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27th October 2009
A nice and simple game, this week, inspired by this week's Wednesday Workshop (#224) Board Game challenge.
Rather than having plain Questions and Answers, I've taken all the results from Socoder's daily polls, and rounded them up into the game.
Can you select the option that the most people at Socoder did?!
<a href="https://AGameAWeek.com/complete/Guesstimates_20091027A.png"><img src="https://AGameAWeek.com/complete/Guesstimates_20091027A_thumb.png"></a>
Pick the best to ...
Views 152, Upvotes 20
Release
This week...
Blog
24th October 2009
Blockman Gets More is coming along nicely, with one slight issue to be aware of.
I've got the bloomin' Swine Flu, so don't expect a miracle super game by Tuesday.
Dangit..
I should have a game done by Tuesday, but it won't be Blockman Gets More, that's currently waiting until such a time that I can actually think straight, and not struggle to type!
Flu sucks, especially once it's got into your head.
Bah!
This week's game will be probably be the poll-based board game tha...
Views 95, Upvotes 10
Daily Blog
Working on
Blog
20th October 2009
This week, due to popular demand, Blockman's Getting More.
As you may have read, I attempted a new art style (fweeDee!!) last week, which really didn't work out at all.
So, this week I'm aiming for the Pseudo popped-out-a-bit art style, and all seems happy in the world of Blockman.
<img src="https://socoder.net/uploads/1/blockmangetsmoreb.png">
Views 123, Upvotes 13
Daily Blog
Y2:W10 - Yip!
Blog
20th October 2009
Prepare for disappointment!
This week's been a bit of a disaster, really.
I started with Arcade Slots, and actually managed to get quite far into it, but eventually realised there wasn't anything new to add to the mix. So that got scrapped.
After that came a brand new Blockman graphic style, which was far too angled, and resulted in the maze being completely obscured. No good!
So, after those two, you'd think I'd suddenly come up gold. Third time lucky, right?
Nope.
<a hr...
Views 141, Upvotes 27
Release
This week..
Blog
19th October 2009
If you're currently coping with a bad bout of depression, it's probably not a great idea to download this week's AGameAWeek game, because.. quite frankly.. it sucks!
As I type this, the game currently consists of a badly drawn dog, a badly drawn bit of grass, and a few badly drawn birds.
I've hit a dead end as far as this game goes.
I also hit a dead end with Arcade Slots, and I even hit a major blockage with Blockman Gets More.
All in all, this week has sucked!
I've got practically nothing imagina...
Views 62, Upvotes 13
Daily Blog
16th October 2009
I got the basic slot machine reels working.
A couple of nice functions. 1 to fill them up, 1 to draw them.
Nudges work, Holds work.
Everything vaguely important works..
Then I added the Pacman sprites.
<img src="https://socoder.net/uploads/1/pacslot.png">
and started to get that "I've already done this, there's nothing new I can add..." feeling.
I think I'm done with Arcade Slots.
I've already done it..
There's nothing new to add.
:sad face:
Views 78, Upvotes 13
Daily Blog
16th October 2009
-=-=-=-=-=-=-=-=-=-=-=-=-
Socoder Newsletter
-=-=-=-=-=-=-=-=-=-=-=-=-
"GET IT OUT OF MY EYE!"
#025 - 16th October 2009
<form method="get" action="https://groups.google.com/group/socoder-newsletter/boxsubscribe" target=_blank style="background-color: #ffc; width: 320px; padding: 2p...
Views 79, Upvotes 10
Daily Blog
Tower of Druaga...
Blog
13th October 2009
Thursday 8th of October 2009 01:46:19 PM
Name : Nam
Idea : May I suggest a "Tower of Druaga" mode for Arcade Slots?
It's been a long while since I played inside the Arcade Slots source.
If I remember rightly, there was some odd little issue in the code that made adding more stuff a little difficult. Can't remember entirely.
Who knows..
I do remember trying to come up with drastically different gameplay styles for each game, so that the pla...
Views 114, Upvotes 16
Daily Blog
13th October 2009
The last time we tried Munky Blocks we had 1 munky and many blocks. Munky had to collect the blocks, piece them together to form coloured areas, and blammo, they vanished.
This time, we only have one block.
Munky needs to pick up that block, and place it on top of the red button, to open up the red exit, and then he can leave.
A simple enough concept, but one that took so long to build I didn't really have time to build a decent set of levels.
A shame.
<a href="https://AGameAWeek.com/complete/M...
Views 269, Upvotes 30
Release
11th October 2009
<img src="https://socoder.net/uploads/1/munkysblockb.png" style="float:left;">
Munky's Block is graphically coming along nicely, but unfortunately I've yet to actually start making levels.
So far it's all been "Niceness" stuff, and as a result things are lacking a bit.
Probably should've stuck to the blocky background like last time.
Oh well, no matter.
With only one day remaining, I'll be spending tomorrow messing around with the blocks, and trying to come up with some ...
Views 110, Upvotes 20
Daily Blog
This week...
Blog
9th October 2009
Ok, let's try that Munky thing again, shall we!?
I've scrapped the "Portal" style stuff, and am instead focusing on a Munky Blocks styled affair.
Munky's Block seems an apt title, so we'll stick with that.
Currently I have only 1 setpiece, and 1 silly simple test level.
Woo!
<img src="https://socoder.net/uploads/1/munkysblock.png">
But the engine's up and running, and Munky's hopping around about the same as he did in the last game. So, yeah, things are definitely ...
Views 72, Upvotes 16
Daily Blog
6th October 2009
Same game, different system.
I started working on the Munky Portal thing this week, but it didn't really happen.
A shame.
No matter, because it gave me just enough time to remake Blockman Gets and pop it onto the DS.
<img src="https://AGameAWeek.com/complete/Blockman_Gets_20091006B.png">
<img src="https://AGameAWeek.com/complete/Blockman_Gets_20091006A.png">
(Note, those are two different levels! Screenshots are single-screen so that they fit in the archive better!!)
I've rem...
Views 648, Upvotes 38
Release
5th October 2009
I think that's everything!!
hmmm..
I added the last (earliest!) stuff into the archive today, and I think I've pretty much done all the PC stuff, now.
(URL "https://AGameAWeek.com/GameList.php?ShowJust=159"><img src="https://AGameAWeek.com/complete/JNKFruit2K3_20030818B_thumb.png">
JNK Fruit)
(URL "https://AGameAWeek.com/GameList.php?ShowJust=157"><img src="https://AGameAWeek.com/complete/JNKCar_20020925B_thumb.png">
JNK Car)...
Views 64, Upvotes 19
Daily Blog
4th October 2009
I've tried to come up with an interesting gameplay method, but nothing's immediately apparent.
I've still got a couple of ideas to try, but with only a day and a bit left to try it, it's not worth trying it now.
So, what else?
Well, I've not done a DS game for a while, let's try that.
And what better game to try than Blockman Gets!
Tuesday's release will be exactly that.
Nothing special, nothing magical, just a port of last week's game onto a different system.
In...
Views 51, Upvotes 14
Daily Blog
This week....
Blog
1st October 2009
Friday 25th of September 2009 12:15:21 AM
Name : Thunderskull 4024
Idea : Sokoban-like game with hex-based grid.
OK, first off, not really sure what all the loving of Hexagons is about, but the word Hex is in the suggestion bag about 20-odd times!
People appear to really like Hexagons!
The Hexagonal Maze is in the archive. It's a half assed game, but I like it.
Sokoban kinda needs specific controls, since you have to be able to move ...
Views 73, Upvotes 11
Daily Blog
Shirt Gets!!!
Blog
30th September 2009
(URL "https://agameaweek.spreadshirt.net/"><img src="https://socoder.net/uploads/1/platshirts.png">
![]() Views 61, Upvotes 9
Daily Blog
29th September 2009
And so another week trundles by.
I had hoped to finish off the ever elusive games, this week, (the RPG and the Patent Wars), but that doesn't appear to be happening at all.
Oh well.
If they happen, they happen. If not, carry on.
Instead I started a whole new game on Friday morning.
<a href="https://AGameAWeek.com/complete/Blockman_Gets_20090929A.png"><img src="https://AGameAWeek.com/complete/Blockman_Gets_20090929A_thumb.png"></a>
Views 351, Upvotes 22
Release
25th September 2009
This week's Wednesday Workshop suggests we should make a Pacman game.
I've already done "Blockman Forever" this year, so I'm going to avoid retreading old ground.
Instead I'm going the Puzzle route.
Already I've got a lovely little set of graphics going, and am obviously reusing Blockman because.. .. well, why not!!!
A few mazes are set up, ready to go, as well as the first of the neat little puzzle mechanics...
I'm now trying to come up with a nice batch of extra puzzle e...
Views 77, Upvotes 12
Daily Blog
22nd September 2009
Having done the DS and Windows editions of JNKSokoban and since the shooty game wasn't really happening, I figured, what the hey, might as well do a phone Sokoban, too.
(hmm.. I never did release the DS one, did I!?)
So, here's the phone one..
<a href="https://AGameAWeek.com/complete/JNK-Sokoban_20090922B.png"><img src="https://AGameAWeek.com/complete/JNK-Sokoban_20090922B_thumb.png"></a>
Views 103, Upvotes 18
Release
22nd September 2009
Trying to add puzzle elements into a shoot-em-up never seems to work out as well as the idea in your head.
I should know that by now!
And yet, this week, that's what I tried to do.
<a href="https://AGameAWeek.com/complete/Webdings_Fighter_20090922A.png"><img src="https://AGameAWeek.com/complete/Webdings_Fighter_20090922A_thumb.png"></a>
Views 74, Upvotes 17
Release
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