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1st December 2010
Views 3124, Upvotes 40  
Xmas , Minigames , Superfast
30th November 2010
Unfinished Or, to put it another way, this game got to about 70% done, I got really stupidly bored with it, I lost interest, and I still bothered to get it to about 92%. At 92%, I gave up. Here's a game at 92%.
Views 149, Upvotes 13  
Release
30th November 2010
Views 2248, Upvotes 43  
Boring , Adventure , Rpg , Sequel
28th November 2010
Somewhere along the way, I got bored with RPG. Was it the stupidly annoying menus I half-assed my way through? Was it the annoying issues with the control scheme? Was it the fact that it's a smegging RPG? Who knows. Nobody can be sure. But I'm carrying on, and it'll be vaguely playable on Tuesday. I still need to organise the baddies, and spread out the pickups and things like that, and then there's the endgame, and figuring out how to keep the game alive... but it's mostly t...
Views 47, Upvotes 11  
Daily Blog
27th November 2010
<a href="https://quote-un-quote.tumblr.com/">The Last and Final Word is a series of interviews with indie videogame developers.</a> A lovely new set of interviews which should lead to some insights about your favourite indie developers. <a href="https://quote-un-quote.tumblr.com/post/1705703619/interview-indie-dev-jayenkai-james-gamble">PS. I'm Nuts!!</a> Hopefully some of the others will be nice and lengthy, too, otherwise it's just me prattling on for ...
Views 111, Upvotes 23  
Reviewed , Media
25th November 2010
Thursday = Suggestion day, and usually a lookback on Tuesday's game. hmm...
Views 56, Upvotes 12  
Daily Blog
22nd November 2010
Or rather, Curse You, stupid USB drive that killed about 4 hours of my work at 3am on Monday morning.. Although, If that hadn't have happened, I'd probably still be way way behind. I had in mind, as I sat to code tonight, that I only (only!!) needed to add the weapons. But, as I sit here at midnight, that's not really it, is it... See, I have to build the weapon powerups, and tweak the weapon styles, and then integrate baddy health and all of that, too. "Only" adding the weapons is a much bigger ta...
Views 51, Upvotes 10  
Daily Blog
21st November 2010
I'm just throwing random things at this game, now, to be honest. I haven't a clue what sort of game it'll end up as, but I'm pretty sure it won't be an RPG of any kind. Still, I'll keep trying, and we'll see what comes of it. Odnetnin46, This is as much of an RPG as you're gettin'!! <a href="https://AGameAWeek.com/wp-content/uploads/2010/11/BoxRompPic.png"><img src="https://AGameAWeek.com/wp-content/uploads/2010/11/BoxRompPic-300x225.png" alt="" title="Bo...
Views 70, Upvotes 10  
Daily Blog
18th November 2010
Am I doing the RPG or not!? Damnit, Jay, make up your mind! <a href="https://AGameAWeek.com/wp-content/uploads/2010/11/dungeon8.png"><img src="https://AGameAWeek.com/wp-content/uploads/2010/11/dungeon8-150x150.png" alt="" title="dungeon8" width="150" height="150" class="alignnone size-thumbnail wp-image-985" /></a>
Views 64, Upvotes 14  
Daily Blog
18th November 2010
If you've an idea for AGameAWeek, let it be known in the comments below!!! Meanwhile, thinking time...
Views 105, Upvotes 19  
Daily Blog
16th November 2010
"You just hold right, and jump a bit" <img src="https://AGameAWeek.com/complete/Super_Happy_Speedy_Gerbil_20101116_Logo_thumb.png">
Views 151, Upvotes 18  
Release
14th November 2010
This week's game will be slightly more minimal than originally planned. I originally was going to add baddies and pickups and progression and all of that. But then I started playing it. After about 10 minutes without a single blink, I figured it'd probably be a bit TOO much to add anything more. <a href="https://socoder.net/uploads/1/Super_Happy_Speedy_Gerbil_(Screenshot_14_Nov_2010_083303).png"><img src="https://socoder.net/uploads/1/Super_Happy_Speedy_Gerbil_(Screenshot_14_Nov_201...
Views 89, Upvotes 12  
Daily Blog
12th November 2010
Ooops, THAT's what I'm supposed to do on Thursdays! No matter, a day late, not to worry! Here's this week's suggestion box. Fill the comments with your ideas/suggestions for future AGameAWeek stuffs.
Views 78, Upvotes 17  
Daily Blog
9th November 2010
Right now, we'll call this version 0.5. The tool is at a working version, and most of the bugs are ironed out. I'll update it as the weeks go by, and hopefully we'll have something Most Excellent by the end. <img src="https://AGameAWeek.com/complete/Jay__s_Retro_Sprite_Tool_20101109B_thumb.png"> Sliders, menus, buttons, etc. Fiddle about, you might figure it out! There's a bunch of presets on the left. Click one, and a sprite appears bottom right. If you click "New" the spr...
Views 170, Upvotes 27  
Release
9th November 2010
Views 4046, Upvotes 68  
Pseudo Random Design
7th November 2010
As I've already mentioned, the MiniRPG's on hold whilst I build the sprite maker doohickey. The doohickey's coming along nicely, and make quite a large leap today, but I'm still fiddling about trying to get it to feel "Just Right" The thing is, although my old sprite maker seemed to come up with nice blobs, the new one appears to be much more random. Either they're preset shapes, or they're crazily splodged messes. <a href="https://socoder.net/uploads/1/Jays_Retro_Sprite_Tool_...
Views 42, Upvotes 13  
Daily Blog
6th November 2010
I'm in too deep. I can't stop! And yet I also didn't plan ahead far enough, and will be spending most of this morning removing a bunch of stuff, and redoing it all. Gah! <a href="https://socoder.net/uploads/1/Jays_Retro_Sprite_Tool_(Screenshot_06_Nov_2010_103755).png"><img src="https://socoder.net/uploads/1/Jays_Retro_Sprite_Tool_(Screenshot_06_Nov_2010_103755)_thumb.png"></a> Tuesday's little sprite buildey bobby will be all nice and super, and with any luck, should...
Views 33, Upvotes 9  
Daily Blog
4th November 2010
It's time for our weekly "Post anything in your head" topic!
Views 45, Upvotes 13  
Daily Blog
1st November 2010
Keeping with the classic retro theme, here's a nice and simple little 15-screen jumping platform game! <img src="https://AGameAWeek.com/complete/GeeBee_Hop_20101101_Logo_thumb.png">
Views 182, Upvotes 22  
Release
1st November 2010
Oops, forgot to post this, yesterday! No matter. After last week's retro styled "random" game, I decided to go for something similarly retro, but much less random. I've drawn some supercheap gameboy style sprites, and have been building a batch of quick and easy jumpy platform levels. I've done 11 levels so far, and am going to go the "Start from level 1, see how far you can get" route, so theres no checkpoints or anything. Just start, and hope you don't die.. 9 lives seems adequate, so far, but I m...
Views 52, Upvotes 10  
Daily Blog
1st November 2010
Views 2217, Upvotes 42  
Platform , Retro
27th October 2010
I've no idea what I'll be tackling this week, again, so pop a random thought or two below!
Views 78, Upvotes 14  
Daily Blog
26th October 2010
Views 5192, Upvotes 61  
Shooter , Shoot Em Up , Space , Arcade , Remake
25th October 2010
A game cram packed into the space of only a day! <img src="https://AGameAWeek.com/complete/Space_Clusters_20101026_Logo_thumb.png">
Views 255, Upvotes 23  
Release
WiLMa?! Blog
25th October 2010
This isn't important.. I just sent off a nice lengthy reply to PixelProspector.com's Authentic Kaizen, all about plans for the future of the site, the possibility of me wrapping my head around Flash, thoughts about new new new new newer NeonPlat, and some kind of unpondered random top down maze thing. None of that's really important, just yet. It's all forward planning, and it all requires bits of learning all over the place. Less importantly, halfway through the email, I used the term "WiLMa" when ...
Views 38, Upvotes 10  
Daily Blog
21st October 2010
Have any thoughts? I'm a bit blank, this week. But then I was blank last week, too, and that didn't turn out TOO badly. (did it?!)
Views 40, Upvotes 11  
Daily Blog
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