New games every week!
The little things...
5th December 2008  
Today I did a few fiddly little menu based things..

Things like...
1. The menu->Level switch now plays the "Beeeoooo-weeeee!" sound as the level starts.
2. There's a progress bar whenever a level is being rendered. ('cos it takes a teensy bit longer than it should! 160x160 tiles over a 5120x5120 pixel area!!)
3. When you die, you now go splatter, as opposed to the game just stopping, and unceremoniously dumping you back at the menu again.
4. The screen fades to red, then black when you die, and then waits for your name if you've got a local highscore..

All those things should be expected, but weren't in the game until this morning.
But now they are, so the game's a little closer.

I've also been tweaking some other ingame things..

Things like..
1. I was still not sure about the AI, but a bit more tweaking this morning left me a little less alive, more often!
2. The Green and Red splodge weapon was never that great, so instead of being a slow moving blob of blobs, it's now a slow moving blob of Kabloowee... It leaves the same blast wave as the little red bombas do, making it a much more powerful weapon.
3. Upping the power of the Blue Swirly Laser thing because once you got up to the really tough alien, it was hardly doing anything.. And what's the point of a "Super" weapon if it's not doing anything?
4. FINALLY getting rid of that silly mousepointer, ingame, and replacing it with the crosshair.


Meanwhile, I've still not added any online components, whatsoever, but I am at least considering some nice new elements for the game itself, which should be easily doable.

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