com has, since May 1st, become IndiePub, but haven't bothered to claim indiepub.com domain, or indiepub.co.uk, or .net, or.. well.. whatever. For the past month or two, they've been banging on and on about their all-new coming soon site, and how amazing and new it'll be. They were originally going for a nice bright yellow theme, with all nice sparkly-ness, and instead seem to have settled on kind of dull desaturated brown/orange theme, along with a complete identity change. Still, their m...
Views 24, Upvotes 5  
Daily Blog
30th April 2010
WarioWare DIY arrived via lady-postman at about 12pm today. I finally finished tap-tap-tap-tap-tap skipping my way through the tutorials about half an hour ago. My god, talk about mind-numbing pap! Every little bit of "How to make games" all drawn out in a way that only Nintendo could manage! To give them credit, it's actually a fairly competent tutorial, and I can see it being really helpful to most.. The "And/Or" tutorial, in particular, was quite comprehensive even in it's fairly short manner. ...
Views 20, Upvotes 6  
Daily Blog
30th April 2010
Mmmm.. Wallpaper! (URL "https://AGameAWeek.com/Platshot%20Brick.png"><img src="https://AGameAWeek.com/Platshot%20Brick_thumb.png"> (URL "https://AGameAWeek.com/Platshot%20Metal.png"><img src="https://AGameAWeek.com/Platshot%20Metal_thumb.png"> (URL "https://AGameAWeek.com/Platshot%20Dirt.png"><img src="https://AGameAWeek.com/Platshot%20Dirt_thumb.png">
Views 15, Upvotes 6  
Daily Blog
28th April 2010
Very rarely do I get feedback direct, other than from the few of you who seem to hang around here a lot, but there is feedback out there.. if you really hunt for it! This past couple of weeks have, as per usual, been all about the Two-Button-Jump. "OMG! Two!? WTF!" and so on. I can deal with those complaints, I've heard them many a time before, and even added the extra one-button rubbishy mode to help those who can't shut up about it. It's annoying, but what the hey. *fingers in ears* "La, La, La, ...
Views 24, Upvotes 5  
Daily Blog
28th April 2010
New tube video to match the newer 100 level release, including it's nice new graphical styles, and snippets from the first 50 levels. Let's see if we can make it.. um... maybe 150 for the next one!?!? Get them levels in!!
Views 17, Upvotes 6  
Daily Blog
27th April 2010
This is the 2nd release, unless you got the Editor Pre-release, in which case, this is actually the third!! Oooh! 100 levels, with #100 having a nice big star on the titlescreen! There's a couple of new tiles to play around with, but I've had no time to actually build any levels with them, due to silly bad-head days. Bad head days suck! No matter, here's the newer version. <a href="https://AGameAWeek.com/GameList.php?ShowJust=195">You can grab the Win and Lin versions here.<...
Views 20, Upvotes 7  
Daily Blog
23rd April 2010
So, I'm currently busying away redoing all of Sir Voe's gfx, and they're actually fitting in quite nicely. So that's going well.. Gudgud! I've gotta start working on doing more levels, and I've yet to actually add any new tiles yet. Plenty to do, then. Meanwhile, if anyone's making any levels, get'em in by Monday, and I'll attach them to the next release. Ta muchly!!
Views 17, Upvotes 5  
Daily Blog
22nd April 2010
We're not done yet! In order to further our quest to redo DS08 in Bigginess, we've also got to redraw all of SirVoe's wonderful alternative graphics that he designed for DS08. There's 3 extra sets of sprites, and it's taken me about 2 hours to redraw about 1/4 of the first sheet. Uhoh!! Rush time!! <a href="https://socoder.net/uploads/1/JNKPlat2010_BigShot6.png"><img src="https://socoder.net/uploads/1/JNKPlat2010_BigShot6_thumb.png"></a> Here's what I&...
Views 41, Upvotes 6  
Daily Blog
21st April 2010
<a href="https://socoder.net/uploads/1/DSConverts.zip">DS Converts : Part One</a> As much as I tried to make the 2 versions compatible, I did mess a few things up along the way. Plungers and Darts move at a slightly different speed, and even Platdude runs at a different "steps-per-block" speed, too. It's not a whole lot of a difference, but there's enough changes to have broken some of the levels. So, rather than having a "Load my Levels" option, I'm doing things bit by bit, and ...
Views 37, Upvotes 7  
Daily Blog
20th April 2010
It's Platdude Time! <a href="https://AGameAWeek.com/complete/JNKPlat_2010_20100420A.png"><img src="https://AGameAWeek.com/complete/JNKPlat_2010_20100420A_thumb.png"></a> Guide Platdude through 45 puzzling platform levels, dodging darts, fleeing flames and always being mindful of mines! A nice and easy game, with more buttons than you'd probably care for. Cursors to move, Z to hold, X to jump left, C to jump right, and V for one single purpose!! How many levels can yo...
Views 32, Upvotes 7  
Release
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